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Tablet (1) (1552)
A marble tablet on which the wise words of the ancients have been engraved and immortalized.
Unbreakable (except in upgrade attempts)
Resistance to Stone Curse +30%
5% chance to cause Stone Curse aliment on attack.
[Upgraded 8+]
2% chance to cast
Wide Petrify when hit by a physical attack.
10% chance to cast
Wide Petrify when hit by a magical attack.
Class :
Book
Attack :
125
Weight :
80
Weapon Level :
3
Required Level :
27
Applicable Job :
Priest, Sage, Star Gladiator
 
Tattered Novice Ninja Suit (1) (2352)
An exclusive armor for new adventurers.
Maximum HP increases by 10 for each Baselevel.
When receiving physical damage, there's a 0,8% chance to cast 9999 Heal.
Impossible to refine this item.
Class :
Armor
Defense :
4
Weight :
0.1
Applicable Job :
Novice
 
The Garrison (1) (13104)
A divine revolver that is only produced when it is specially ordered.
Parts of it are made of pure silver, making it perfect for special "exorcism" whilst endowing all bullets with holy power.
ASPD + 5%
Inflict +20% damage on Demon/Undead race monsters.
HIT - 10
[ used with: Silver Bullets]
Inflict + 10% damage
[
Refined 7+]
Blinding Chance 5%
[
Refined 8+]
Bypass AGI/6% of Demon/Undead Defenses.
[
Refined 9+]
ATK + 20
[
Refined 10+]
0,5% ranged attack chance to cast
Signum Crucis.
Class :
Revolver
Attack :
100
Element:
Holy
Weight :
50
Weapon Level :
3
Required Level :
55
Applicable Job :
Gunslinger
 
The Garrison (2) (13105)
A divine revolver that is only produced when it is specially ordered.
Parts of it are made of pure silver, making it perfect for special "exorcism" whilst endowing all bullets with holy power.
ASPD + 5%
Inflict +20% damage on Demon/Undead race monsters.
HIT - 10
[ used with: Silver Bullets]
Inflict + 10% damage
[
Refined 7+]
Blinding Chance 5%
[
Refined 8+]
Bypass AGI/6% of Demon/Undead Defenses.
[
Refined 9+]
ATK + 20
[
Refined 10+]
0,5% ranged attack chance to cast
Signum Crucis.
Class :
Revolver
Attack :
100
Element:
Holy
Weight :
50
Weapon Level :
3
Required Level :
55
Applicable Job :
Gunslinger
 
The Sign (2644)
A voucher that allows its user to enter Valhala.
It also identifies its user as a chosen warrior who has been tested his qualification by Gods.
It has a tranparent blue lense in the middle with silver ancient letters carved around
and looks too powerful and mysterious to be considered as a simple voucher.
Its beauty enraptures people's mind immediately as they see it.
All stats + 1
0,01% chance to summon a supportive Valkyrie to your help for 60 seconds when dealing or receiving any damage. While summoning, you activate Hiding for 1 second.
[
Knight Class]
HP + 5% , When using an offensive skill, 0,3% chance to upgrade Bash, Bowling Bash, Spiral Pierce damage by 25% for 10 seconds.
[
Crusader Class]
VIT Defense + 10%, When receiving short range physical nonskill-damage, 0,1% chance to increase Armor Def by 15 for 20 seconds.
[
Priest Class]
If you learned Lv10 Kyrie, you will autocast it at 3% chance whenever receiving physical damage.
[
Monk Class]
0,1% chance to deal damage according to enemy DEF for 10 seconds (ice pick effect).
[
Blacksmith Class]
Ignore weapon size modifications. ATK + 30
[
Alchemist Class]
Healing Potency of Potion pitcher +5%. Inflict +15% more damage with Acid Terror and Demonstration.
[
Wizard Class]
Ignore 5% of the target's MDEF.
[
Sage Class]
MDEF + 7 , INT based MDEF + 10%
[
Assassin Class]
Flee + 10, adds a 4% chance to inflict Poison upon non-skill physical attacks.
[
Rogue Class]
Flee + 5 , ATK + 20 , +5% success chance on Steal.
[
Hunter Class]
HIT + 40 , Inflict + 15% damage with Blitz Beat and + 5% damage with Falcon Assault.
[
Bard / Dancer Class]
Lucky Dodge + 8 , Reflect 5% of ranged damage.
[
Taekwon Class]
Disregard 10% of enemy physical defense.
[
Soul Linker]
Casting time decreases by 15%
[
Star Gladiator Class]
VIT Def + 5%, 5% chance to cast Kaizel on Union of the Sun, Moon and Stars.
[
Ninja Class]
ATK + 20 , MATK + 5%
[
Gunslinger Class]
SP consumption - 10%, Adds a 3% chance to inflict Bleeding upon physical non-skill attacks.
[
Super Novice Class]
All stats + 4, HP + 300
Class :
Accessory
Defense :
0
Weight :
0
Required Level:
90
Applicable Job :
Every Job
 
