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Ballista (1722)
A giant bow which was used by ancient Vampire Slayers.
Critical damage + 10%
[ + Silver Arrow]
Increases damage on Undead and Demon race monsters by 40%.
Class :
Bow
Attack :
190
Weight :
350
Weapon Level :
4
Required Level :
77
Applicable Job :
Hunter, Bard, Dancer
 
Bao Bao (1) (5042)
Well-known item which has been rumored to have been worn by a great woman warrior in ancient times.
Enables use of Lv (STR/13) Iron Fist.
Class : Headgear
Defense :
0
Equipped on :
Upper
Weight :
15
Required Level :
14
Applicable Job :
Every Job Except Novice
 
Baphomet Doll (1) (8173)
A doll made to resemble a baphomet.
5% stun chance when using Brandish Spear.
[INT 50+]
1% to cast
Lv10 LoV on magic attacks.
[
STR 50+]
0,5% chance to cast Dark Breath.
Class :
Headgear
Defense :
1
Equipped on :
Upper
Weight :
50
 
Barrage Fist (4) (1822)
The special spells of blessing written on this battle gloves causes Monks that follow the path of the God to bring about much stronger damage.
Raging Trifecta Blow damage increases by 15%.
Raging Quadruple Blow damage increases by 15%.
Raging Thrust damage increases by 20%.
Tiger Knuckle damage increases by 30%.
Chain Crush Combo damage increases by 30%.
Class :
Claw
Attack :
30
Weight :
50
Property :
Neutral
Weapon Level :
3
Required Level :
60
Applicable Job :
Priest, Monk
 
Bazerald (1231)
A formal dress dagger, engraved with luxurious emblems, that's usually worn on special occasions.
INT + 5
MATK + 15%
INT MDEF + 15%
Class : Dagger
Attack :
70
Weight :
50
Property :
Fire
Weapon Level :
4
Required Level :
36
Applicable Job :
Swordman Class, Mage Class, Archer Class, Merchant Class, Thief Class, Soul Linker, Ninja
 
Belt (1) (2627)
A simple, very practical belt that has little fashion value.
HP + 30
Class : Accessory
Defense :
0
Weight :
120
Required Level :
25
Applicable Job :
Every Job
 
Berserk (1814)
A claw imbued with the essence of madness.
Increases Attack Speed by 15%.
When attacking, there's a 2% chance to inflict Confusion on yourself.
STR +
Refine Rate.
Chain Crush Combo lets you instantly regain your spheres.
Tiger Knuckle Fist gets a 30% chance to inflict Curse, Silence or Sleep.
The Asura Strike skill knocks the target off by 10 cells.
[
Refined to 7+]
[
Stone Shooter Upgrade]
Increases Finger Offensive Damage by 20%
DEX + 1
[
Refined to 8+]
[
Shield Enhancement]
When casting
Steel Body, VIT increases by 15 for the duration.
DEF + 1
[
Refined to 9+]
[
Thorn Upgrade]
CRIT damage increases by 30%
Investigate and Finger Offensive have a 15% chance to deal double damage.
[
Refined to 10]
[
Combo Amplification]
Increases the damage of all Combo Skills by 30%
Asura Strike inflicts + 40% damage.
Class :
Claw
Attack :
120
Weight :
50
Weapon Level :
4
Required Level :
36
Applicable Job :
Priest, Monk
 
