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Dark Frame Card (4170)
When receiving physical damage, there's a 10% chance to inflict the Stone Curse ailment on your enemy.
Class :
Card
Compound on :
Armor
Weight :
1
 
Dark Illusion Card (4169)
Maximum HP and SP - 10%
Reduce Casting Time by 10%.
Reduce Casting Delay by 10%.
[
+ Dark Lord Card Set]
Class :
Card
Compound on :
Headgear
Weight :
1
 
Dark Lord Card (4168)
Add a 10% chance of auto casting Level 10 Meteor Storm on an enemy when the user receives Physical skill damage.
Reduces Casting time by 20%.
[
+ Dark Illusion]
INT + 3
INT based MDEF + 40%
Maximum HP and SP + 30%
Cast time - 10%
Cast delay - 10%
When attacking magically, there's a 0,2% chance to cast
Dark Blessing on the opponent.
When using
Meteor Storm, there's a 3% chance to enter Infernal Sundering status for 20 seconds.
Within that time, ATK and MATK increase by 35%, your element changes to
Undead Lv4,
Casting times are eliminated and all status resistances increase by 30%.
Class :
Card
Compound on :
Footgear
Weight :
1

[
Note] Dark Blessing is a Dark-elemental attack that reduces the target's HP to 1.
The attack ignores Flee / Defenses and is similar to coma in many aspects.
Boss type and Dark elemental targets are always immune to this.
 
Deathword Card (4388)
Inflict 10% more damage with Soul Strike, Napalm Beat, Napalm Vulcan.
-50 SP when unequipped.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Desert Baby Wolf Card (4023)
INT + 1
0,2% chance to cast Crazy Uproar on attack/skill.
Chance to receive a Skel Bone on monster defeat.
Receive 15% less damage from MISC attacks.
Class : Card
Compound on :
Armor
Weight :
1
 
Detale Card (4386)
Gain protection from the Freeze status.
When receiving physical damage, there's a 1% chance to cast
Dragon Fear.
When receiving magical damage, there's a 7% chance to cast
Land Protector on Lv1 on yourself.
STR and INT increase by 1 for each Refinement Level.
MDEF
-20
[
Refined to 8+]
[
Dark Flame Amplifier]
Endows the armor with class-specific bonuses, but also reduces your
Holy and Water element resistances by 30%.
Nullifies your Armor MDEF. Doesn't work with GTB.
[
Swordsman Class]
Magnum Break damage increases by 100%
When using Magnum Break, there's a 3% chance to enter
Explosion status for 20 seconds.
Within that time, Magnum Break deals additional + 250% damage, ATK increases by 20% and Armor and Weapon inherit the Fire property.
[
Mage Class]
Increases damage of Meteor Storm by 10%
Increases damage of Fire Pillar by 20%
Increases damage of Fire Wall by 30%
Increases damage of Fire Ball by 40%
When attacking magically, there's a 0,0125% chance to enter
Destruction Incarnate status for 30 seconds.
Within that time, your MATK increases by 20%, you gain Infravision and Armor inherits level 4 fire element.
[
Ninja Class]
Increases damage of
Raging Fire Dragon by 150%
Increases damage of
Crimson Fire Formation by 150%
Decreases skill casting delay by 5%
When using Raging Fire Dragon, there's a 1% chance to activate
Dragon Install for 20 seconds.
Within that time, your ATK and MATK raise by 30% and your movement speed doubles.
[
Every other class]
When receiving physical damage, there's a 0,2% chance to enter
Dragon Regeneration for 20 seconds.
Within that time, your HP regenerates by 10% per second and Armor DEF increases by 3.
Class :
Card
Compound on :
Armor
Weight :
1
 
Deviace Card (4125)
Increases EXP from Non-Boss monsters by 5%
Increases Damage on Non-Boss monsters by 5%
[Refined 8+]
0,3% chance to cast
Wide Freeze on attack.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Deviling Card (4174)
Add a 50% resistance against Neutral Property attacks.
Receive 50% more damage from other property attacks.
[
Refined 8+]
Grants additional
+5% Neutral Resistance.
Class :
Card
Compound on :
Garment
Weight :
1
 
Deviruchi Card (4122)
Gain immunity to the Blind status.
STR + 1
[
Refined 7+]
0,1% attack chance to increase ATK by 200 for 15 seconds.
Class :
Card
Compound on :
Headgear
Weight :
1
 
Diabolic Card (4182)
Restore BaseLevel/3 SP each time a Demon monster is killed by a Physical Melee Damage.
Receive 2% more EXP from Demon monsters.
Drain 5 SP as the weapon is unequipped.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Disguise Card (4181)
Add a 5% chance of auto casting 'Silence' on an enemy when the user receives Physical Damage.
[
Base Vitality >= 77]
Add a chance of auto casting '
Silence' is increased to 15%.
Class :
Card
Compound on :
Armor
Weight :
1
 
Doppelganger Card (4142)
ASPD + 20%
0,3% chance to summon a supportive clone of yourself whenever using an attack, attack skill or offensive magic.
Whenever summoning a clone, you also get a stat boost of + 10 for 10 seconds.
Class : Card
Compound on :
Weapon
Weight :
1
 
Dracula Card (4134)
When attacking physically, there's a 10% chance to regenerate 100% of the damage as HP or 15% of the damage inflicted as SP.
When killing any monster, you replenish Baselevel/10 SP.
When killing any boss monster, you replenish Baselevel*10 SP.
When receiving physical close-range damage, there's a 5% chance to counter with
Blood Suck.
HP drained by Blood Suck = ((Baselevel/30) + Refine rate) *100% ATK.
Blood Suck is a neutral elemental undodgeable attack that ignores defense.
It can also knockback targets by 3 cells and induce
Sleep.
Receive triple damage from
Holy element attacks.
Any status ailment resistance decreases by 100%.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Dragon Tail Card (4178)
AGI + 1
Flee Rate + 10
Inflict 5% more damage with Double Strafing, Sharpshooting and Arrow Shower.
1% attack chance to inflict Sleep.
Inflict +20% more damage with
Phantasmic Arrow.
[
Cruiser & Anolian & Alligator & Merman Card Combo]
Class :
Card
Compound on :
Garment
Weight :
1
 
Drainliar Card (4069)
Increase damage on Water Property enemies by 20%.
Increase magical damage by 5% on Water.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Driller Card (4180)
Restore BaseLevel/3 SP each time a Dragon monster is killed by a Physical Melee Damage.
Receive 2% more EXP from Dragon monsters.
Drain 5 SP as the weapon is unequipped.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Drops Card (4004)
DEX + 1
HIT + 3
Fire Resistance + 2%
Class :
Card
Compound on :
Weapon
Weight :
1
 
Dryad Card (4177)
Add a chance of gaining 'Green Live' each time a Plant monster is killed.
Add a 15% resistance against Earth Property attacks.
[
Refined 7+]
0,1% attack chance to increase DEF by 20 for 10 seconds.
Class :
Card
Compound on :
Headgear
Weight :
1
 
Dullahan Card (4176)
Inflict 15% more damage with Critical attacks.
Critical Rate + 10 on Undead monster.
Class : Card
Compound on :
Weapon
Weight :
1
 
Dustiness Card (4056)
Increase resistance to the Wind Property by 30%.
Flee Rate + 5
[
Refined 8+]
Wind Resistance increases by additional 10%.
Class :
Card
Compound on :
Garment
Weight :
1
 
 
   

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