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Gae Bolg (1474)
A spear created from the body of a dead giant sea creature, topped with a jagged blade that leaves deep wounds.
Pierces Defense of Dragon monster.
25% additional damage on Boss monster.
5% Chance to cast Dragon Fear when attacking.
[
Gaebolg & Dragon's Breath Equip Set]
Class :
Spear
Attack :
160
Weight :
200
Property :
Neutral
Weapon Level :
4
Required Level :
60
Applicable Job :
Swordman Class
 
Gaia Sword (1143)
An one-handed, formal dress sword imbued with the Earth Property.
It draws ore from slain monsters' bodies.
Enables use of
Lv3 Earth Spike.
Further Earth Spike mastery is increased by 1 Skill Level for each 3 Refine Levels.
Adds a 10% chance of auto casting
Lv3 Earth Spike on normal attacks.
Further Earth Spike autocasting is increased by 1 Skill Level for each 2 Refine Levels.
Adds
5% resistance to Earth Element.
[
Refined 5+]
Adds a 3% chance to inflict
Stone Curse on the target of your Earth Spike.
[
Refined 6+]
Physical and Magical damage dealt to
Wind property monsters increases by BaseLevel/10 %.
[
Refined to 7+]
3% chance to cast
Lex Aeterna on your Earth Spike.
Class :
Sword
Attack :
100
Weight :
50
Weapon Level :
4
Required Level :
40
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Gangster Scarf (5361)
A red scarf, worn by several villains.
ATK + 5
STR + 2
When receiving physical damage, 3% chance to inflict Poison on the attacker.
When attacking physically or magically, 0,1% chance to summon a
Mobster for 60 seconds.
[
Rogue Class]
Enables use of
Level 1 Gangster's Paradise.
Class :
Headgear
Defense :
0
Equipped on :
Lower
Weight :
10
Applicable Job :
Every Job
 
Garm Claw (1) (1815)
A blood stained weapon created from the claws of Garm, keeper of the door to the netherworld.
Maximum HP - 2%
Asura Strike casting time decreases by (DEX/4)%.
External Bleeding an enemy when you attack (Success Chance 10%).
2% chance to cast
Critical Wounds on attack. Level used = Refine Rate/2.
Each level decreases the target's healing capacities from Heal, Sanctuary or Potions by 20%.
Unequipping this weapon nullifies Asura Strike damage dealt for 5 seconds.
Class :
Claw
Attack :
152
Weight :
55
Property :
Shadow
Weapon Level :
4
Required Level :
70
Applicable Job :
Priest, Monk
 
Gate Keeper (2) (13156)
As the most powerful, readily available shotgun, this weapon has been nicknamed, "A Gunslinger's best friend".
Add a 5% chance of auto casting Level 6 Spread Attack on the enemy when attacking.
Inflict +(DEX/6)% damage with Full Buster / Spread Attack.
Deals Splashed damage.
Cannot be broken by skills.
[
Refined 8+]
Splash area increases to 3x3
[
Refined 9+]
Full Buster knockbacks the enemy by 4 cells.
Spread Attack knockbacks the enemy by 2 cells.
[
Refined to 10]
ATK + 70
Class :
Shotgun
Attack :
260
Weight :
100
Weapon Level :
3
Required Level :
24
Applicable Job :
Gunslinger
 
Gate Keeper-DD (13167)
The barrel of this Gate Keeper Shotgun is made out of magically charged Oridecon.
It can function similar to a spellcasting rod, as well as a defensive and durable blocking weapon.
MATK + 15% , INT + 5 , DEX + 6
DEF increases by Refine Rate x2.
When attacking, there's a 1% chance to cast
various elemental bolts
Level used = INT/13
Inflicts Splashed damage with non-skill attacks.
[
Refined 5+]
The weapon can no longer be broken in battle.
[
Refined 6+]
When receiving short ranged physical damage, there's a 0,5% chance to cast
Parrying on yourself.
Level used = AGI/26.
[
Refined 7+]
The autospells now include
Meteor Storm, Lord of Vermilion, Storm Gust and Heaven's Drive at 0,5% attack chance.
Levels used = INT/13
[
Refined 8+]
Splash Range increases by 1.
[
Refined 9+]
All skill attacks have a 1% chance to inflict
Stun.
Neutral resistance
+ 5%.
[
Refined to 10]
Vit based Defense + 40
0,4% attack chance to increase ATK and MATK by
200 for 10 seconds.
Class :
Shotgun
Attack :
200
Weight :
130
Weapon Level :
4
Required Level :
70
Applicable Job :
Gunslinger
 
