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Cart Box (14106)
A box containing a Cart.
If you learned Push Cart, you'll receive your trusted Cart to use.
Otherwise, you'll summon Pitmen for 60 seconds.
Weight : 1
 
Cat Tail (8189)
an attachable cat tail that wondrously seems to move by itself when used.
Increases Flee by BaseAgi/15 + BaseLuk/15.
0,3% chance to increase ASPD by 15% for 10 seconds.
Class : Headgear
Defense :
1
Equipped on :
Lower
Weight :
50
Applicable Job :
Every job
 
Cerebrants Mitten (2617)
Occult gloves that increase its wearer's intelligence.
INT + 1
Has a low attack/spellcasting chance to summon a Marduk to your aid for 60 seconds.
Class :
Accessory
Defense :
1
Weight :
10
Required Level :
35
Applicable Job :
Every Job Except Novice
 
Chef Hat (1) (5026)
A hat designed to cool a chef's head in a hot kitchen.
DEX + 1
Cooking chance of success is slightly increased with this hat on.
When defeating a monster, there's a chance to obtain a
bundle of food.
Class :
Headgear
Defense :
1
Equipped on :
Upper
Weight :
30
Required Level :
50
Applicable Job :
Every Job
 
Chibi Angeling Ears (8190)
Chibi Angeling ears, giving your ears a fluffy touch.
LUK + 1
When receiving physical damage, 0,1% chance to boost all stats by 1 for 10 seconds.
Class : Headgear
Defense :
1
Equipped on :
Mid
Weight :
10
Applicable Job :
Every job
 
Chii Ears (1) (8390)
Chii Ears
INT + 1
0,1% chance to increase Vit Def by 50 and
Lucky dodge by 5 for 10 seconds.
Class : Headgear
Defense :
1
Equipped on :
Mid
Weight :
10
Required Level :
20
 
Clip (1) (2607)
A versatile accessory that you can attach to pretty much anything.
Maximum SP + 100
[Clip & Spiritual Ring Equip Set]
Class :
Accessory
Defense :
0
Weight :
10
Applicable Job :
Every Job
 
Coronet (1) (2249)
A small decorative crown, fashioned out of pure gold, worn by members of nobility.
INT + 1
When using physical or magical attacks, there's a 0,6% chance to cast Lightning Bolt of Level 4 + The level you learned (Up to Level 14).
There's a (refinement level x 3)% depending chance to inflict Sleep whenever using Lightning Bolt.
Class :
Headgear
Defense :
3
Equipped on :
Upper
Weight :
30
Applicable Job :
Every Job
 
Counter Dagger (1242)
A dagger that has a high chance to do critical damage to a target.
Increases Critical by 90.
Enables use of Counter Attack
Level learned = STR/26.
[
Refined 8+]
When using Counter attack, knockback the target by 5 cells with a 50% stun chance.
Class :
Dagger
Attack :
140
Weight :
55
Weapon Level :
4
Required Level :
55
Applicable Job :
Mage Class, Soul Linker
 
Crescent Hairpin (1) (5048)
A hairpin in the shape of a crescent.
There's a 20% chance to get Witch Starsand upon monster defeat.
Class :
Headgear
Defense :
0
Equipped on :
Upper
Weight :
10
Applicable Job :
Every Job
 
Crescent Helm (2) (5142)
A gorgeous and strong helm of an east country general.
VIT + 3
Reduces damage from DemiHuman monster by 5%.
Class : Headgear
Defense :
8
Equipped on :
Upper, Mid
Weight :
300
Required Level :
50
Applicable Job :
Swordman Class, Merchant Class
 
Crimson Bolt (1) (13102)
A bloody red revolver that is rumored to be cursed. Giving in to the dark power might consume you.
HIT - 10
When using Desperado, 5% chance to Curse the opponent.
[
Refined +7]
0,1% attack chance to enter
Malediction for 10 seconds.
Within that time, ASPD increases by 20%, ATK increases by 70, Tracking cast time is eliminated, but you also have to withstand 200 damage per second.
[
Refined +9]
When using
Flip the Coin, there's a 1% chance to cast Wide Curse.
Class :
Revolver
Attack :
45
Weight :
45
Weapon Level :
2
Required Level :
35
Applicable Job :
Gunslinger
 
Crimson Bolt (2) (13103)
A bloody red revolver that is rumored to be cursed. Giving in to the dark power might consume you.
HIT - 10
When using Desperado, 5% chance to Curse the opponent.
[
Refined +7]
0,1% attack chance to enter
Malediction for 10 seconds.
Within that time, ASPD increases by 20%, ATK increases by 70, Tracking cast time is eliminated, but you also have to withstand 200 damage per second.
[
Refined +9]
When using
Flip the Coin, there's a 1% chance to cast Wide Curse.
Class :
Revolver
Attack :
45
Weight :
45
Weapon Level :
2
Required Level :
35
Applicable Job :
Gunslinger
 
