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Agav Card (4409)
MATK + 10%, DEF - 15
[Mage Class]
SP + 300
When dealing magical damage, 0,1% chance to increase MATK by 200 at the cost of reducing HP by 200/second for 10 seconds.
Class :
Card
Compound on :
Armor
Weight :
1
 
Alligator Card (4252)
LUK + 2
Receive 5% less damage from Long Range Physical attack.
Receive 10% less damage from Archer Classes in PvP.
Receive 10% less damage from Beast race monsters.
[Cruiser & Anolian & Merman & Dragon Tail Card Combo]
Class :
Card
Compound on :
Accessory
Weight :
1
 
Ambernite Card (4032)
DEF + 2
Receive 2% less damage from close-range attacks.
[Refine Rate 10]
0,1% chance to
phase-shift for 5 seconds when attacking.
Within those 5 seconds, your Def is increased to 100%.
Class :
Card
Compound on :
Shield
Weight :
1
 
Amon Ra Card (4236)
All Stats + 3
Receive 30% less damage from critical hits.
When receiving physical damage, there's a 0,1% chance to cast Kaizel on yourself.
Add a 3% chance of auto casting
Level 10 Kyrie Eleison on the user when the user receives Physical Damage.
[
Base Intelligence >= 99]
Add a chance of auto casting
Level 10 Kyrie Eleison is increased to 10%.
Class :
Card
Compound on :
Footgear
Weight :
1
 
Anacondaq Card (4062)
Increase damage on Poison Property enemies by 20%.
Increase magical damage by 5% on Poison.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Ancient Mimic Card (4387)
Every 10 Base LUK, you gain 1 AGI.
Class : Card
Compound on :
Armor
Weight :
1
 
Ancient Mummy Card (4248)
Add a 3% chance of auto casting Signum Crucis when the user receives Physical Damage.
[
+ Mummy]
Seeking Attack (which never miss its target) + 40
Fire Resistance
-20%
[
Bandage Barrage]
There's a 3% chance to deal 10 hits at once when attacking normally.
Class :
Card
Compound on :
Shield
Weight :
1
 
Andre Card (4043)
ATK + 20
Restore + 30% from Royal Jelly and Honey.
0,8% attack-chance to increase ATK by 40 for 6 seconds.
Class : Card
Compound on :
Weapon
Weight :
1
 
Andre Egg Card (4013)
Maximum HP + 5%
Receive 20% less damage from Critical hits.
Class : Card
Compound on :
Shield
Weight :
1
 
Angeling Card (4054)
Blesses an Armor with the Holy Property.
0,1% chance to heal 836 HP for 5 seconds.
Chance to get
Holy Water when defeating an enemy.
Receive 10% less damage from Misc attacks and Critical hits.
Class :
Card
Compound on :
Armor
Weight :
1
 
Anolian Card (4234)
Add a 3% chance of auto casting Level 3 Attention Concentrate on the user when the user receives Physical Damage.
If the user has mastered the skill at Level 10, it will cast
Level 13 Attention Concentrate.
[
Refined 8+]
Water Resistance increases by base AGI/6 %.
[
Cruiser & Alligator & Merman & Dragon Tail Card Combo]
Class :
Card
Compound on :
Armor
Weight :
1
 
Apocalypse Card (4242)
VIT + 2
[Refine Rate 9~10]
Maximum HP + 800
When receiving magical damage, there's a 1% chance to cast
Earthquake
Level used = INT / 26
Class :
Card
Compound on :
Armor
Weight :
1
 
Archangeling Card (4241)
Maximum HP + 300
Inflict +(STR/4)% damage with Grand Cross.
Healing effect of Sanctuary on you increases by (Luck/2)%
Reduces Misc and Critical hit damage received by 20%.
[Base Luck >= 77]
Increase HP and SP Recovery by 200%.
0,1% chance to Recover 777hp and 77sp for 7 seconds.
Class :
Card
Compound on :
Headgear
Weight :
1
 
Archer Guardian Card (WoE) (24050)
PvP Card
Increases damage inflicted on Wizard, Sage, Assassin and Rogue classes by 15%
Compound on :
Accessory
Weight :
1
 
Archer Skeleton Card (4094)
Increase damage with Bow class weapons by 10%.
Increases damage to all Flying Monsters by 10%
0,6% chance to cast Lv5 SharpShooting on attack.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Arclouze Card (4240)
AGI + 1
DEF + 1
AGI and DEF further increase by (Refine Rate/2)
Class : Card
Compound on :
Shield
Weight :
1
 
Argos Card (4075)
Increase resistance to Stone Curse status by 20%.
DEF + 1
Chance to receive a Spider Web when defeating a monster.
[
STR 50+]
0,3% chance to cast Decrease AGI.
[
Refined 8+]
0,2% chance to sense hidden targets around you for 60 seconds.
Class :
Card
Compound on :
Shield
Weight :
1
 
Assaulter Card (4246)
Inflict 15% more damage with Critical attacks.
Critical Rate + 10 on DemiHuman monster.
[+ Solider & Permeter & Freezer & Heater]
• Add a 0.3% chance of auto casting
Level 5 Weapon Perfection on the enemy when attacking.
• HP Recovery + 80%
• VIT Def + 30
• Maximum HP + 20%
• STR + 10
• Add a 30% chance of gaining 'Red Potion' item each time a monster is killed.
[
Swordman Class]
• Red, Yellow and White Potions restore 100% more HP.
• Heal, Sanctuary and Potion Pitcher heal +20% on you.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Atroce Card (4425)
ATK + 25
When using nonskill physical attacks, there's a 0,5% chance to double attack- and movement speed for 10 seconds.
[Luck 10+]
Critical hit damage increases by
Refine Rate x 4%.
[
Luck 10 or less]
When attacking physically, there's a 3% chance to cast Pulse Strike of Level =
Refine Rate.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Baby Leopard Card (4233)
LUK + 3
[Merchant Class]
Make an armor indestructible (except in upgrade attempts).
[
Raggler & Zipper Bear & Hylozoist & Myst Case Card Combo]
• Restore 2 SP every time when attacking.
• Inflict 40% more damage with
Mammonite.
• LUK + 10
[
Merchant Class]
• Add a chance of gaining "Old Purple Box" each time a monster is killed.
• Reflect single target Magic back at the caster (Success Chance 30%).
Class :
Card
Compound on :
Armor
Weight :
1
 
Bacsojin Card (4372)
Increases effectiveness of Heal, Sanctuary, Potion Pitcher and Slim Potion Pitcher by 50%.
Holy element resistance: 20%
Full status ailment resistance: 10%
Increases SP consumed by all skills by 10%.
Class :
Card
Compound on :
Headgear
Weight :
1
 
Baphomet Card (4147)
Normal attacks deal 5x5 Splash damage.
When receiving magical damage, 0,1% chance to
POWER UP
HIT - 10
Class :
Card
Compound on :
Weapon
Weight :
1
 
Baphomet Jr. Card (4129)
AGI + 3, Critical Rate + 1%
1% physical-attack chance to cast Darkness attack.
Level used = (STR/13).
Each Level deals 100% ATK dark elemental damage.
Class :
Card
Compound on :
Garment
Weight :
1
 
Beetle King Card (4307)
Restore BaseLevel/3 SP each time a Fish monster is killed by a Physical Melee Damage.
Receive 2% more EXP from Fish monsters.
Drain 5 SP as the weapon is unequipped.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Beholder Card (4356)
Enables use of Level 5 Cast Cancel.
10% chance to cast
Wide Confusion when using Cast Cancel.
[
DEX 130]
Reduces skill delay by 5%
Class :
Card
Compound on :
Accessory
Weight :
1
 
Black Mushroom Card (24047)
Black Mushroom Spores can manifest a powerful Barrier around your body to shield you from attacks, but they also have a bad impact on your health.
HP
-85%
Equipping this card activates
Auto Guard of Level 3 (14% physical block chance). If you learned Lv10, it will cast Lv11.
Vitality based DEF + 40
Receive 15% less damage from Critical hits.
All elemental resistances (except Neutral) raise by 40%
Class :
Card
Compound on :
Accessory
Weight :
1
 
Bloody Butterfly Card (4327)
Spell casting can not be interrupted.
Increases Casting Time by 15%.
Inflict 25% more damage with
Fire Wall.
Fire Wall gains a 5% chance to inflict Bleeding.
[
Loli Ruri & Parasite & Miyabi Doll & Evil Nymph & Harpy Card Combo]
Class :
Card
Compound on :
Accessory
Weight :
1
 
Bloody Knight Card (4320)
ATK + 10%
1% attack chance to cast Meteor Storm on attack / magic attack.
Level used = INT/10.
[
Refined 9+]
0,3% attack chance to enter
Impact mode for 6 seconds.
Within those 6 seconds, your damage will be higher depending on enemy defenses.
You also lose 120 HP / second.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Bloody Murderer Card (4214)
Inflict 15% more damage with Critical attacks.
Critical Rate + 10 on Insect monster.
Class : Card
Compound on :
Weapon
Weight :
1
 
Blue Acidus Card (4379)
AGI + 4
INT + 2
Maximum SP + 40
[Refine Rate 0~5]
Additional Maximum SP + 40
SP Recovery + 5%
Class :
Card
Compound on :
Headgear
Weight :
1
 
Blue Plant Card (24043)
INT + 1
Increases the restorative effects of Blue Herbs and Blue Potions on you by 50%.
Reduces
SP consumption by 10%.
When receiving magical damage, there's a 1% chance to double your maximum SP for 20 seconds.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Breeze Card (4390)
ATK + 5
Add a 5% chance of auto casting External Bleeding on the enemy when attacking.
[
Refined 7+]
0,3% attack chance to cast
Full Screen Bleeding.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Brilight Card (4213)
Add a 10% chance of auto casting 'Silence' on an enemy when the user receives Physical Damage.
Class :
Card
Compound on :
Armor
Weight :
1
 
Caramel Card (4063)
Increase damage on Insect monster by 20%.
Increase magical damage by 5% on Insect.
Class : Card
Compound on :
Weapon
Weight :
1
 
Carat Card (4288)
INT + 2
[Refine Rate 9~10]
Maximum SP + 350
MDEF + 10
Enables use of
Lv2 Teleport
Class :
Card
Compound on :
Headgear
Weight :
1
 
Cat oŽ Nine Tail Card (4290)
Reflect single target Magic back at the caster. Reflect chance is 5+(Refine Rate)%.
MDEF + 3
INT based MDEF + 15%
When receiving magical damage, there's a 1% chance to cast
Lex Divina, which has
additional 15% chances to inflict
Silence, Sleep, Freeze and Blind.
Class :
Card
Compound on :
Footgear
Weight :
1
 
Caterpillar Card (4289)
Restore BaseLevel/3 SP each time a Plant monster is killed by a Physical Melee Damage.
Receive 2% more EXP from Plant monsters.
Drain 5 SP as the weapon is unequipped.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Chepet Card (4284)
When receiving damage, 3% chance to cast Heal of level (INT/13) on yourself.
When dealing physical or magical damage, 10% chance to cast
Heal of level 5+(INT/26) on your target!!
There's a 4% chance to cast
Zombify on a hostile target when attacking physically in close range.
The Heal skill
damage on undead/zombified targets increases by (Your Base Level)%.
[
Refined to +10]
When using
Heal, there's a 3% chance to cast Sanctuary of Level (INT/10).
Note: The Zombify ailment can be cured with Holy Water and dark elemental opponents are immune to it.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Chimera Card (4300)
Add a 30% chance of auto casting Poison on an enemy when the user receives Physical Damage.
[
Assassin, Assassin Cross]
Poison chance increases to 60%.
Increases damage of
Venom Splasher by 170%.
Class :
Card
Compound on :
Armor
Weight :
1
 