Gelerdria (1414)
A special spear imbued with the Earth Property.
Maximum HP + 800
Maximum HP + 5%
Maximum SP - 50
Maximum SP - 5%
1% chance to increase Armor Def by 15 for 10 seconds when receiving damage.
Class :
Spear
Attack :
145
Weight :
70
Property :
Earth
Weapon Level :
4
Required Level :
48
Applicable Job :
Swordman Class
 
Ghost Bandana (1) (2274)
A traditional Japanese headpiece associated with the afterlife.
Increase resistance to Ghost Property by 10%.
AGI + 2
0,5% chance to cast
Ghost Element attack.
Level used = Agi/13.
Class :
Headgear
Defense :
0
Equipped on :
Upper
Weight :
10
Applicable Job :
Every Job Except Novice
 
Ghost of Fallen Bishop (8191)
Fallen Bishop Ibraham's ghost left its host to possess you,
infusing you with dark powers, but you can feel the looming darkness as well.
0,8% chance to become Ghost Element and see the invisible with a stat boost for 10 seconds.
Decreases damage from Acid Demo, Falcon, Traps and Homunculi by 20%
Cannot Be stripped or destroyed or refined.
When receiving damage, there's a chance to cast CurseConfuse on the opponent.
SP recovery - 10%,
150%
Holy Weakness
[
INT 77+]
5% to cast
Lv5 Napalm Vulcan on magical attack.
3% to cast
Wide Sleep on magical attack.
[
STR 77+]
0,5% chance to cast Wide Curse on attack.
0,3% chance to cast Hell Judgement on attack.
[
DEX 77+]
0,3% chance to cast
Blood Drain when dealing damage.
Class :
Headgear
Defense :
8
Equipped on :
Upper
Weight :
0
 
Ghostring Hat (1) (8474)
A mysterious hat in the shape of a Ghostring.
INT + 2
AGI + 2
VIT - 4
Receive 30% more damage from the
Ghost property.
When attacking, there's a 0,1% chance to turn into
Ghostring.
[
INT 110+]
5% chance to cast Soul Strike on magical attacks.
Level used = Baselevel/15.
[
DEX 110+]
Soul Strike knocks the target 3 cells back.
Class :
Headgear
Defense :
0
Equipped on :
Upper
Weight :
50
 
Girls Diary (1) (1558)
A cute diary in which the innermost thoughts of a young girl have been recorded, but you can never bear to open it.
Increases damage on Bongun monster by 150%.
Decreases damage from critical hits by 5%.
Class : Book
Attack :
60
Weight :
30
Weapon Level :
4
Required Level :
40
Applicable Job :
Priest, Sage, Star Gladiator
 
Glove (2604)
A specially made covering worn on the hands to improve one's grip on weapons.
DEX + 2
HIT + 5%
Class : Accessory
Defense :
0
Weight :
10
Required Level :
20
Applicable Job :
Every Job Except Novice
 
Glove (1) (2624)
An ancient mitten.
DEX + 1
HIT + 5%
Class : Accessory
Defense :
0
Weight :
20
Required Level :
90
Applicable Job :
Every Job Except Novice
 
Goblin Leader Mask (5090)
A mask worn by the Goblin leader. It looks so ferocious, it's ridiculous.
ATK + 10
CRIT + 2
Receive 30% less damage from Goblins.
Class : Headgear
Defense :
2
Equipped on :
Mid, Lower
Weight :
10
Applicable Job :
Every Job
 