Critical Ring (1) (2616)
An esoteric ring which enables its wearer to amplify his hidden power.
CRIT + 5
CRIT damage + 5%
0,2% chance to autocast Lv5 Fury when using normal attacks in short range.
Class :
Accessory
Defense :
0
Weight :
10
Required Level :
40
Applicable Job :
Every Job Except Novice
 
Crown (2235)
A crown adorned with gorgeous jewels that is said to be worn by a wise, ancient king who will grant his wisdom to the wearer.
INT + 2
When receiving physical damage, there's a 1% chance to cast Pulse Strike of Level (Refine Rate).
Pulse Strike has a (Refine Rate x10)% chance to inflict Poison or Bleeding.
Class :
Headgear
Defense :
4
Equipped on :
Upper
Weight :
40
Required Level :
45
Applicable Job :
Every Job
 
Crown (1) (5165)
A crown adorned with gorgeous jewels that is said to be worn by a wise, ancient king who will grant his wisdom to the wearer.
INT + 2
When receiving physical damage, there's a 1% chance to cast Pulse Strike of Level (Refine Rate).
Pulse Strike has a (Refine Rate x10)% chance to inflict Poison or Bleeding.
Class :
Headgear
Defense :
4
Equipped on :
Upper
Weight :
40
Required Level :
45
Applicable Job :
Every Job
 
Crown of Mistress (1) (5081)
A crown which is made after the one worn by Mistress.
INT + 2, Maximum SP + 100
INT further increases by 1 for each 3 Refinement levels.
Indestructible (except in upgrade attempts).
Recover (Baselevel/5) SP every 60 seconds (Up to 30SP on Lv150).
Class : Headgear
Defense :
0
Equipped on :
Upper
Weight :
10
Required Level :
0
Applicable Job :
Every Job
 
Cursed Hand (2728)
A dried up hand drained of all life. Its dead touch withers away everything.
Maximum HP - 25%
Restorative effect of Heal and Sanctuary on yourself decreases by 30%.
When long range or skill attacking, there's a 0,3% chance to inflict
Critical Wounds Lv2, decreasing the target's healing capacity by 40%.
When close range nonskill attacking, there's a 2% chance to inflict
Critical Wounds Lv3, decreasing the target's healing capacity by 60%.
When magically attacking, there's a 0,1% chance to inflict
Critical Wounds Lv1, decreasing the target's healing capacity by 20%.
This effect can not be healed, dispelled or avoided.
HIT + 10, HP Recovery - 20%
Class :
Accessory
Defense :
0
Weight :
5
Required Level :
80
Applicable Job :
Every Job Except Novice
 
Cursed Lyre (1) (1741)
A long long time ago, in the Eastern lands, there was a Hero who killed people with a cursed bow. The bow eventually consumed its master.
ASPD increases by (STR/13)%
5% chance to inflict Curse on non-skill attacks.
Holy Resistance -30%
When attacking physically, 0,3% chance to enter
Covenant state for 13 seconds.
Within that time, ATK increases by 200 while your HP decreases by 150 each second.
Class :
Bow
Attack :
125
Weight :
125
Element :
Undead
Weapon Level :
4
Required Level :
80
Applicable Job :
Archer Class
 
Cutlus (1135)
An one-handed sword popularized by its use by sea adventurers.
Enables use of Level 5 Bash.
3% chance to cast
LV5 Steal Coin on melee attacking.
STR + 2
DEF + 2
[Swordsman Class]
Bash Damage +5%
Class :
Sword
Attack :
150
Weight :
90
Weapon Level :
4
Required Level :
40
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Cyclone (13152)
A high performance rifle whose shots have long range and great power.
HIT + 20, Critical + 10
Piercing Shot's Bleeding triggers at a higher rate.
Halves Tracking Cast time while increasing its damage by (DEX/8)%.
1% attack chance to cast Lv10 Tracking.
[
Refined 7+]
Ignore (Refine Rate*2)% of your opponents defenses.
Class :
Rifle
Attack :
150
Weight :
70
Weapon Level :
2
Required Level :
24
Applicable Job :
Gunslinger
 
Cyclone (1) (13151)
A high performance rifle whose shots have long range and great power.
HIT + 20, Critical + 10
Piercing Shot's Bleeding triggers at a higher rate.
Halves Tracking Cast time while increasing its damage by (DEX/8)%.
1% attack chance to cast Lv10 Tracking.
[
Refined 7+]
Ignore (Refine Rate*2)% of your opponents defenses.
Class :
Rifle
Attack :
150
Weight :
70
Weapon Level :
2
Required Level :
24
Applicable Job :
Gunslinger
 
 
   

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