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Ice Falchion (1131)
An one-handed, formal dress sword imbued with the Water Property.
Enables use of
Level 3 Cold Bolt.
Further Cold Bolt mastery is increased by 1 Skill Level for each 3 Refine Levels.
Add a 10% chance of auto casting
Level 3 Cold Bolt on the enemy when attacking.
Further Cold Bolt autocasting is increased by 1 Skill Level for each 2 Refine Levels.
Freeze enemies by 5% chance when hit.
Freeze its owner by 1% chance when used.
Adds
5% Resistance to the Water Element.
[
Refined 5+]
Adds a 3% chance to inflict
Freeze on the target of your Cold Bolt.
[
Refined 6+]
Physical and Magical damage dealt to
Fire property monsters increases by BaseLevel/10 %.
[
Refined to 7+]
3% chance to cast
Lex Aeterna on Cold Bolt.
Class :
Sword
Attack :
100
Weight :
60
Property :
Water
Weapon Level :
4
Required Level :
40
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Icicle Fist (3) (1819)
A knuckle made with an icicle. It appears like any other knuckles, but it sometimes gets very cold to the point it could freeze anything in contact with it. However, it seems to have no effect at all to the user.
Add a 1% chance of auto casting Level 5 Frost Weapon on the enemy when attacking.
[Upgraded 9+]
5% chance to cast
Wide Freeze on attack.
Class :
Claw
Attack :
80
Weight :
65
Property :
Neutral
Weapon Level :
3
Required Level :
75
Applicable Job :
Priest, Monk
 
Immaterial Sword (1141)
An one-handed, formless sword imbued with the Ghost Property that can derange the enemy's mind and slay Spirits.
Increase damage on
Ghost Property by 30+(Refine Rate x 5)%
Burns 50% of target's SP by a 3% chance.
Drain 1 SP from its owner on each attack.
Indestructible (except in upgrade attempts).
Cannot be stripped.
Class :
Sword
Attack :
140
Weight :
90
Property :
Ghost
Weapon Level :
4
Required Level :
40
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Inferno (1) (13162)
A grenade launcher that propels bullets with blazing hellfire. It appears to be powered by your life energy itself, burning your flesh and bone.
There's a small message engraved: "To invoke the rites of fiery Muspelheim, give up your soul to the inferno's embrace".
To use a weapon such as this, you must be either a madman or desperate patriot.
CRIT + 8
Critical damage increases by Weapon's refine rate x5%.
Weapon cannot be broken or stripped.
Casting cannot be cancelled by damage.
When attacking physically, there's a 0,1% chance to enter Ifrit Caress state for 10 seconds.
Within that time, ATK increases by 400, all stats raise by 10, ASPD and CRIT increase by 20, but you also lose 500 HP each second.
Receive 30%
less HP from Heal and Potion Pitcher.
Every 15 seconds, the weapon
drains BaseLevelx3 HP.
[
equipped with Flare Sphere]
Non-skill attacks deal 4x4 splash damage.
Class :
Grenade Launcher
Attack :
580
Element:
Fire
Weight :
125
Weapon Level :
4
Required Level :
65
Applicable Job :
Gunslinger
 
Infiltrator (1261)
A lethal katar that has been perfectly designed to carry out quick assassinations.
It holds the potential to bring Sonic Blow to perfection.
Increases damage inflicted on DemiHuman monsters or players by 50%.
DEF + 3
Flee + 5
Perfect Dodge + 2
[Refined +5]
Increases the Sonic Blow damage by (base STR/4)%.
[
Refined +6]
Ignore (DEX/7)% of DemiHuman targets' defense.
[
Refined +7]
Adds various
status ailment chances to Sonic Blow.
[
Refined +8]
0,1% attack chance to enter the
SHREDDER state for 10 seconds.
Within that time, Sonic Blow deals triple damage.
Class :
Katar
Attack :
140
Weight :
150
Property :
Neutral
Weapon Level :
4
Required Level :
75
Applicable Job :
Assassin
 
Infiltrator (1) (1266)
A lethal katar that has been perfectly designed to carry out quick assassinations.
It holds the potential to bring Sonic Blow to perfection.
Increases damage inflicted on DemiHuman monsters or players by 50%.
DEF + 3
Flee + 5
Perfect Dodge + 2
[Refined +5]
Increases the Sonic Blow damage by (base STR/8)%.
[
Refined +6]
Ignore (DEX/7)% of DemiHuman targets' defense.
[
Refined +7]
Adds various
status ailment chances to Sonic Blow.
[
Refined +8]
0,1% attack chance to enter the
SHREDDER state for 10 seconds.
Within that time, Sonic Blow deals triple damage.
Class :
Katar
Attack :
140
Weight :
150
Property :
Neutral
Weapon Level :
4
Required Level :
75
Applicable Job :
Assassin
 
Inverse Scale (1269)
Katar made of a powerful dragon's scale. It shines brilliantly in the light.
Every attack you do has a chance of causing all enemies within a radius around you to receive a random status ailment.
Area of effect is increased by refine rate.
Enables use of the skill Demon Bane at level (STR/13)
[
Refine Rate 7+]
STR + 3
AGI + 1
CRIT damage + 5%
[
Refine Rate 9+]
0,5% attack chance to increase ASPD and CRIT by 20% for 10 seconds.
Class :
Katar
Attack :
170
Weight :
150
Property :
Holy
Weapon Level :
4
Required Level :
55
Applicable Job :
Assassin Cross
 
Iron Cain (2266)
Specialized face armor that protects the jaw and teeth in battle.
[NOTE:] This is the only lower headgear ingame that can be refined!
Class :
Headgear
Defense :
1
Equipped on :
Lower
Weight :
30
Required Level :
50
Applicable Job :
Swordman Class
 
Iron Driver (1529)
A heavy, round headed mace intended for use in athletic competitions, but has proven to be effective in battle.
Weapon Range + 1
Use LV5 Bash at will.
Bash knockbacks the target 5 cells away.
Increases damage of Asura Strike by 35%.
When equipping this weapon, Asura Strike deals no damage for 8 seconds.
Class :
Mace
Attack :
155
Weight :
300
Weapon Level :
3
Required Level :
78
Applicable Job :
Priest, Monk
 
Ivory Knife (2) (13039)
A Dagger made from the fangs of a Manmmoth.
AGI + 2, ASPD + 3%
3% chance to inflict Bleeding on non-skill physical attacks.
0,3% chance to cast
Joint Beat on physical attack. Level used = (STR/26).
Class :
Dagger
Attack :
230
Weight :
70
Weapon Level :
3
Required Level :
50
Applicable Job :
Trans Swordman Class, Trans Magician Class, Trans Archer Class, Trans Merchant Class, Trans Thief Class
 
 
   

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