Choco Card (4285)
Perfect Dodge + 5
Flee Rate + 10
[+Yoyo Card Set]
When receiving close range damage, there's a 10% chance to cast Steal Lv AGI/13.
0,5% chance to recover 50HP/5SP per second for 20 seconds.
Increases the Steal success rating by 10%
When attacking physically, 1% to cast
Throw Stone
Throw Stone inflicts the Stun status at a higher chance.
[
Thief Class]
Flee + 15
Class :
Card
Compound on :
Garment
Weight :
1
 
Chonchon Card (4009)
AGI + 1
Flee Rate + 2
[Dragon Fly Card Combo]
Flee + 5%
Grape / Grape juice recovery doubled.
0,5% chance to increase Flee by 30 for 20 seconds.
Class :
Card
Compound on :
Footgear
Weight :
1
 
Chung E Card (4373)
LUK - 5
Increase LUK and Critical Rate + 1% per Refine Level of the equipment this card is compounded on.
[Monk Class]
ATK + (STR/3)
Class :
Card
Compound on :
Garment
Weight :
1
 
Clock Tower Manager Card (4229)
Inflict (BaseINT/5)% more damage with Fire Pillar.
INT + 1
Reduce Casting Time by 5%.
[
CT Manager + Alarm & Clock & Punk]
Casting Time - 10%
Casting Delay - 5%
DEF/MDEF + 3
When receiving magical damage, 10% to cast
Wide Silence
When dealing magical damage, 10% to cast
Slow Casting
Amount of enemy casting time increased depends on your Base DEX.
[
Sage Class]
When using Memorize, there's a small chance to cast Amplify Magic Power.
[
Wizard Class]
When using Amplify Magic Power, there's a small chance to cast Memorize.
Class :
Card
Compound on :
Headgear
Weight :
1
 
Coco Card (4041)
Increase resistance to Sleep status by 20%.
DEF + 1
Chance to gain Acorn on defeating monsters.
[
Base AGI 50+]
2% stunchance on attacking.
Class :
Card
Compound on :
Headgear
Weight :
1
 
Condor Card (4015)
Flee + 10
[AGI 60+]
0,5% chance to double Movement Speed for 20 seconds.
Class :
Card
Compound on :
Garment
Weight :
1
 
Cookie Card (4293)
LUK + 2
Inflict 30% more damage with Holy Light.
ATK2 increases by Luck/6.
[
Geographer & Rideword & Enchanted Peach Tree & Seal Card Combo]
Class :
Card
Compound on :
Accessory
Weight :
1
 
Cornutus Card (4061)
Make an armor indestructible (except in upgrade attempts).
DEF + 1
[Refine Rate 9+]
0,5% chance to increase your Armor Def by 100 for 5 seconds.
Class :
Card
Compound on :
Armor
Weight :
1
 
Cramp Card (4296)
Add a 20% chance of gaining a certain amount of Zeny each time a monster is killed.
[+ Tarou]
STR + 3
0,3% chance to increase ASPD by 20% and ATK by 70 for 10 seconds.
Class :
Card
Compound on :
Headgear
Weight :
1
 
Creamy Fear Card (4298)
Add a 10% chance of auto casting 'Confusion' on an enemy when the user receives Physical Damage.
Class :
Card
Compound on :
Armor
Weight :
1
 
Cruiser Card (4297)
Inflict 15% more damage with Critical attacks.
Critical Rate + 10 on Brute monster.
[Anolian & Alligator & Merman & Dragon Tail Card Combo]
Class :
Card
Compound on :
Weapon
Weight :
1
 
Dark Frame Card (4170)
When receiving physical damage, there's a 10% chance to inflict the Stone Curse ailment on your enemy.
Class :
Card
Compound on :
Armor
Weight :
1
 
Dark Illusion Card (4169)
Maximum HP and SP - 10%
Reduce Casting Time by 10%.
Reduce Casting Delay by 10%.
[
+ Dark Lord Card Set]
Class :
Card
Compound on :
Headgear
Weight :
1
 
Dark Lord Card (4168)
Add a 10% chance of auto casting Level 10 Meteor Storm on an enemy when the user receives Physical skill damage.
Reduces Casting time by 20%.
[
+ Dark Illusion]
INT + 3
INT based MDEF + 40%
Maximum HP and SP + 30%
Cast time - 10%
Cast delay - 10%
When attacking magically, there's a 0,2% chance to cast
Dark Blessing on the opponent.
When using
Meteor Storm, there's a 3% chance to enter Infernal Sundering status for 20 seconds.
Within that time, ATK and MATK increase by 35%, your element changes to
Undead Lv4,
Casting times are eliminated and all status resistances increase by 30%.
Class :
Card
Compound on :
Footgear
Weight :
1

[
Note] Dark Blessing is a Dark-elemental attack that reduces the target's HP to 1.
The attack ignores Flee / Defenses and is similar to coma in many aspects.
Boss type and Dark elemental targets are always immune to this.
 
Deathword Card (4388)
Inflict 10% more damage with Soul Strike, Napalm Beat, Napalm Vulcan.
-50 SP when unequipped.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Desert Baby Wolf Card (4023)
INT + 1
0,2% chance to cast Crazy Uproar on attack/skill.
Chance to receive a Skel Bone on monster defeat.
Receive 15% less damage from MISC attacks.
Class : Card
Compound on :
Armor
Weight :
1
 
Detale Card (4386)
Gain protection from the Freeze status.
When receiving physical damage, there's a 1% chance to cast
Dragon Fear.
When receiving magical damage, there's a 7% chance to cast
Land Protector on Lv1 on yourself.
STR and INT increase by 1 for each Refinement Level.
MDEF
-20
[
Refined to 8+]
[
Dark Flame Amplifier]
Endows the armor with class-specific bonuses, but also reduces your
Holy and Water element resistances by 30%.
Nullifies your Armor MDEF. Doesn't work with GTB.
[
Swordsman Class]
Magnum Break damage increases by 100%
When using Magnum Break, there's a 3% chance to enter
Explosion status for 20 seconds.
Within that time, Magnum Break deals additional + 250% damage, ATK increases by 20% and Armor and Weapon inherit the Fire property.
[
Mage Class]
Increases damage of Meteor Storm by 10%
Increases damage of Fire Pillar by 20%
Increases damage of Fire Wall by 30%
Increases damage of Fire Ball by 40%
When attacking magically, there's a 0,0125% chance to enter
Destruction Incarnate status for 30 seconds.
Within that time, your MATK increases by 20%, you gain Infravision and Armor inherits level 4 fire element.
[
Ninja Class]
Increases damage of
Raging Fire Dragon by 150%
Increases damage of
Crimson Fire Formation by 150%
Decreases skill casting delay by 5%
When using Raging Fire Dragon, there's a 1% chance to activate
Dragon Install for 20 seconds.
Within that time, your ATK and MATK raise by 30% and your movement speed doubles.
[
Every other class]
When receiving physical damage, there's a 0,2% chance to enter
Dragon Regeneration for 20 seconds.
Within that time, your HP regenerates by 10% per second and Armor DEF increases by 3.
Class :
Card
Compound on :
Armor
Weight :
1
 
Deviace Card (4125)
Increases EXP from Non-Boss monsters by 5%
Increases Damage on Non-Boss monsters by 5%
[Refined 8+]
0,3% chance to cast
Wide Freeze on attack.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Deviling Card (4174)
Add a 50% resistance against Neutral Property attacks.
Receive 50% more damage from other property attacks.
[
Refined 8+]
Grants additional
+5% Neutral Resistance.
Class :
Card
Compound on :
Garment
Weight :
1
 
Deviruchi Card (4122)
Gain immunity to the Blind status.
STR + 1
[
Refined 7+]
0,1% attack chance to increase ATK by 200 for 15 seconds.
Class :
Card
Compound on :
Headgear
Weight :
1
 
Diabolic Card (4182)
Restore BaseLevel/3 SP each time a Demon monster is killed by a Physical Melee Damage.
Receive 2% more EXP from Demon monsters.
Drain 5 SP as the weapon is unequipped.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Disguise Card (4181)
Add a 5% chance of auto casting 'Silence' on an enemy when the user receives Physical Damage.
[
Base Vitality >= 77]
Add a chance of auto casting '
Silence' is increased to 15%.
Class :
Card
Compound on :
Armor
Weight :
1
 
Doppelganger Card (4142)
ASPD + 20%
0,3% chance to summon a supportive clone of yourself whenever using an attack, attack skill or offensive magic.
Whenever summoning a clone, you also get a stat boost of + 10 for 10 seconds.
Class : Card
Compound on :
Weapon
Weight :
1
 
Dracula Card (4134)
When attacking physically, there's a 10% chance to regenerate 100% of the damage as HP or 15% of the damage inflicted as SP.
When killing any monster, you replenish Baselevel/10 SP.
When killing any boss monster, you replenish Baselevel*10 SP.
When receiving physical close-range damage, there's a 5% chance to counter with
Blood Suck.
HP drained by Blood Suck = ((Baselevel/30) + Refine rate) *100% ATK.
Blood Suck is a neutral elemental undodgeable attack that ignores defense.
It can also knockback targets by 3 cells and induce
Sleep.
Receive triple damage from
Holy element attacks.
Any status ailment resistance decreases by 100%.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Dragon Tail Card (4178)
AGI + 1
Flee Rate + 10
Inflict 5% more damage with Double Strafing, Sharpshooting and Arrow Shower.
1% attack chance to inflict Sleep.
Inflict +20% more damage with
Phantasmic Arrow.
[
Cruiser & Anolian & Alligator & Merman Card Combo]
Class :
Card
Compound on :
Garment
Weight :
1
 
Drainliar Card (4069)
Increase damage on Water Property enemies by 20%.
Increase magical damage by 5% on Water.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Driller Card (4180)
Restore BaseLevel/3 SP each time a Dragon monster is killed by a Physical Melee Damage.
Receive 2% more EXP from Dragon monsters.
Drain 5 SP as the weapon is unequipped.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Drops Card (4004)
DEX + 1
HIT + 3
Fire Resistance + 2%
Class :
Card
Compound on :
Weapon
Weight :
1
 
Dryad Card (4177)
Add a chance of gaining 'Green Live' each time a Plant monster is killed.
Add a 15% resistance against Earth Property attacks.
[
Refined 7+]
0,1% attack chance to increase DEF by 20 for 10 seconds.
Class :
Card
Compound on :
Headgear
Weight :
1
 
Dullahan Card (4176)
Inflict 15% more damage with Critical attacks.
Critical Rate + 10 on Undead monster.
Class : Card
Compound on :
Weapon
Weight :
1
 
Dustiness Card (4056)
Increase resistance to the Wind Property by 30%.
Flee Rate + 5
[
Refined 8+]
Wind Resistance increases by additional 10%.
Class :
Card
Compound on :
Garment
Weight :
1
 
Earth Deleter (4279)
Reduces natural SP recovery by 100%.
Gain BaseLevel/3 SP each time an enemy is killed by a Physical Melee Damage.
Drain 100 SP as the armor is unequipped.
Class : Card
Compound on :
Armor
Weight :
1
 
Eddga Card (4123)
Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped.
Maximum HP
+ 25%
Class :
Card
Compound on :
Footgear
Weight :
1
 