Berserk (1) (1816)
A claw imbued with the essence of madness.
Increases Attack Speed by 15%.
When attacking, there's a 2% chance to inflict Confusion on yourself.
STR +
Refine Rate.
Chain Crush Combo lets you instantly regain your spheres.
Tiger Knuckle Fist gets a 30% chance to inflict Curse, Silence or Sleep.
The Asura Strike skill knocks the target off by 10 cells.
[
Refined to 7+]
[
Stone Shooter Upgrade]
Increases Finger Offensive Damage by 20%
DEX + 1
[
Refined to 8+]
[
Shield Enhancement]
When casting
Steel Body, VIT increases by 15 for the duration.
DEF + 1
[
Refined to 9+]
[
Thorn Upgrade]
CRIT damage increases by 30%
Investigate and Finger Offensive have a 15% chance to deal double damage.
[
Refined to 10]
[
Combo Amplification]
Increases the damage of all Combo Skills by 30%
Asura Strike inflicts + 40% damage.
Class :
Claw
Attack :
120
Weight :
50
Weapon Level :
4
Required Level :
36
Applicable Job :
Priest, Monk
 
Berserk Guitar (1) (1920)
The legendary guitar known for when the player finally snaps out of stupor, you've already finished your performance.
When equipped, Attack Speed is fixed at 191. Reduces natural HP regeneration rate by 100%. Loses 50 HP per every 5 second.
HIT - 30
[Refined 9+]
Enables use of
Berserk
Class :
Musical Instrument
Attack :
100
Weight :
180
Property :
Neutral
Weapon Level :
4
Required Level :
70
Applicable Job :
Clown
 
Bill Guisarme (1467)
A spear with a hooked blade that has proven its versatility in battle.
Increases damage inflicted on Brute monster by 10%.
Increases damage against DemiHuman monster by 5%.
10% chance to blind target when attacking.
Class :
Spear
Attack :
183
Weight :
100
Weapon Level :
4
Required Level :
48
Applicable Job :
Swordman Class
 
Black Cat Ears (Animated) (1) (8186)
These wiggling cat ears just won't stop moving!
AGI + 2
LUK + 1
When attacking physically/magically, 0,1% chance to cast Increase AGI.
Level used = your base AGI/10.
Cannot be refined or stripped.
Class :
Headgear
Defense :
1
Equipped on :
Upper
Weight :
10
Applicable Job :
Every Job
 
Black Rose (1) (13155)
A dark, stylish shotgun that has been modified so that it rapidly fires bullets from two muzzles to maximize it power.
Inflicts Splashed damage.
Has a 10% chance to inflict non-skill damage twice.
[Refined 9+]
Splash area increases to 3x3
[
Refined to 10]
10% attack chance to inflict
Stun
ATK + 30
Class :
Shotgun
Attack :
250
Weight :
90
Weapon Level :
2
Required Level :
35
Applicable Job :
Gunslinger
 
Bloody Blades (3) (1271)
A katar that enables long range attack with fearsome power.
Every time you attack, small chance to cause External Bleeding status ailment to enemies around you. Range and enemies affected are dependant on the weapon's Refine Rate.
When receiving close range damage, 1% chance to cast
Blood Drain.
HP recovery - 10%.
[
Refine Rate 7+]
1% close-range attack chance to increase
CRIT and Perfect Dodge by 30 for 10 seconds.
Class :
Katar
Attack :
150
Weight :
170
Property :
Neutral
Weapon Level :
4
Required Level :
55
Applicable Job :
Assassin Cross
 
Bloody Branch (12103)
An ancient, gnarled branch with a contract written in blood upon the bark that can summon stronger creatures than regular Dead Branches.
Using it summons 1 Boss monster.

Rare bosses are included in the chance as well.
Weight :
20
 
Bloody Shackle Ball (2655)
A heavy steel ball attached to a pair of shackles that was used to prevent prisoners from escaping in an earlier era.
However, prisoners outfitted with this ball managed to use it as a weapon.
[+ Shackles]
ATK + 150
Reduces damage from Zombie Prisoner and Skeleton Prisoner by 20%.
Class :
Accessory
Defense :
0
Weight :
400
Applicable Job :
Every Job Except Novice
[Note: Only applies once. A second BSB has no effect.]
 