Goblin Mask (2297)
A mask worn by Goblins to scare and intimidate unsuspecting enemies.
ASPD + 1%
HP - 5%
Class : Headgear
Defense :
1
Equipped on :
Mid, Lower
Weight :
10
Applicable Job :
Every Job Except Novice
 
Goibnes Helm (5128)
One of the few armors that were forged by Goibne the blacksmith.
It is said that the gods valued his armors more than the weapons he had forged.
VIT + 3, MDEF + 3
[+ Goibne's Armor, Goibne's Greaves, Goibne's Spaulders]
VIT + 5, Maximum HP + 15%, Maximum SP + 5%, DEF + 5, MDEF + 15
Receive 30% less damage from
Water, Wind, Earth and Fire Property attacks.
Receive 10% less damage from attacks that have less than 4 range.
Regenerate (Baselevel x 20) HP every 60 seconds.
Class :
Headgear
Defense :
5
Equipped on :
Upper
Weight :
50
Required Level :
54
Applicable Job :
Every Job Except Novice
 
Gold Lux (13106)
A beautiful golden revolver that commands attention.
3% chance to cast Mammonite on attack.
When using
Flip the Coin, there're chances to cast all kinds of skills.
HIT - 10
Class :
Revolver
Attack :
20
Weight :
50
Weapon Level :
3
Required Level :
12
Applicable Job :
Gunslinger
 
Gold Ring (2610)
An expensive-looking ring made of gold. It magically draws riches towards the owner when worn.
0,5% attack-chance to cast Fortune, granting you money depending on the monsters' level.
Class :
Accessory
Defense :
0
Weight :
10
Applicable Job :
Every Job
 
Golden Gear (1) (2246)
A helmet forged from pure gold which blocks attacks effectively, but is also unaffordable.
Indestructible (except in upgrade attempts).
Inflict +10% damage with Mammonite.
Class : Headgear
Defense :
5
Equipped on :
Upper
Weight :
90
Required Level :
40
Applicable Job :
Every Job Except Novice
 
Golden Mace (1) (1524)
A mace forged out of pure gold.
Increases damage inflicted on Undead monster by 20%.
Increases Mammonite damage by 20%
2% chance to cast Lv10 Mammonite on attack.
Class :
Mace
Attack :
110
Weight :
80
Weapon Level :
4
Required Level :
40
Applicable Job :
Acolyte Class
 
Grand Circlet (5007)
An exquisitely made circlet, typically worn by rulers or gentry.
STR + 1, INT + 1
LUK + 1, MDEF + 4
All parameters, including DEF, increase by 1 for each 3 Refine Levels.
[Refined to 10]
Decrease damage received from Demi Human monsters by 10%
Class :
Headgear
Defense :
3
Equipped on :
Upper
Weight :
20
Required Level :
55
Applicable Job :
Every Job
 
Grand Cross (1528)
A cruciform mace that was blessed by the pope of the Rune Midgard kingdom. Its holy blessing protects the wielder from powerful undead incarnations.
Freely use Lv3 Turn Undead at will.
Add a 10% chance of auto casting
Level 10 Turn Undead on the enemy when attacking.
Regain 1 SP for each attack on an Undead monster and 3 SP for each killed Undead monster.
MDEF +15 against Undead.
Class :
Mace
Attack :
140
Weight :
150
Property :
Holy
Weapon Level :
4
Required Level :
40
Applicable Job :
Acolyte Class
 
Greaves (2411)
Steel boots which offer dependable foot protection.
VIT + 1
[Set item with Legion Plate Armor and Greaves]
Class :
Footgear
Defense :
6
Weight :
75
Required Level :
65
Applicable Job :
Knight, Crusader
 
Greaves (1) (2412)
Steel boots which offer dependable foot protection.
VIT + 1
[Set item with Legion Plate Armor and Greaves]
Class :
Footgear
Defense :
6
Weight :
75
Required Level :
65
Applicable Job :
Knight, Crusader
 