Eggyra Card (4070)
SP Recovery + 15%
[Refine 9+]
0,5% chance on attack to change armor to
Ghost Property for 20 seconds
Class :
Card
Compound on :
Footgear
Weight :
1
 
Egnigem Cenia Card (4346)
Every 10 Base INT, you gain 1 STR.
Class : Card
Compound on :
Armor
Weight :
1
 
Elder Card (4251)
Inflict 300% more damage on War of Emperium Guardians.
Class : Card
Compound on :
Weapon
Weight :
1
 
Elder Willow Card (4052)
INT + 2
[INT 50+]
3% to cast Level (INT/13) Firebolt when receiving damage.
[
Refine Rate 9+]
INT + 1
Class :
Card
Compound on :
Headgear
Weight :
1
 
Enchanted Peach Tree Card (4217)
Add a 5% chance of auto casting Level 1 Heal on the user when attacking.
If the user has mastered the skill at Level 10, it will cast
Level 10 Heal.
[
Refined 8+]
When using Heal, 1% chance to cast
Full Recovery.
[
Geographer & Rideword & Cookie & Seal Card Combo]
Class :
Card
Compound on :
Shield
Weight :
1
 
Eremes Guile Card (4360)
Critical Rate + 10 on DemiHuman monster.
Changes your weapon to Poison Element
1% chance to cause the Poison status on non-skill attack.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Evil Druid Card (4141)
Enchant Armor with the Undead Property.
INT + 1, DEF + 1
When respawning, recover HP/SP automatically.
[
Refined 7+]
0,3% chance to increase ATK and MATK by 100 for 10 seconds.
Class :
Card
Compound on :
Armor
Weight :
1
 
Evil Nymph Card (4258)
INT + 2
Maximum SP + 50
INT MDef increases by (INT/2).
Dark Resistance +10%
Holy Resistance -10%
[
Loli Ruri & Parasite & Miyabi Doll & Harpy & Bloody Butterfly Card Combo]
Class :
Card
Compound on :
Headgear
Weight :
1
 
Evil Snake Lord Card (4330)
INT + 10
100% Resistance to Blind and Curse ailments.
Enables use of
Soul Change.
[
STR 130]
5% melee attack chance to deal a
Ghost Elemental hit.
[
INT 130]
5% magic attack chance to cast
Soul Strike.
Class :
Card
Compound on :
Headgear
Weight :
1
 
Fabre Card (4002)
VIT + 1
Maximum HP + 100
VIT DEF increases by your Base VIT/5.
Maximum HP + 1%
Class : Card
Compound on :
Weapon
Weight :
1
 
False Angel Card (4316)
Restore BaseLevel/3 SP each time an Angel monster is killed by a Physical Melee Damage.
Receive 2% more EXP from Angel monsters.
Drain 5 SP as the weapon is unequipped.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Familiar Card (4020)
Blind an enemy when you attack (Success Chance 5%).
ATK + 5
[
Refined 7+]
Blind Chance + 3%
Class :
Card
Compound on :
Weapon
Weight :
1
 
Female Thief Bug Card (4026)
AGI + 1
Flee Rate + 1
1% chance to cast Steal on a melee attack. Steal Level = Your Base AGI/13.
low Chance to cast Lv10 Steal Coin on melee attack. Chance = Your Base Luk/13 * 0,1% (130 = 1%).
Class : Card
Compound on :
Weapon
Weight :
1
 
Flora Card (4080)
Increase damage on Fish monster by 20%.
Increase magical damage by 5% on Fish.
Class : Card
Compound on :
Weapon
Weight :
1
 
Freezer Card (4319)
Maximum HP + 300
[Refine Rate 9~10]
Inflict 15% more damage with
Bash.
[
Solider & Assaulter & Permeter & Heater Card Combo]
Class :
Card
Compound on :
Footgear
Weight :
1
 
Frilldora Card (4088)
Enables use of Level 1 Cloaking.
Reduces 10% damage from traps, falcon, homunculus, acid demo, ..
[
Refined 9+]
When using Cloaking, there's a 5% chance to increase
Lucky Dodge by 20 for 20 seconds.
Class :
Card
Compound on :
Garment
Weight :
1
 
Frus Card (4405)
Reflect single target Magic back at the caster. Chance = (Refine Rate x2)%
When receiving magical damage, there's a 1% chance to inflict the
Zombify status on your enemy.
[
Mage Class]
MDEF + 3
Class :
Card
Compound on :
Armor
Weight :
1
 
Fur Seal Card (4312)
HIT + 10
Flee Rate + 3
[Acolyte Class]
Critical Rate + 15 on Demon and Undead monster.
[
Geographer & Rideword & Enchanted Peach Tree & Cookie Card Combo]
Class :
Card
Compound on :
Weapon
Weight :
1
 
Garm Card (4324)
When receiving physical damage, 75% chance to inflict Freeze on the attacker.
When receiving magical damage, 10% chance to cast
Wide Freeze.
Inflict +30% damage with
Cold Bolt / Storm Gust.
[
Garm Baby Card Combo]
Class :
Card
Compound on :
Armor
Weight :
1
 
Gate Switch Card (24054)
Allows you to bypass certain WoE barricades.
[Not implemented yet]
Compound on :
Accessory
Weight :
1
 
Gazeti Card (4418)
Add a 5% chance of auto casting Level 2 Cold Bolt on the enemy when attacking.
If you learned a higher level, it'll cast your level.
When using
Cold Bolt, there's a 0,5% chance to use Storm Gust on it.
Level used = BaseLevel/15.
When using Cold Bolt, there's a 0,1% chance to summon a
Gazeti to your help for 60 seconds.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Gemini-S58 Card (4354)
Enables use of the skill Gangster's Paradise.
[
Base Agility >= 90]
Add a 30% resistance against
Silence and Stun.
[
Base Vitality >= 80]
Add a 50% resistance against
Stone Curse and Sleep.
[
Rogue Class]
AGI + 7
0,05% chance to create a supportive clone of yourself when attacking.
The clone will stay at your side until it's dead or you log out.
Class :
Card
Compound on :
Headgear
Weight :
1
 
Geographer Card (4280)
Add a 3% chance of auto casting Level 2 Blessing on the user when the user receives Physical Damage.
If the user has mastered the skill at Level 10, it will cast
Level 12 Blessing.
[
+ Rideword & Enchanted Peach Tree & Cookie & Seal]
• VIT + 10
• Reduce Casting Time by 20%.
[
Acolyte Class]
• Casting Delay - 10%
• Receive 30% less damage from Demon and Undead race monsters.
• Receive 10% more Experience Points from Demon and Undead monsters.
• When receiving damage, 0,2% chance to enter
Divinity for 20 seconds.
within those 20 seconds: all stats +7, Heal 777 HP and 77 SP each second.
[
Base Strength 50+]
5% chance to cast a
Guided attack that the target can never evade.
Level used = STR / 13.
When attacking physically, there's a 0,3% chance to enhance your physical characteristics for 40 seconds.
Within that time, the following bonuses occur:
• STR + 40 , ASPD + 20%
• Maximum HP + 40%
• You recover 200 HP per second
• Endure activates
• Maximize Power activates
Class :
Card
Compound on :
Armor
Weight :
1
 
Ghostring Card (4047)
Enchant an Armor with the Ghost Property.
HP Recovery - 25%
[
Whisper Boss Card Combo]
Neutral Resistance + 35%
Ghost elemental
weakness + 200%
Class :
Card
Compound on :
Armor
Weight :
1
 
Ghoul Card (4110)
Increases resistance to the Poison status by 20%.
Increases resistance to the
Poison element by 20%.
DEF + 1
[
Refined 9+]
Grants Immunity to Poison status aliment
Class :
Card
Compound on :
Headgear
Weight :
1
 
Giant Hornet Card (4271)
Add a chance of gaining 'Wind of Verdure' each time an Insect monster is killed.
Add a 15% resistance against Wind Property attacks.
[
Refined 7+]
0,1% chance to increase Flee by 100 for 10 seconds.
Class :
Card
Compound on :
Headgear
Weight :
1
 
Giant Spider Card (4270)
Add a 10% chance of auto casting 'Poison' on an enemy when the user receives Physical Damage.
Class :
Card
Compound on :
Armor
Weight :
1
 
Giant Whisper Card (4303)
Flee Rate + 10
Receive 70% more damage from Ghost element attacks.
[Base Strength >= 80]
ATK + 20
3% physical attack chance to cast
Ghost elemental attack of Level STR/13.
Each level inflicts 100% ATK.
[
Base Agility >= 80]
Flee + 20
[
Base Vitality >= 80]
Maximum HP + 15%
[
Base Intelligence >= 80]
MATK + 10%
[
Base Dexterity >= 80]
HIT + 40
[
Base Lucky >= 80]
Critical Rate + 8
Lucky Dodge + 4
[
Ghostring Card Combo]
Neutral Resistance + 35%
Ghost elemental
weakness + 200%
Class :
Card
Compound on :
Garment
Weight :
1
 
Gibbet Card (4278)
Refine Rate 0~5]
MDEF + 8
Class :
Card
Compound on :
Headgear
Weight :
1
 
Giearth Card (4087)
Gain immunity to the Confusion status.
Increase resistance to
Earth Property attacks by 15%.
When receiving magical damage, 1% chance to increase MDEF by 30 for 10 seconds.
Class :
Card
Compound on :
Headgear
Weight :
1
 
Gig Card (4165)
Restore BaseLevel/3 SP each time an Insect monster is killed by a Physical attack.
Receive 2% more EXP from Insect monsters.
Drain 5 SP as the weapon is unequipped.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Goat Card (4150)
Refine Rate 0~5]
DEF + 2
MDEF + 8
Class :
Card
Compound on :
Armor
Weight :
1
 
Goblin Archer Card (4157)
Inflict 15% more damage with Critical attacks.
Critical Rate + 10 on Undead monster.
Class : Card
Compound on :
Weapon
Weight :
1
 
Goblin Card (4060)
Increase damage on Brute monster by 20%.
Increase magical damage by 5% on Brute.
Class : Card
Compound on :
Weapon
Weight :
1
 
Gold Acidus Card (4378)
STR + 4
LUK + 2
Maximum HP and SP + 4%
[Refine Rate 0~5]
Additional Maximum HP and SP + 4%
HP and SP Recovery + 5%
Class :
Card
Compound on :
Footgear
Weight :
1
 
Golden Thief Bug Card (4128)
Nullify all magic spells, including supportive skills, that target the owner at the cost of doubling SP Consumption cost when using skills.
Whenever receiving nonskill melee damage, there's a 1% chance to counter with Mammonite.
Level used =
(STR/6).
Increases
Mammonite damage by (LUK/4)%.
Whenever using Mammonite, there's a 0,5% chance to enter
Restorative Hiding mode for 10 seconds.
Within that time, you hide, but also regenerate 1000 HP and 50 SP each second.
Class :
Card
Compound on :
Shield
Weight :
1
 
Golem Card (4072)
Make a weapon indestructible (except in upgrade attempts).
ATK + 10
[Refine Rate 9+]
0,2% attack chance to turn into a combat machine for 30 seconds:
ATK + 100
DEF + 10
Flee - 30
ASPD - 10 %
Class :
Card
Compound on :
Weapon
Weight :
1
 