Blush (5040)
Applying this mystical device grants you a healthier look and better blood circulation around the vital parts.
HP Recovery + 10%
VIT + 2
Class : Headgear
Defense :
0
Equipped on :
Mid
Weight :
10
Applicable Job :
Every Job
 
Bomb Wick (2279)
A wick-like ornament worn on top of the head for a dangerous look.
When wearing, you feel determined to sacrifice everything for your goals.
[Marine Sphere Set]
10% chance to use
SUICIDE BOMBING when attacking or receiving damage!
Fire Weakness.
HP - 30%
Lose 500 HP each second.
Class :
Headgear
Defense :
1
Equipped on :
Upper
Weight :
10
Applicable Job :
Every Job
 
Bone Head (1) (5398)
A Helmet made by the bones of the Dragons. It's pretty hard and won't be easy to break.
STR + 2. MDEF + 5.
Cannot be broken or stripped in battle.
Add a 25% resistance against Stun and Bleeding.
When receiving physical melee damage, 0,3% chance to cast
Fire Breath of level (STR/13).
Enables use of
High Jump of level = (Refine Rate/2).
Class :
Headgear
Defense :
5
Equipped on :
Upper
Weight :
120
Required Level :
85
Applicable Job :
Trans Swordman Class, Trans Merchant Class
 
Book of Apocalypse (1557)
A book that details prophesies concerning the end of the world.
Increases damage on Earth, Water, Fire and Wind Property enemies by 15% and Holy Property enemies by 20%.
Additional damage on Dark Property: 100%
[Upgraded 7+]
15% to cast
Wide Silence when hit by a magical attack.
5% to cast
Wide Sleep when hit by a ranged attack.
Class :
Book
Attack :
120
Weight :
80
Property :
Shadow
Weapon Level :
4
Required Level :
40
Applicable Job :
Priest, Sage, Star Gladiator
 
Book of Billows (1553)
A hefty book with a hard cover that has been enchanted with the Water Property.
HP + 1 %
If
Lv5 Deluge has been learned, adds + 14 % HP.
Class :
Book
Attack :
90
Weight :
75
Property :
Water
Weapon Level :
3
Required Level :
27
Applicable Job :
Priest, Sage, Star Gladiator
 
Book of Blazing Sun (1555)
A hefty book with a hard cover that has been enchanted with the Fire Property.
ATK + 1%
MATK + 1%
If
Lv5 Volcano has been learned, adds + 24% ATK and + 14% MATK.
Class :
Book
Attack :
90
Weight :
75
Property :
Fire
Weapon Level :
3
Required Level :
27
Applicable Job :
Priest, Sage, Star Gladiator
 
Book of Gust of Wind (1556)
A hefty book with a hard cover that has been enchanted with the Wind Property.
Flee + 1%
If
Lv5 Violent Gale has been learned, adds + 14% flee and + 5% ASPD.
Class :
Book
Attack :
90
Weight :
75
Property :
Wind
Weapon Level :
3
Required Level :
27
Applicable Job :
Priest, Sage, Star Gladiator
 
Book of Mother Earth (1554)
A hefty book with a hard cover that has been enchanted with the Earth Property.
Armor Mdef + 5%
If
Lv5 Land Protector has been learned, adds +35% Armor Mdef.
Class :
Book
Attack :
90
Weight :
75
Property :
Earth
Weapon Level :
3
Required Level :
27
Applicable Job :
Priest, Sage, Star Gladiator
 
Bow Thimble (2619)
A finger accessory for archers which helps improve their accuracy.
Increases damage inflicted with Bow class weapons by 5%.
Class : Accessory
Defense :
0
Weight :
10
Required Level :
65
Applicable Job :
Archer Class
 
Branch (4) (13150)
A practical firearm with a long gun barrel which increases its range and accuracy.
Attack Range + 1
Ignore (INT/6) + (DEX/13) % of enemy defenses.
Class : Rifle
Attack :
50
Weight :
50
Weapon Level :
1
Applicable Job :
Gunslinger
 