Grief for Greed (5021)
An unique headgear that symbolizes a merchant's grief.
INT + 1, DEX + 1
Mammonite damage increases by Refine Rate x3.
3% chance to gain 1- (BaseLv * 50) Zeny whenever defeating a monster.
Class : Headgear
Defense :
4
Equipped on :
Upper
Weight :
120
Required Level :
38
Applicable Job :
Merchant Class
 
Grimtooth (1237)
A cursed dagger forged out of monster tooth that is known to cause insanity to whoever may wield it.
Yet, which power may insanity and curse wield? If you want to go down this path, be prepared to face thy end as well.
Decreases all defenses applied to its owner by half.
Flee + 10%
Perfect Dodge + 5
Defeat a monster to recover 10 HP
2% chance to cast Confusion on yourself and the enemy when receiving damage.
[Refine Rate 5+]
1% chance to cast
Lv1 Critical Wounds (-20% HP recovery effectiveness) on the enemy and/or yourself.
[Refine Rate 9+]
0,05% attack chance to enter
Dreadful insanity for 20 seconds.
Within those 20 seconds, your HP doubles, ATK increases by 100, HIT increases by 30 and Endure activates, but you lose 2000 HP each second.
Class :
Dagger
Attack :
180
Weight :
80
Property :
Neutral
Weapon Level :
4
Required Level :
36
Applicable Job :
Swordman Class, Mage Class, Archer Class, Merchant Class, Thief Class, Soul Linker, Ninja
 
Gungnir (1413)
The legendary spear Gungnir is said to never miss its target. One of the four treasures. Property of Odin.
Has a 35% chance of performing a guided attack that a target can't evade.
HIT + 40
Poison Status Immunity.
Respawn with Full HP/SP.
4% to cast Lex Aeterna when attacking.
1% to cast
Lv5 Holy attack when attacking.
[
Refined 5+]
The
Lex Aeterna skill has a 20% chance to inflict Stun.
[
Refined 6+]
Enables use of
Aspersio.
Increases damage of
Spear Boomerang by (STR/5)%.
Enables use of Lv (STR/26) Spear Boomerang.
[
Refined 7+]
HP recovery skill restores + (VIT/10)% more HP.
HIT + 20
[
Refined 8+]
10% Blinding Chance on Spear Boomerang.
When using Spear Boomerang, 15% chance to cast
Lex Aeterna.
[
Refined 9+]
0,1% chance to deal damage depending on the enemy Def/VitDef for 10 seconds.
[
Refined 10+]
0,1% skill chance to summon three Einherjar for 1 minute.
Class :
Spear
Attack :
120
Weight :
50
Element:
Wind
Weapon Level :
4
Required Level :
4
Applicable Job :
Swordman Class
 
Gungnir (2) (1418)
The legendary spear Gungnir is said to never miss its target. One of the four treasures. Property of Odin.
Has a 35% chance of performing a guided attack that a target can't evade.
HIT + 40
Poison Status Immunity.
Respawn with Full HP/SP.
4% to cast Lex Aeterna when attacking.
1% to cast
Lv5 Holy attack when attacking.
[
Refined 5+]
The
Lex Aeterna skill has a 20% chance to inflict Stun.
[
Refined 6+]
Enables use of
Aspersio.
Increases damage of
Spear Boomerang by (STR/5)%.
Enables use of Lv (STR/26) Spear Boomerang.
[
Refined 7+]
HP recovery skill restores + (VIT/10)% more HP.
HIT + 20
[
Refined 8+]
10% Blinding Chance on Spear Boomerang.
When using Spear Boomerang, 15% chance to cast
Lex Aeterna.
[
Refined 9+]
0,1% chance to deal damage depending on the enemy Def/VitDef for 10 seconds.
[
Refined 10+]
0,1% skill chance to summon three Einherjar for 1 minute.
Class :
Spear
Attack :
120
Weight :
50
Element:
Wind
Weapon Level :
4
Required Level :
4
Applicable Job :
Swordman Class
 
 
   

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