Grand Peco Card (4161)
Add a 5% chance of auto casting Gloria on the user when the user receives Physical Damage.
Level used = Luk/26.
[
+ Peco Peco]
DEF + 3
VIT + 3
Enables passive use of the
HP Recovery skill. Level learned = (VIT/26).
Charge attack damage increases by VIT/3 %.
0,2% chance to increase movement Speed and ATK by 100 for 20 seconds.
[
Swordsman Class]
Increases HP restored by the HP Recovery skill by 15%.
Class :
Card
Compound on :
Headgear
Weight :
1
 
Greatest General Card (4283)
Add a 0.2% chance of auto casting Level 5 Call Spirits on the user when attacking.
[
Acolyte Class]
The chance is increased to 5%.
Decrease Casting time of
Call Spirit Sphere and Zen by 25%.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Green Ferus Card (4381)
VIT + 1
Maximum HP + 10%
[+ Cruiser & Anolian & Alligator & Dragon Tail]
• DEX + 10
• Inflict 15% more damage with Arrow Vulcan, and inflict 25% more damage with Musical Strike and Throw Arrow.
[
Bard, Dancer, Clown, Gypsy]
Add a 20% chance of auto casting
Level 5 Tarot Card of Fate on the enemy when attacking.
When receiving physical damage, there's a 0,1% chance to enter
TRANCE for 25 seconds.
Within that time, Lucky Dodge increases by 70 while
Musical Strike / Sling Arrow deal +150% damage.
Class :
Card
Compound on :
Footgear
Weight :
1
 
Green Plant Card (24041)
STR + 1
10% Poison status resistance.
There's a chance to obtain a
Green Herb upon monster defeat.
When using
Detoxify, there's a 1% chance to call upon a Hermit Plant (Mob ID 1413) for 60 seconds.
As long as the Hermit Plant is alive, you gain the following Synergy effects:
• Full status resistance
+ 20%.
• Restore
50 HP per second.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Grizzly Card (4162)
Add a 5% chance of auto casting 'Blind' on an enemy when the user receives Physical Damage.
[
+ Bigfoot]
'
Blind' chance increases to 15%.
Class :
Card
Compound on :
Armor
Weight :
1
 
Harpy Card (4325)
Add a 15% resistance against Neutral Property attacks.
Inflict 20% more damage with
Napalm Beat, Soul Strike and Napalm Vulcan.
[
Loli Ruri & Parasite & Miyabi Doll & Evil Nymph & Bloody Butterfly Card Combo]
Class :
Card
Compound on :
Garment
Weight :
1
 
Heater Card (4331)
Magnum Break inflicts + 10% damage
Critical Rate + 3
[Swordman Class]
Perfect Dodge + 3
[
Solider & Assaulter & Permeter & Freezer Card Combo]
Class :
Card
Compound on :
Accessory
Weight :
1
 
Hermit Plant Card (4232)
When defeating a plant monster, there's a high chance you receive Herbs.
Herb items restore 400% more HP.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Hill Wind Card (4345)
Inflict 10% more damage with Thunder Storm, Jupitel Thunder and Lord of Vermilion.
-50 SP when unequipped.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Hode Card (4081)
Increase resistance to Earth Property attacks by 30%.
Flee Rate + 5
[
Refined 8+]
Earth resistance increases by additional 10%.
Class :
Card
Compound on :
Garment
Weight :
1
 
Holden Card (4343)
LUK + 2
[Gunslinger Class]
When attacking with any Gun, 5% chance to use Triple Action.
[
+ Raggler & Zipper Bear & Muka & Baby Leopard]
• STR + 8
• Maximum HP and SP + 15%
• Inflict 20% more damage with
Mammonite.
• Gain 1 SP every time when you hit in close-range.
[
Alchemist, Creator]
• Add a 1% chance of auto casting
Adrenaline Rush on the user when attacking.
Level used = STR/26.
• Add a chance of gaining "Glistening Coat" or "Acid Bottle" each time a monster is killed.
• Inflict + 50% more damage with
Acid Terror and Demonstration.
Class :
Card
Compound on :
Headgear
Weight :
1
 
Horn Card (4045)
DEF + 3
Reduce damage from Long Range attacks by 35%.
Class : Card
Compound on :
Shield
Weight :
1
 
Hornet Card (4019)
STR + 1
ATK + 3
0,8% chance to increase ATK by 100 for 3 seconds.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Horong Card (4103)
Enables use of Level 1 Sight.
[
INT 50+]
1% chance to cast
Crimson Fire Petal when hit.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Hunter Fly Card (4115)
Enable a 1% chance of gaining 100% of the damage inflicted
on an enemy as HP with each attack.
Physical attacks have a 0,1% chance to
cast Blood Suck.
Level used = 5+(Refine Rate/2).
Each Level inflicts 100% ATK damage.
Blood Suck is a neutral elemental
undodgeable attack that ignores defense.
Increases overall damage of Blood Suck
by 15% (stacking with further Hfly Cards).
Class :
Card
Compound on :
Weapon
Weight :
1
 
Hydra Card (4035)
Increase damage on DemiHuman monster by 20%.
Increase magical damage by 5% on DemiHuman.
Class : Card
Compound on :
Weapon
Weight :
1
 
Hyegun Card (4328)
Flee Rate + 15
Critical Rate + 1
[+ Munak & Bongun]
All Stats + 3
When using physical close range attacks, 3% chance to cast Lv (STR/26)
Palm Push Strike.
Reduces damage received from
Undead Race monsters by (Luck/4)%.
Class :
Card
Compound on :
Garment
Weight :
1
 
Hylozoist Card (4321)
When receiving magical damage, 0,1% chance to cast CLASS CHANGE
[
+ Raggler & Zipper Bear & Myst Case & Baby Leopard]
• Restore 2 SP every time when attacking.
• Inflict 40% more damage with
Mammonite.
• LUK + 10
[
Merchant Class]
• Add a chance of gaining "Old Purple Box" each time a monster is killed.
• Reflect single target Magic back at the caster (Success Chance 30%).
Class :
Card
Compound on :
Accessory
Weight :
1
 
Ice Titan Card (4417)
VIT + 2
VIT based Defense increases by (your base VIT/4).
When receiving physical or magical damage, there's a 3% chance to increase DEF by 10 for 10 seconds.
Class : Card
Compound on :
Footgear
Weight :
1
 
Incarnation Samurai Card (4263)
Ignore every monster's defense when attacking.
When receiving physical short range damage, 1% chance to summon a Shinobi to support you for 60 seconds.
Drain 999 HP as the weapon is unequipped.
[
Refined 8+]
0,5% chance to cast
Soul Destroyer on skills.
Level used = INT/13.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Increase Soil Card (4231)
Receive 80% less damage from Castle Guardians in War Of Emperium.
Receive 30% less damage from Misc skills (Homunculus, Acid Demo, Traps, Falcon, Throw Zeny, Throw Stone, Suicide Bombing, Dark Breath, Pressure, Gospel and Gravitation Field).
Class : Card
Compound on :
Shield
Weight :
1
 
Incubus Card (4269)
INT - 3
Maximum SP + 150
SP Recovery - 20%
[+ Succubus]
INT + 8
SP further increases by (
BaseLevel/2).
There's a 0,5% attack / spellcasting chance to attack your targets
SP with Spirit Destruction.
SP Recovery + 30%
Class :
Card
Compound on :
Headgear
Weight :
1
 
Injustice Card (4268)
Add a 5% chance of auto casting Sonic Blow on the enemy when attacking.
Level used = DEX/13.
Holy resistance -20%.
[
+ Zherlthsh]
ATK + 20
LUK + 3
[
Bard / Dancer Class]
ATK 2 increases by (DEX/2).
When using
Marionette Control, there's a chance to cast Blessing as well.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Isis Card (4116)
Increase resistance to the Shadow Property by 30%.
Flee Rate + 5
[
Refined 8+]
Shadow resistance increases by additional 10%.
Class :
Card
Compound on :
Garment
Weight :
1
 
Jakk Card (4109)
Increase resistance to the Fire Property by 30%.
Flee Rate + 5
[
Refined 8+]
Fire resistance increases by additional 10%.
Class :
Card
Compound on :
Garment
Weight :
1
 
Kaho Card (4065)
Increase damage on Earth Property enemies by 20%.
Increase magical damage by 5% on Earth.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Kapha Card (4287)
Refine Rate 0~5]
MDEF + 10
Class :
Card
Compound on :
Garment
Weight :
1
 
Karakasa Card (4286)
Add a 5% chance of auto casting 'Confusion' on an enemy when the user receives Physical Damage.
[
Base Strength >= 77]
Add a chance of auto casting '
Confusion' is increased to 10%.
Class :
Card
Compound on :
Armor
Weight :
1
 
Kasa Card (4431)
10% chance to cast Fire Ball / Fire Bolt on physical melee attacks.
If you learned a higher level, you will cast the highest level instead.
When dealing damage with Fire Ball / Fire Bolt, 1% chance to summon a
Meteor Storm.
Level used = (INT/13).
Class :
Card
Compound on :
Garment
Weight :
1
 
Kavac Icarus Card (4351)
0,1% chance to increase HIT by 30 for 15 seconds.
Flee Rate + 10
[Refine Rate 0~5]
Additional Flee Rate + 10
Perfect Dodge + 1
Class :
Card
Compound on :
Garment
Weight :
1
 
Kiel D-01 Card (4403)
DEX + 3
After-Cast Delay -30% (does not stack).
Enables free use of Pneuma.
Has a 0,1% chance to summon 1 Aliot / 1 Alizel on offensive skill usage for 60 seconds.
Class :
Card
Compound on :
Headgear
Weight :
1
 
Killer Mantis Card (4301)
Add a 10% chance of auto casting External Bleeding on an enemy when the user receives Physical Damage.
Class :
Card
Compound on :
Armor
Weight :
1
 
Knight Guardian Card (WoE) (24052)
PvP Card
Increases damage inflicted on Hunter, Bard/Dancer, Priest and Monk Classes by 15%
Compound on :
Accessory
Weight :
1
 
Kobold Archer Card (4292)
Inflict 15% more damage with Critical attacks.
Critical Rate + 10 on Plant monster.
Class : Card
Compound on :
Weapon
Weight :
1
 
Kobold Card (4091)
Critical Rate + 4%
STR + 1
Whenever receiving physical melee damage, 0,1% chance to summon a random Kobold to your help for 60 seconds.
Each of them grants you a synergy effect for 60 seconds, as well.
• Axe Kobold: ATK + 15
• Hammer Kobold: Endure status.
• Mace Kobold: CRIT + 4
• Archer Kobold: HIT + 20
• Kobold Leader: All stats + 2
Class :
Card
Compound on :
Accessory
Weight :
1
 
Kraben Card (4295)
Add a 10% chance of auto casting 'Blind' on an enemy when the user receives Physical Damage.
Class :
Card
Compound on :
Armor
Weight :
1
 
Kukre Card (4027)
AGI + 2
Flee + 2%
[Base AGI 99+]
0,3% chance to cast
Wide Confusion on attack.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Lady Tanee Card (4376)
Maximum HP - 40%
Maximum SP + 75%
Longe range damage inflicted by you increases by (Refinement Level x2).
Add a 2% chance of gaining 'Banana' each time a monster is killed.
Banana's healing rate x30.
When using a Banana, there's a 5% chance to summon a
Kraben to your help for 60 seconds.
[
Refined to 9+]
Enables use of
Tension Relax.
When using
Tension Relax, there's a 10% chance to Root.
[
Root] Rooting takes 20 seconds. Within that time, you draw Energy from the earth itself and cannot move.
While rooted, your maximum HP increases by 50% and regenerate 500 HP per second,
[
Break free] After being rooted for 20 seconds, you break free, keeping various status increments for the next 40 seconds.
• ATK / MATK + 30%
• All stats + 10
• HP + 70%
• HIT + 30
• HP recovered by Heal, Sanctuary and Potions is enhanced.
Class :
Card
Compound on :
Footgear
Weight :
1
 