Brocca (1415)
A spear that has been made to puncture any armor worn by enemies.
Increases damage inflicted on Neutral Property by 45%
Pierces Defense of its target.
[
Knight Class]
When using
Brandish Spear, 15% chance to add the stun effect.
[
Crusader Class]
When using Spear Quicken, there's an 8% chance to cast
Wide Bleeding.
Class :
Spear
Attack :
170
Weight :
85
Weapon Level :
4
Required Level :
48
Applicable Job :
Swordman Class
 
Brooch (2605)
Mystic jewelry that attaches to clothing by means of a pin.
AGI + 2
Flee increases by (Base AGI/8).
Class : Accessory
Defense :
0
Weight :
10
Required Level :
20
Applicable Job :
Every Job Except Novice
 
Brooch (1) (2625)
An ancient brooch.
AGI + 1
Flee increases by (Base AGI/8).
Class : Accessory
Defense :
0
Weight :
20
Required Level :
90
Applicable Job :
Every Job Except Novice
 
Bunny Ears Hat (1) (5378)
Cute red hat with bunny ears attached. Looks sweet on girls.
Has a low chance to cast random status ailments on physical attacks.
Has a low chance to summon a
Spring Rabbit to your help for 60 seconds.
Class :
Headgear
Defense :
2
Equipped on :
Upper
Weight :
20
 
Butcher (13158)
A Gatling Gun imbued with enormous destructive power. It holds the potential to shower the enemy in a thundering rain of oblivion.
CRIT + 10 on Brute race monsters.
ASPD + (AGI/6)%
[Refined +5]
2% attack chance to cast
Triple Action (no Coin is used)
[
Refined +6]
0,5% chance to inflict
Critical Wounds of Level (INT/26). Each level = 20% less healing on the target.
[
Refined +7]
DEX + 3
Weapon can no longer be stripped.
[
Refined +8]
When using Gatling Fever, there's a 2% chance to use
Critical Explosions along with it.
[
Refined +9]
Inflict all kinds of status ailments at 1% chance.
[
Refined +10]
0,1% chance to enter
Blinding Blaze mode for 20 seconds.
Within that time, the following effects occur:
ATK and HIT + 100
ASPD + 10%
CRIT + 30
Infravision (see hidden monsters).
You
lose 30 HP and 10 SP per second.
Class :
Gatling Gun
Attack :
100
Weight :
250
Weapon Level :
4
Required Level :
68
Applicable Job :
Gunslinger
 
Butcher (1) (13159)
A Gatling Gun imbued with enormous destructive power. It holds the potential to shower the enemy in a thundering rain of oblivion.
CRIT + 10 on Brute race monsters.
ASPD + (AGI/6)%
[Refined +5]
2% attack chance to cast
Triple Action (no Coin is used)
[
Refined +6]
0,5% chance to inflict
Critical Wounds of Level (INT/26). Each level = 20% less healing on the target.
[
Refined +7]
DEX + 3
Weapon can no longer be stripped.
[
Refined +8]
When using Gatling Fever, there's a 2% chance to use
Critical Explosions along with it.
[
Refined +9]
Inflict all kinds of status ailments at 1% chance.
[
Refined +10]
0,1% chance to enter
Blinding Blaze mode for 20 seconds.
Within that time, the following effects occur:
ATK and HIT + 100
ASPD + 10%
CRIT + 30
Infravision (see hidden monsters).
You
lose 30 HP and 10 SP per second.
Class :
Gatling Gun
Attack :
100
Weight :
250
Weapon Level :
4
Required Level :
68
Applicable Job :
Gunslinger
 
Byeollungum (1140)
A giant one-handed sword used by ancient Korean war generals.
Increase damage inflicted on Boss monster by 15%.
Decrease damage received from normal monster by 10%.
All Stats + 3
Class : Sword
Attack :
150
Weight :
90
Weapon Level :
4
Required Level :
40
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
 
   

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