Laurell Weinder Card (4350)
Inflict 10% more damage with Frost Nova and Storm Gust.
-50 SP when unequipped.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Lava Golem Card (4184)
Inflict 100% more physical damage on Golems.
Inflict 50% more magical damage on Golems.
Class : Card
Compound on :
Weapon
Weight :
1
 
Leaf Cat Card (4195)
Add a chance of gaining 'Crystal Blue' each time a Fish or Shellfish monster is killed.
Add a 15% resistance against Water Property attacks.
[
Refined 7+]
0,1% attack chance to increase ASPD by 15% for 10 seconds.
Class :
Card
Compound on :
Headgear
Weight :
1
 
Leib Olmai Card (4188)
Add a chance of gaining 'Red Blood' each time a Brute monster is killed.
Add a 15% resistance against Fire Property attacks.
[
Refined 7+]
0,1% attack chance to increase ATK by 80 for 10 seconds.
Class :
Card
Compound on :
Headgear
Weight :
1
 
Loli Ruri Card (4191)
Add a 5% chance of auto casting Heal when the user receives Physical Damage.
Level used = INT/13.
[
+ Parasite & Miyabi Doll & Evil Nymph & Harpy & Bloody Butterfly]
• DEF + 5
• MDEF + 5
• Maximum HP + 500
• Inflict 20% more damage with
Fire, Cold, Lightning Bolt and Earth Spike skill.
•
Fire Bolt Silence chance 10%
•
Cold Bolt Freeze chance 10%
•
Lightning Bolt Sleep chance 10%
•
Earth Spike Petrification chance 10%
[
Mage Class]
• MATK + 10%
• Reduce Casting Time by 15%.
Class :
Card
Compound on :
Armor
Weight :
1
 
Lude Card (4193)
Novice, Super Novice]
Add a 20% chance of auto casting
Level 10 Endure on the user when the user receives Physical Damage.
[
+ Quve]
Maximum HP + 100%
Class :
Card
Compound on :
Accessory
Weight :
1
 
Lunatic Card (4006)
LUK + 1
Critical Rate + 1
Perfect Dodge + 1
[Eclipse Card Combo]
Vit + 10, Vit Def -10
Carrots and Carrot Juice recover 3x the HP.
0,5% chance to increase Crit by 30 for 10 seconds.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Magnolia Card (4076)
Curse an enemy when you attack (Success Chance 5%).
ATK + 5
[
Refined 7+]
0,3% Chance to cast
Full Screen Curse.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Majourous Card (4201)
Add a 10% chance of auto casting Stun on an enemy when the user receives Physical Damage.
Class :
Card
Compound on :
Armor
Weight :
1
 
Male Thief Bug Card (4050)
AGI + 2
When using Greed, there's a 1% chance to cast Increase Agility.
Level used = your Base STR/13.
Receive 15% less damage from Misc attacks (Traps, Falcon, Acid Demo, Homunculus, Pressure, Gravitation Field,.. )
Class : Card
Compound on :
Footgear
Weight :
1
 
Mandragora Card (4030)
Increase damage inflicted upon Wind Property enemies by 20%.
Increase magical damage by 5% on Wind.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Mantis Card (4079)
STR + 3
1% chance to inflict Bleeding status on attack.
[
STR 110+]
0,2% chance to increase HIT and ATK by 50 for 10 seconds.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Marc Card (4105)
STR + 1
Freeze status immunity.
Water element resistance + 5%.
[
Refined 7+]
5% chance to inflict
Stun on Water Ball.
Class :
Card
Compound on :
Armor
Weight :
1
 
Marina Card (4055)
Freeze an enemy when you attack (Success Chance 5%).
ATK + 5
[
Refined 7+]
0,3% Chance to cast
Full Screen Freeze.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Marine Sphere Card (4084)
Enables use of Level 5 Magnum Break.
Decreases Casting Time of
Summon Marine Sphere by 50%
[
Bomb Wick Set]
10% chance to use
SUICIDE BOMBING when attacking or receiving damage!
Fire Weakness.
HP - 30%
Lose 500 HP each second.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Marionette Card (4113)
Increase resistance to Ghost Property by 30%.
Flee Rate + 5
[
Refined 8+]
Ghost resistance increases by additional 10%.
Class :
Card
Compound on :
Garment
Weight :
1
 
Marse Card (4095)
Increase resistance against Water Property by 30%.
Flee Rate + 5
[
Refined 8+]
Water resistance increases by additional 10%.
Class :
Card
Compound on :
Garment
Weight :
1
 
Martin Card (4046)
Increase resistance to Blind status by 20%.
DEF + 1
[
Refined 7+]
0,5% attack chance to increase Def by 3 for 20 seconds.
[
Luck 50+]
5% to cast Confusion on attack.
Class :
Card
Compound on :
Headgear
Weight :
1
 
Matyr Card (4097)
Maximum HP + 10%
AGI + 2
0,2% physical attack chance to double your movement speed and ATK for 5 seconds.
Class : Card
Compound on :
Footgear
Weight :
1
 
Maya Card (4146)
INT + 8
Reflect single target attack Magic back at the caster (Success Chance 70%).
Class :
Card
Compound on :
Shield
Weight :
1
 
Maya Purple Card (4198)
Enable its user to detect hidden enemies.
MDEF + 5
INT + 1
When receiving damage, 0,5% chance to cast Wide Silence.
2% chance to cast
Lv5 Heaven's Drive on attacks.
Class :
Card
Compound on :
Headgear
Weight :
1
 
Medusa Card (4124)
Gain immunity to the Stone Curse status.
Reduce damage from Demon monster by 15%.
[
Refined 8+]
0,5% chance to cast
Wide Petrification when receiving damage.
Class :
Card
Compound on :
Shield
Weight :
1
 
Megalith Card (4200)
Refine Rate 0~5]
MDEF + 10
Class :
Card
Compound on :
Footgear
Weight :
1
 
Megalodon Card (4067)
Increase resistance to the Freeze status by 20%.
DEF + 1
When receiving close range damage, 1% chance to cast
Ghost Elemental hit
0,5% chance to exchange 360HP for 360SP within 6 seconds.
Class :
Card
Compound on :
Shield
Weight :
1
 
Merman Card (4199)
HP and SP Recovery + 20%
1% to cast Water Elemental hit on attack.
[
+ Cruiser & Anolian & Alligator & Dragon Tail]
• Inflict 20% more damage with Long Range Physical attack.
• AGI + 5
• DEX + 3
• Seeking Attack (which never miss its target) + 20%.
[
Archer Class]
0,2% chance to deal damage increased according to enemy DEF for 16 seconds.
• Receive 5% more Experience Points from Brute monsters.
• Add a chance of auto casting '
Coma' on Brute monster when attacking.
Class :
Card
Compound on :
Footgear
Weight :
1
 
Metaling Card (4341)
Add a 5% chance of auto casting Strip Weapon on enemy when attacking.
Level used = (DEX/26).
[
Refined 8+]
When using a skill, there's a 0,1% chance to activate
Lv 1 Maximize Power
Class :
Card
Compound on :
Weapon
Weight :
1
 
Metaller Card (4057)
Silence an enemy when you attack (Success Chance 5%).
ATK + 5
[
Refined 7+]
0,3% Chance to cast
Full Screen Silence.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Mineral Card (4339)
ATK - 80
MATK - 80
DEF + 7
0,1% chance to increase DEF by 30 for 10 seconds when receiving physical damage.
Class :
Card
Compound on :
Armor
Weight :
1
 
Mistress Card (4132)
INT + 1
DEX + 1
Whenever dealing or receiving any kind of damage, there's a 0,1% chance to autocast Jupitel Thunder of Level INT/6.
Blue, Yellow and Red Gemstones are no longer consumed whenever you use a skill that would normally do so.
[
Note: The Sage skill Abracadabra still consumes one yellow gemstone, halving the cost. ]
Class :
Card
Compound on :
Headgear
Weight :
1
 
Miyabi Doll Card (4208)
Maximum SP + 10%
Inflict 20% more damage with Frost Diver skill.
Knockback the target by 1 Cell when using
Frost Diver.
Frost Diver's
Freeze chance increases to 90%
[
Loli Ruri & Parasite & Evil Nymph & Harpy & Bloody Butterfly Card Combo]
Class :
Card
Compound on :
Footgear
Weight :
1
 
Mobster Card (4317)
Inflict 15% more damage with Critical attacks.
[Refined 7+]
Enables use of
Snatcher.
Level learned = Dex / 26.
Enables use of
Lv1 Steal.
[
Thief Class]
Critical Rate + 4
Class :
Card
Compound on :
Weapon
Weight :
1
 
Moonlight Flower Card (4131)
DEF - 10
Flee + 30
Movement Speed + 40%.
When receiving short ranged physical damage, 2% chance to cast Hammer Fall.
Receive 10% less damage from critical hits.
10% chance to always hit with physical attacks.
Restore + 15% HP whenever receiving Heal.
Class :
Card
Compound on :
Footgear
Weight :
1
 
Muka Card (4036)
HP Recovery + 10%
Reflects 1% of all physical damage.
Class : Card
Compound on :
Accessory
Weight :
1
 
Mummy Card (4106)
HIT + 20
HIT further increases by DEX/5.
When using physical attacks, there's a 0,5% chance to inflict Zombify on the enemy for 30 seconds.
The chance increases by 2,5% if you also have the Ancient Mummy Card equipped.
[
Ancient Mummy Card Combo]
Seeking Attack (which never miss its target) + 40
Fire Resistance
-20%
[
Bandage Barrage]
There's a 3% chance to deal 10 hits at once when attacking normally.
Class :
Card
Compound on :
Weapon
Weight :
1

[
Zombify] Zombify is a status ailment that changes the target's armor element to Undead Lv1.
As such, the target becomes susceptible to Holy and Fire damage, but also absorbs Poison and ignores Undead/Darkness elemental damage.
The target also becomes susceptible to
Exorcism attacks, such as Magnus Exorsicmus / Turn Undead / Heal.
Targets that are
Dark-elemental are always immune to this ailment.
Holy Water removes this ailment.
 
Munak Card (4090)
Increase resistance to Stone Curse status by 15% and Earth Property attacks by 15%.
DEF + 1
[
Bongun & Hyegun Card Combo]
All Stats + 3
When using physical close range attacks, 3% chance to cast Lv (STR/26)
Palm Push Strike.
Reduces damage received from
Undead Race monsters by (Luck/4)%.
Class :
Card
Compound on :
Shield
Weight :
1
 
Mutant Dragon Card (4203)
ATK + 15
Add a 5% chance of auto casting Level 3 Fireball on an enemy when the user receives Physical Damage.
If the user has mastered the skill at Level 10, it will cast
Level 10 Fire Ball.
[
Refined 9+]
0,2% attack chance to enter
Flame Overdrive for 10 seconds.
Within those 10 seconds,
Magnum Break and Fireball deal triple damage.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Myst Card (4108)
Increase resistance to the Poison Property by 30%.
Flee Rate + 5
[
Refined 8+]
Poison resistance increases by additional 10%.
Class :
Card
Compound on :
Garment
Weight :
1
 
Necromancer Card (4440)
If your characters Base Level is above 120, 0,1% chance to summon a Zombie Slaughter to support you for 60 seconds when receiving long range or magical damage.
Does not stack with more Necromancer Cards.
if [
+ Slotted Rod]
INT + 1, Add a 2% Magical Defense.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Nereid Card (4167)
Gain (BaseLevel/3) SP each time a Brute monster is killed by a Physical Melee Damage.
Receive 2% more EXP from Brute monsters.
Drain 5 SP as the weapon is unequipped.
Class : Card
Compound on :
Weapon
Weight :
1
 
Nightmare Card (4127)
Gain immunity to the Sleep status.
AGI + 1
[
Refined 7+]
0,2% chance to increase movement speed for 20 seconds.
[
Nightmare Terror Card Combo]
Class :
Card
Compound on :
Headgear
Weight :
1
 
Nightmare Terror Card (4166)
Add a 5% chance of auto casting 'Curse' on an enemy when the user receives Physical Damage.
[
+ Nightmare]
'
Curse' chance increases to 15%.
Class :
Card
Compound on :
Armor
Weight :
1
 
Noxious Card (4334)
Reduce damage from Long Range attacks by 15%.
10% Resistance to Neutral attacks.
Class :
Card
Compound on :
Garment
Weight :
1
 
Obeaune Card (4093)
Enables use of Level 1 Cure.
Chance to drop
Heart of Mermaid
Class :
Card
Compound on :
Accessory
Weight :
1
 
Observation Card (4392)
Every 10 Base VIT, you gain 1 DEX.
Class : Card
Compound on :
Armor
Weight :
1
 
Obsidian Card (4338)
Every 10 Base DEX, you gain 1 VIT.
Class : Card
Compound on :
Armor
Weight :
1
 
Orc Lord Card (4135)
Reflect 30% of all Physical Melee Damage back to the enemy which inflicted it.
Additional amount reflected = VIT/2%.
Class : Card
Compound on :
Armor
Weight :
1
 
Orc Skeleton Card (4085)
Increase damage on Holy Property enemies by 20%.
Increase magical damage by 5% on Holy.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Orc Zombie Card (4071)
Increase resistance to Undead Property attacks by 30%.
Flee Rate + 5
[
Refined 8+]
Undead resistance increases by additional 20%.
Class :
Card
Compound on :
Garment
Weight :
1
 
Osiris Card (4144)
When respawning or being resurrected, your HP and SP are replenished.
VIT + 5
Receive 30% less damage from Undead race monsters.
When receiving physical damage, there's a 2% chance to cast
Darkness Breath, dealing high ATK-based dark splash damage.
[
Base INT 120+]
When attacking magically, Baselevel*0,0066 % chance to cast Stone Curse (Up to 1%)
[
Base DEX 120+]
When range - attacking, there's a Baselevel*0,0033 % chance to cast Quagmire (Up to 0,5%)
[
Assassin Class]
Venom Splasher damage triples.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Panzer Goblin Card (4310)
Inflict 15% more damage with Critical attacks.
Critical Rate + 10 on Demon monster.
Class : Card
Compound on :
Weapon
Weight :
1
 
Parasite Card (4309)
DEF + 1
Add a 10% resistance against Neutral Property attacks.
When using
Bio Cannibalize, 10% chance to evoke the powers of the
Mandragora Scream, inflicting status aliments to all enemies on screen.
[
Loli Ruri & Miyabi Doll & Evil Nymph & Harpy & Bloody Butterfly Card Combo]
Class :
Card
Compound on :
Shield
Weight :
1
 
Peco Peco Card (4031)
Maximum HP + 10%
When receiving long-range damage, 3% chance to cast Charge Attack
[
Grand Peco Card Combo]
DEF + 3
VIT + 3
Enables passive use of the
HP Recovery skill. Level learned = (VIT/26).
Charge attack damage increases by VIT/3 %.
0,2% chance to increase movement Speed and ATK by 100 for 20 seconds.
[
Swordsman Class]
Increases HP restored by the HP Recovery skill by 15%.
Class :
Card
Compound on :
Armor
Weight :
1
 
Peco Peco Egg Card (4007)
Increase damage of attacks inflicted on Formless monster by 20%.
Increase magical damage by 5% on Formless.
Class : Card
Compound on :
Weapon
Weight :
1
 
Permeter Card (4311)
Add a 15% resistance against Shadow and Undead Property attacks.
Chance to obtain
Mastela Fruit when defeating a monster.
Mastela Fruits restore + 10% HP.
[
Solider & Assaulter & Freezer & Heater Card Combo]
Class :
Card
Compound on :
Headgear
Weight :
1
 
Pest Card (4315)
Add a 5% chance of auto casting 'Stone Curse' on an enemy when the user receives Physical Damage.
[
Base Intelligence >= 77]
Add a chance of auto casting '
Stone Curse' is increased to 15%.
Class :
Card
Compound on :
Armor
Weight :
1
 
Petite Card (4118)
Increase damage on Dragon monster by 20%.
Increase magical damage by 5% on Dragons.
Class : Card
Compound on :
Weapon
Weight :
1
 
Phen Card (4077)
INT + 2
Skill casting can not be interrupted.
Increase Casting Time by 25%.
Class : Card
Compound on :
Accessory
Weight :
1
 
Phendark Card (4329)
Gain BaseLevel/3 SP each time a DemiHuman monster is killed by a Physical Melee Damage.
Receive 2% more EXP from DemiHuman monsters.
Drain 5 SP as the weapon is unequipped.
Class : Card
Compound on :
Weapon
Weight :
1
 
Phreeoni Card (4121)
DEX + 3
HIT + 300
1% chance to inflict Full Screen Petrify on physical attacks.
10% chance to use
Lick on the target of your physical nonskill attacks, damaging 30% of their SP.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Picky Card (4008)
STR + 1
ATK + 10
Receive 5% less damage from Critical hits.
Class : Card
Compound on :
Armor
Weight :
1
 
Picky Egg Card (4011)
VIT + 1
Maximum HP + 100
[VIT 40+]
1% chance to increase VIT Def by 100 for 10 seconds.
Class :
Card
Compound on :
Armor
Weight :
1
 
Pirate Skeleton Card (4073)
Enables use of Level 7 Discount.
1% chance to cast
Steal Coin on attack.
Level used = Your base luck/13.
Bash damage + 5%
Class :
Card
Compound on :
Accessory
Weight :
1
 
Pitman Card (4335)
Inflict 10% more damage with Earth Spike and Heavens Drive.
-50 SP when unequipped.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Plankton Card (4024)
Inflict Sleep status when you attack (Success Chance 5%).
ATK + 5
[
Refined 7+]
0,3% Chance to cast
Full Screen Sleep.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Poison Spore Card (4048)
Enables use of Level 5 Envenom.
Increases Envenom Damage by 30%
2% chance to Poison enemy on normal attacks.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Poison Toad Card (4175)
Add a 2% chance of auto casting Envenom on an enemy when the user receives Physical Damage.
Level used = STR / 13.
The Envenom Skill knocks the target back 5 cells.
Venom Splasher damage + 15%
Class :
Card
Compound on :
Accessory
Weight :
1
 
Poporing Card (4033)
Enables use of Level 1 Detoxify.
10% Poison Element Resistance.
1% chance to cast a Poison Elemental hit on attack.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Porcellio Card (4337)
ATK + 50
DEF - 7
0,1% chance to increase ATK by 100 for 10 seconds.
Class :
Card
Compound on :
Armor
Weight :
1
 
Poring Card (4001)
LUK + 2
Perfect Dodge + 1
[Mastering Card Combo]
Luck + 30, Crit -10
Apples and Apples Juices recover 3x the HP.
0,5% chance to cast
Lv5 Headcrush when receiving
physical damage.
Class :
Card
Compound on :
Armor
Weight :
1
 
Pupa Card (4003)
Maximum HP + 700
[Refine Rate 9+]
HP + 5%
0,5% to change armor to Earth when attacking.
Class :
Card
Compound on :
Armor
Weight :
1
 
Quve Card (4294)
Novice, Super Novice]
Add a 10% chance of auto casting
Level 10 Increase Agility on the user when the user receives Physical Damage.
[
+ Lude]
Maximum SP + 100%
Class :
Card
Compound on :
Accessory
Weight :
1
 
Ragged Zombie Card (4436)
Add a Critical Rate + 5 to the DemiHuman monster when attacking.
Increase Physical or Magical Damage by 1%.
Every time you attack, small chance to cause External Bleeding status ailment.
[
+ Zombie Slaughter]
Gain (Baselevel/3) SP every time killing a DemiHuman monster.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Raggler Card (4186)
STR + 1
VIT + 1
[Zipper Bear & Hylozoist & Myst Case & Baby Leopard Card Combo]
• Restore 2 SP every time when attacking.
• Inflict 40% more damage with
Mammonite.
• LUK + 10
[
Merchant Class]
• Add a chance of gaining "Old Purple Box" each time a monster is killed.
• Reflect single target Magic back at the caster (Success Chance 30%).
Class :
Card
Compound on :
Footgear
Weight :
1
 
Raydric Card (4133)
Increase resistance to Neutral Property attacks by 20%.
[
Refined 8+]
grants additional
+5% Neutral Resistance.
Class :
Card
Compound on :
Garment
Weight :
1
 
Red Ferus Card (4380)
Inflict 10% more damage with Fire Pillar and Meteor Storm.
-50 SP when unequipped.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Red Mushroom Card (24048)
Red Mushroom Spores can grant you a powerful physical growth and recovery, but they also have a bad effect on your health.
HP
- 40%
Natural HP recovery increases by 500%
When receiving physical damage, there's a 0,1% chance to enter
Fungal Growth for 20 seconds.
Within that time, your body grows in size and you receive the following benefits:
• Maximum HP triples.
• You regenerate 1500 HP per second.
• All stats + 15
When unequipping the accessory, your size returns to normal.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Red Novus Card (4383)
Add a 30% chance of auto casting 'Confusion' on an enemy and yourself when the user receives Physical Damage.
The Confusion ailment chance of Pang voice increases by 50%
When using
Pang Voice, 10% chance to cast Wide Confusion.
Class :
Card
Compound on :
Armor
Weight :
1
 
Red Plant Card (24045)
DEX + 1
Increases the restorative effects of Red Herbs, Red Potions and Slim Red Potions on you by 150%.
[
Alchemist Class]
The Lif's
Healing Touch skill restores +50% HP.
Reduces the Casting time of
Plant Cultivation by 80%.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Requiem Card (4104)
Confusion on an enemy when you attack (Success Chance 5%).
[
Refined 7+]
0,3% attack chance to cast
Full Screen Confusion.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Rideword Card (4185)
INT + 1
[Acolyte Class]
INT + 1
MDEF + 1
[
Refined 7+]
ATK + INT/5
[
Geographer & Enchanted Peach Tree & Cookie & Seal Card Combo]
Class :
Card
Compound on :
Headgear
Weight :
1
 
Rocker Card (4021)
DEX + 1
ATK + 5
[Vocal Card Combo]
Reflect 10% of all magic damage back to the spellcaster.
Hinalle / Aloe Leaflet recover 20% more HP.
0,5% chance to cast
Musical Strike on attack.
Class :
Card
Compound on :
Armor
Weight :
1
 
Roda Frog Card (4014)
Maximum HP + 400
Maximum SP + 50
[Toad Card Combo]
STR + 10, ATK - 10
Enables use of High Jump. Level =STR/26.
Additional HP and SP + 3%
0,5% attack chance to change armor to
Water Element for 20 seconds.
Class :
Card
Compound on :
Armor
Weight :
1
 
Rotar Zairo Card (4192)
Inflict 15% more damage with Critical attacks.
Critical Rate + 10 on Fish monster.
Class : Card
Compound on :
Weapon
Weight :
1
 
RSX 0806 Card (4342)
Can not be knocked back.
All attacks on you origining from 4 or less cells away will deal 10% less damage.
VIT + 3
Water resistance
decreases by 25%.
Make an armor indestructible (except in upgrade attempts).
When receiving physical damage, 0,5% chance to enter a defensive stance for 20 seconds.
Within that time, the following effects occur:
DEF + 5
VIT + 30
Status immunity
Class :
Card
Compound on :
Armor
Weight :
1
 
Rybio Card (4194)
Add a 5% chance of auto casting Stun on an enemy when the user receives Physical Damage.
[
Base Dexterity >= 77]
Add a chance of auto casting
Stun is increased to 15%.
Class :
Card
Compound on :
Armor
Weight :
1
 
Salamander Card (4429)
Inflict 50% more damage with Fire Pillar and Meteor Storm.
When activating
Meteor Storm, there's a 3% chance to enter Meteoric Aspect for 20 seconds.
Within that time, the following effects occur:
• MATK + 10%
• Meteor Storm / Fire Pillar damage + 50%
• Storm Gust, Water Ball, Jupitel Thunder and Lord of Vermillion deal 50% less damage.
• Your element changes to Fire 4.
Class :
Card
Compound on :
Garment
Weight :
1
 
Santa Poring Card (4005)
Increase damage of attacks inflicted on Shadow Property by 20%.
Increases magical damage by 5% on
Shadow.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Sasquatch Card (4216)
Add a 10% chance of freezing on an enemy when the user receives Physical Damage.
Class : Card
Compound on :
Armor
Weight :
1
 
Savage Babe Card (4017)
Stun effect to enemies by 5% chance.
[
Refined 7+]
0,3% Chance to cast
Full Screen Stun.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Savage Card (4078)
VIT + 3
Restore +300% HP from Potato / Yam.
[Refined 8+]
1% chance to Stun on attack.
0,2% chance to increase ATK and VIT Def by 50 for 20 seconds.
Class :
Card
Compound on :
Armor
Weight :
1
 
Scorpion Card (4068)
Increase damage on Plant monster by 20%.
Increase magical damage by 5% on Plant.
Class : Card
Compound on :
Weapon
Weight :
1
 
Scorpion King Card (4130)
Increase damage on Undead element monster by 20%.
Increase magical damage by 5% on Undead Element.
Class : Card
Compound on :
Weapon
Weight :
1
 
Sea Otter Card (4326)
When defeating a Fish type monster, chance to gain Fish food items.
Fish food items restore 300% more HP while this is equipped.
Class : Card
Compound on :
Accessory
Weight :
1
 
Seeker Card (4414)
MDEF + 10
Enables use of Stone Curse.
Level learned = Luck/13.
Increase resistance to
Stone Curse status by 30%.
Class :
Card
Compound on :
Shield
Weight :
1
 
Shelter Card (4393)
Every 10 Base STR, you gain 1 INT.
Class : Card
Compound on :
Armor
Weight :
1
 
Shining Plant Card (24046)
LUK + 1
Increases Natural HP/SP recovery by 30%
Grants Full elemental resistance of 5%.
When receiving or dealing physical nonskill melee damage, 0,1% chance to boost all stats by 30 for 10 seconds.
Class : Card
Compound on :
Accessory
Weight :
1
 
Shinobi Card (4230)
AGI + 1
Has a 0,5% chance to cast Illusionary Shadow. Level used = Luck/13.
Add a 10% chance of auto casting
Level 10 Cloaking on the user when the user receives Physical Damage.
[
Wanderer & The Paper & Wild Rose & Dancing Dragon Card Combo]
Class :
Card
Compound on :
Accessory
Weight :
1
 
Sidewinder Card (4117)
Causes Double Attack by 5% chance.
If character has learned Double Attack, this card won't take effect.
[
DEX 50+]
1% to increase ASPD by 20% for 6 seconds.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Skeggiold Card (4406)
When using Safety Wall, there's a 5% chance to Heal 777 HP each second along with +20 Lucky Dodge for 10 seconds.
The
Sanctuary skill repels hostile Undead / Dark targets by 2 cells.
[
Mage, Ninja Class]
Ignore magical defense of
Dark element.
Inflict +25% more magical damage on
Dark element.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Skeleton Card (4025)
ATK + 10
Causes Stun effect to enemies by 2% chance.
[
Skeleton Prisoner Card Combo]
1% chance to cast
LV5 Undead Element Attack
0,3% chance to cast
Dark Breath
Class :
Card
Compound on :
Weapon
Weight :
1
 
Skeleton Prisoner Card (4222)
Add a 5% chance of auto casting 'Sleep' on an enemy when the user receives Physical Damage.
[
+ Skeleton]
'
Sleep' chance increases to 15%.
Class :
Card
Compound on :
Armor
Weight :
1
 
Skeleton Soldier Card (4086)
Crit + 9
[Refined 6+]
0,1% melee attack chance to increase ATK and CRIT by 30 for 5 seconds.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Sky Deleter Card (4158)
Reduces natural HP recovery by 100%.
Gain BaseLevel*2 HP each time an enemy is killed by a Physical Melee Damage.
Class : Card
Compound on :
Armor
Weight :
1
 
Smokie Card (4044)
Enables use of Level 1 Hiding.
Flee increases by Base Luck/10.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Snake Card (4037)
Poison an enemy when you attack (Success Chance 5%).
ATK + 5
[
Refined 7+]
Poison Chance + 3%
Class :
Card
Compound on :
Weapon
Weight :
1
 
Snowier Card (4415)
Add a low chance of gaining Ice Cream when a monster gets killed.
Ice Cream recovery rate + 300%.
Class : Card
Compound on :
Accessory
Weight :
1
 
Sohee Card (4100)
Maximum SP + 20%
SP Recovery + 5%
INT MDEF + 30
Class : Card
Compound on :
Footgear
Weight :
1
 
Soldier Guardian Card (WoE) (24051)
PvP Card
Increases damage inflicted on Knight, Crusader, Blacksmith and Alchemist classes by 15%
Compound on :
Accessory
Weight :
1
 
Solider Card (4220)
DEF + 2
MDEF + 2
Melee damage resistance + 5%
[Refined 9+]
Armor cannot be broken by skills.
[
Assaulter & Permeter & Freezer & Heater Card Combo]
Class :
Card
Compound on :
Armor
Weight :
1
 
Spore Card (4022)
VIT + 2
+10% Vit Def.
Class : Card
Compound on :
Accessory
Weight :
1
 
Stainer Card (4039)
Increase resistance to Silence status by 20%.
DEF + 1
[
STR 50+]
2% chance to Silence your target on attack.
Class :
Card
Compound on :
Headgear
Weight :
1
 
Stalactic Golem Card (4223)
DEF + 1
Add a 30% resistance against Stun.
Class :
Card
Compound on :
Headgear
Weight :
1
 
Stapo Card (4424)
Enables use of Level 1 Pick Stone and Level 1 Throw Stone.
Increases damage of
Earth Spike by 25%.
Decreases casting time of
Earth Spike by 25%.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Steam Goblin Card (4156)
Inflict 15% more damage with Critical attacks.
Critical Rate + 10 on Formless monster.
Class : Card
Compound on :
Weapon
Weight :
1
 
Steel Chonchon Card (4042)
DEF + 2
Increase resistance to Wind Property attacks by 10%.
[
Refined 8+]
0,2% attack-chance to increase Def by 5, Flee by 20 for 20 seconds.
Class :
Card
Compound on :
Armor
Weight :
1
 
Sting Card (4226)
DEF + 2
[Soul Linker Class]
When defeating a monster, 30% chance to get a
Lv5 Earth Spike Scroll.
[
Refine Rate 9~10]
MDEF + 10
DEF increases by DEX/40.
Class :
Card
Compound on :
Shield
Weight :
1
 
Stormy Knight Card (4318)
Add a 4% chance of auto casting Storm Gust on the enemy when attacking physically or magically. Level used = INT/20.
Has 20% chance of Freezing an enemy when attacking.
The
Storm Gust skill has a 1% chance to inflict Stun, Freeze, Blind, Poison, Silence, Curse, Stone Curse or Bleeding with each hit.
Whenever activating Storm Gust, there's a 1% chance to enter
Absolute Zero status for 20 seconds.
Within that time, your armor's element changes to Water 4, you inflict double damage with Storm Gust and Cold Bolt, casting time decreases by 50%, but you also lose 500 HP per second.
Enchants your weapon with the
Wind element.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Strouf Card (4111)
Increase damage on Demon monster by 20%.
Increase magical damage by 5% on Demons.
Class : Card
Compound on :
Weapon
Weight :
1
 
Succubus Card (4218)
VIT - 3
Maximum HP + 1000
HP Recovery - 20%
[+ Incubus]
VIT + 8
HP further increases by (
BaseLevel*3).
HP Recovery + 30%
When dealing physical damage, there's a 0,1% chance to cast
Blood Sucking.
Level used = BaseLevel/15.
Note: Each level of Blood Suck deals and absorbs 100% ATK.
Class :
Card
Compound on :
Armor
Weight :
1
 
Swordfish Card (4089)
Enchant Armors with the Water Property.
DEF + 1
[
Magic Kettle Set Item]
When using Deluge, there's a 3% chance to activate
Undine's Spring for 10 seconds.
Within that time,
maximum HP is further increased by 20%, you regenerate 500 HP each second and magical defenses are slightly increased.
Class :
Card
Compound on :
Armor
Weight :
1
 
Tamruan Card (4304)
DEF + 2
[Crusader Class]
When using
Devotion, there's a 5% chance to enter Unbreakable Bond for 20 seconds.
Within that time, you gain +25% maximum HP, +5 VIT and regenerate 20% HP each 4 seconds.
Inflict
(VIT/2)% more damage with Shield Charge and Shield Boomerang skills.
Class :
Card
Compound on :
Shield
Weight :
1
 
Tarou Card (4028)
STR + 2
[Cramp Card Combo]
STR + 3
0,3% chance to increase ASPD by 20% and ATK by 70 for 5 seconds.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Tengu Card (4282)
Add a chance of gaining a restorative item each time a monster is killed.
Said items restore +10% HP/SP.
Class : Card
Compound on :
Accessory
Weight :
1
 
Thanatos Dolor Card (4398)
Whenever you do a Magical attack, 10% additional damage vs. Angel-type enemies.
There's a 1% chance to cast Lv15 Dark Thunder on magical attacks.
[
Refined to 8+]
When using Dark Thunder, there's a 50% chance to inflict Stun, Blind, Freeze, Petrify and Curse.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Thara Frog Card (4058)
Reduce damage from DemiHuman monster by 30%.
Additionally reduces damage from Assassin Cross and Lord Knight Classes by 10%.
Class : Card
Compound on :
Shield
Weight :
1
 
The Paper Card (4172)
Inflict 30% more damage with Critical attacks.
Drain 1 SP from its owner on each attack.
[+ Wanderer & Wild Rose & Shinobi & Dancing Dragon]
• AGI + 5
• STR + 5
• Intimidate Auto-Spell will not function.
• Increases Attack Speed by 5%.
• Movement Speed + 15%
• Gain 1 SP every time when attacking.
[
Thief Class]
• Allows its user to use certain skills without spending Gemstones.
• when receiving damage, 0,3% chance to enter
Venom Disruption mode for 20 seconds.
within that time,
Envenom and Venom Splasher deal +300% damage, while you lose 100 HP each second.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Thief Bug Card (4016)
AGI + 1
Enables use of Greed
[
Refined to 10]
Increase Movement Speed by 1% for every 13 AGI.
0,1% chance to increase Flee by 300 for 10 seconds
when attacking physically or magically.
Class :
Card
Compound on :
Armor
Weight :
1
 
Thief Bug Egg Card (4012)
Maximum HP + 400
HP Recovery increases by BaseVIT/6 %.
Class : Card
Compound on :
Shield
Weight :
1
 
Treasure Box Card (24049)
When attacking physically, there's a 0,3% chance to summon a monster to support you for 60 seconds.
[Baselevel below 100]
Summons a Mimic.
[
Baselevel above 100]
Summons an Ancient Mimic.
[
Baselevel 150]
also grants a 0,002% chance to summon a Treasure Box.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Tri Joint Card (4308)
Restore BaseLevel/3 SP each time a Formless monster is killed by a Physical Melee Damage.
Receive 2% more EXP from Formless monsters.
Drain 5 SP as the weapon is unequipped.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Vadon Card (4049)
Increase damage inflicted upon Fire Property enemies by 20%.
Increase magical damage by 5% on Fire.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Valkyrja Card (24040)
Weapon element becomes Holy. Disregard 30% of the DEF and MDEF of Demon / Undead race monsters.
[
Base Strength 130]
0,1% physical attacking chance to increase STR by 50 for 15 seconds.
[
Base Agility 130]
0,1% physical nonskill attacking chance to increase AGI by 50 for 15 seconds.
[
Base Vitality 130]
0,1% receiving physical melee damage chance to increase Max HP by 100% for 15 seconds.
[
Base Intelligence 130]
0,1% magical attack chance to increase INT by 50 for 15 seconds.
[
Base Dexterity 130]
0,1% ranged attack chance to increase DEX by 50 for 15 seconds.
[
Base Luck 130]
0,1% nonskill attack chance to increase LUK by 50 for 15 seconds.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Venatu Card (4369)
Every 10 Base AGI, you gain 1 LUK.
Class : Card
Compound on :
Armor
Weight :
1
 
Verit Card (4107)
Maximum HP and SP + 8%
Chance to drop Immortal Heart when a monster is killed.
Class :
Card
Compound on :
Footgear
Weight :
1
 
Violy Card (4209)
Add a 2% chance of auto casting Level 1 Frost Joker on an enemy when attacking.
If the user has mastered the skill at Level 5, it will cast
Level 5 Frost Joker.
[
Bard / Dancer]
Frost Joker has gets a + 10% chance to inflict
Freezing.
Dissonance / Ugly Dance inflict +40% damage.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Vitata Card (4053)
Enables use of Level 1 Heal.
Increases SP consumption of all skills by 25%.
Honey / Royal Jelly restore +30%
When using Heal, there's a 1% chance to cast
Heal Lv10.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Wanderer Card (4210)
Add a 2% chance of auto casting Level 1 Intimidate on an enemy when the user receives Physical Damage.
[
Thief Class]
Flee + 30
[
The Paper & Wild Rose & Shinobi & Dancing Dragon Card Combo]
Class :
Card
Compound on :
Garment
Weight :
1
 
Waste Stove Card (4332)
ATK + 5, INT + 1
[Waste Stove, Rideword & Cookie & Seal Combo]
• ATK + 25
• STR + 3, Maximum SP + 80
• Add a 1% chance of auto casting
Level 5 Signum Crucis on the enemy when attacking.
If you learned
Signum Crucis Lv10, it will cast Lv20.
• Inflict 10% more damage with Asura Strike.
[
Monk, Champion]
• Reduce SP Consumption of skills by 15%.
• Spell casting can not be interrupted.
• When using Tiger Knuckle Fist, 60% chance to stun opponent.
• When using Asura or Chain Crush Combo, very low chance to cast
Earthquake
• 0,1% attack chance to enter
RAGE for 20 seconds. Within that time,
Movement Speed doubles and Tiger Knuckle Fist and Chain Crush combo deal +150% damage.
Class :
Card
Compound on :
Armor
Weight :
1
 
White Plant Card (24044)
VIT + 1
Increases the restorative effects of White Herbs, White Potions and Slim White Potions on you by 20%.
When receiving physical close range damage, 0,1% chance to increase Your Maximum HP by 30% for 20 seconds.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Wikebine Card (4348)
Add a 5% chance of auto casting Level 1 Strip Armor on the enemy when attacking.
If you learned
Lv5 Strip Armor, it will cast Lv6 instead.
[
+ Stainer & Wanderer & Wild Rose & Shinobi]
• STR + 10
• AGI + 7
• Inflict (STR/4)% more damage with Back Stab.
• Add a 0,5% chance of auto casting
Full Strip on the enemy when attacking if the user has mastered the skill at Level 5.
[
Rogue, Stalker]
• When using
Close Confine, there's a chance to Inflict Silence on the target.
• 0,2% attack chance to enter
Bandit mode for 20 seconds.
Within that time, ATK increases by 80, Flee increases by 100, Backstab and Raid deal triple damage.
• Intimidate Auto-Spell will not function.
• Reduce SP Consumption of skills by 20%.
• When using Long Range attacks, 0,1% chance to cast Lv AGI/13 Attention Concentration.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Wild Rose Card (4257)
AGI + 1
When using Sonic Blow, there's a 7% chance to use Wind Attack along with it.
Level of Wind attack = AGI/13.
[
Thief Class]
Perfect Dodge + 10
[
Wanderer & The Paper & Shinobi & Dancing Dragon Card Combo]
Class :
Card
Compound on :
Footgear
Weight :
1
 
Willow Card (4010)
Maximum SP + 80
SP + 3%
3% to cast Lv5 Heal when hit.
Class :
Card
Compound on :
Headgear
Weight :
1
 
Wind Ghost Card (4264)
Add a 2% chance of auto casting Level 3 Jupitel Thunder on the enemy when attacking.
If the user has mastered the skill at Level 10, it will cast
Level 10 Jupitel Thunder.
Reduce Casting Time of
Lightning Bolt by 25%. Inflict 25% more damage with Lightning Bolt.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Wolf Card (4029)
ATK + 15
Critical Rate + 1
Restore + 20% HP from Meat and Monster's Feed.
[STR 50+]
1% chance to increase your ATK by 50 for 3 seconds.
[
Vagabond Wolf Card Combo]
STR + 3
Flee + 18
Further increases amount of HP restored by Meat and Monster's Feed by 280%.
Enables the
Fighting Chant - every party member on your map
will increase your ATK by 8%.
[
Taekwon Class]
ATK + 5%
Class :
Card
Compound on :
Weapon
Weight :
1
 
Wooden Golem Card (4259)
Natural HP Recovery increases by 30 + (VIT/5)%
Hp Recovery and Spiritual Cadence restore +30% more HP.
DEF +
Class :
Card
Compound on :
Armor
Weight :
1
 
Wormtail Card (4034)
DEX + 2
0,4% chance to increase HIT by 20 for 25 seconds.
[Dancer Class]
When receiving long range damage, 0,5% chance to cast Vulcan Arrow.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Wraith Dead Card (4189)
Add a 10% chance of auto casting 'Curse' on an enemy when the user receives Physical Damage.
Class :
Card
Compound on :
Armor
Weight :
1
 
Yellow Novus Card (4382)
Maximum HP + 500
HP Recovery + 10%
[+ Miyabi Doll & Evil Nymph & Harpy & Bloody Butterfly]
• INT + 8
• STR + 4
• Inflict 30% more damage with
Heaven's Drive and Thunder Storm.
[
Sage, Professor]
• SP + 50%
•
Reflect single target Magic back at the caster (Success Chance 20%).
• Add a chance of gaining '
Red Gemstone' or 'Yellow Gemstone' item each time a monster is killed.
• Reduce Casting Time by 20% and Delay by 5%.
• ASPD + 5%
• When using
Cold Bolt, there's a 1% chance to cast Storm Gust.
• When using
Fire Bolt, there's a 1% chance to cast Meteor Storm.
• When using
Lightning Bolt, there's a 1% chance to cast Lord Of Vermilion.
• 1% chance to change your element to
Water, Wind or Fire for 20 seconds when attacking magically.
[
STR 77+]
When receiving physical damage, 0,1% chance to cast
Sage Spirit
Class :
Card
Compound on :
Armor
Weight :
1
 
Yellow Plant Card (24042)
AGI + 1
Increases the restorative effects of Yellow Herbs, Yellow Potions and Slim Yellow Potions on you by 100%.
[
Alchemist Class]
Decreases the Casting time of
Bio Cannibalize by 25%.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Yoyo Card (4051)
AGI + 1
Perfect Dodge + 5
Restore double HP from Banana/Banana Juice.
[Luck 100+]
1% chance to cast
Wide Confusion when receiving damage.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Zenorc Card (4096)
Poison an enemy when you Attack (Success Chance 4%).
ATK + 10
[
Refined 7+]
0,3% attack chance to cast
Lv10 Darkness Breath!
Class :
Card
Compound on :
Weapon
Weight :
1
 
Zerom Card (4064)
DEX + 3
[STR 50+]
1% chance to cast Pressure on attack.
Level used = STR/25.
Class :
Card
Compound on :
Accessory
Weight :
1
 
Zherlthsh Card (4277)
LUK + 2
Inflict 20% more damage with Throw Arrow, Musical Strike and Arrow Vulcan.
[Injustice Card Combo]
ATK + 20
LUK + 3
[
Bard / Dancer Class]
ATK 2 increases by (DEX/2).
When using
Marionette Control, there's a chance to cast Blessing as well.
Class :
Card
Compound on :
Shield
Weight :
1
 
Zipper Bear Card (4281)
ATK + 30
Drain 1 SP from its owner on each attack.
[Merchant Class]
Make a weapon indestructible (except in upgrade attempts).
[
Raggler & Hylozoist & Myst Case & Baby Leopard Card Combo]
• Restore 2 SP every time when attacking.
• Inflict 40% more damage with
Mammonite.
• LUK + 10
[
Merchant Class]
• Add a chance of gaining "Old Purple Box" each time a monster is killed.
• Reflect single target Magic back at the caster (Success Chance 30%).
Class :
Card
Compound on :
Weapon
Weight :
1
 
Zombie Card (4038)
HP Recovery + 20%
[Refine 9+]
Additional HP Recovery +10%
0,5% chance to change armor to
Undead for 30 seconds when attacking.
Class :
Card
Compound on :
Footgear
Weight :
1
 
Zombie Master Card (4274)
Restore BaseLevel/3 SP each time an Undead monster is killed by a Physical Melee Damage.
Receive 2% more EXP from Undead monsters.
Drain 5 SP as the weapon is unequipped.
Class :
Card
Compound on :
Weapon
Weight :
1
 
Zombie Slaughter Card (4435)
Recover BaseLevel*2 HP, When killing a monster.
Increase Physical and Magical Damage on DemiHuman monster by 1%.
[
Ragged Zombie Card Combo]
Class :
Card
Compound on :
Footgear
Weight :
1
 
 
   

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