Thunder-P (1) (13168)
A sawed off shotgun that fires shots more rapidly like a pistol at the cost of reduced accuracy.
HIT - 5, Increases Attack Speed by 20%.
1 cell Splash Damage.
When attacking with any skill, 5% chance to inflict Stun.
[
Refined to 6+]
AGI + 2
Inflict + 15% damage with the
Dust skill.
[
Refined to 7+]
ATK + 30, HIT - 10
[
Refined to 8+]
The Thunder-P now enables you to adjust the gun's recoil on yourself, depending on your physical strength.
This increases your
ATK by (STR/2) and (VIT/4).
[
Refined to 9+]
This upgrade adds a clip to the weapon's holster with the effect of 1% chance to cast
Lv10 Rapid Shower on the enemy whenever using a long range attack.
[
Refined to 10]
When using Full Buster, there's a 2% chance to enter the
Ocelot mode for 20 seconds.
Within those 20 seconds, you gain the following bonuses:
SP consumption is halved
ASPD + 10% , CRIT + 20
DEX + 30
Class :
Shotgun
Attack :
140
Weight :
70
Weapon Level :
3
Required Level :
70
Applicable Job :
Gunslinger
 
Thunder-P (2) (13169)
A sawed off shotgun that fires shots more rapidly like a pistol at the cost of reduced accuracy.
HIT - 5, Increases Attack Speed by 20%.
1 cell Splash Damage.
When attacking with any skill, 5% chance to inflict Stun.
[
Refined to 6+]
AGI + 2
Inflict + 15% damage with the
Dust skill.
[
Refined to 7+]
ATK + 30, HIT - 10
[
Refined to 8+]
The Thunder-P now enables you to adjust the gun's recoil on yourself, depending on your physical strength.
This increases your
ATK by (STR/2) and (VIT/4).
[
Refined to 9+]
This upgrade adds a clip to the weapon's holster with the effect of 1% chance to cast
Lv10 Rapid Shower on the enemy whenever using a long range attack.
[
Refined to 10]
When using Full Buster, there's a 2% chance to enter the
Ocelot mode for 20 seconds.
Within those 20 seconds, you gain the following bonuses:
SP consumption is halved
ASPD + 10% , CRIT + 20
DEX + 30
Class :
Shotgun
Attack :
140
Weight :
70
Weapon Level :
3
Required Level :
70
Applicable Job :
Gunslinger
 
Thunderblade (1161)
An one-handed, formal dress sword imbued with the Wind Property.
Enables use of
Level 3 Lightning Bolt.
Further Lightning Bolt mastery is increased by 1 Skill Level for each 3 Refine Levels.
Add a 10% chance of auto casting
Level 3 Lightning Bolt on the enemy when attacking.
Further Lightning Bolt autocasting is increased by 1 Skill Level for each 2 Refine Levels.
Adds
5% resistance to Wind Element
[
Refined 5+]
Adds a 3% chance to inflict
Sleep on the target of your Lightning Bolt.
[
Refined 6+]
Physical and Magical damage dealt to
Water property monsters increases by BaseLevel/10 %.
[
Refined to 7+]
3% chance to cast
Lex Aeterna on your Lightning Bolt.
Class :
One-handed Sword
Attack :
100
Weight :
50
Property :
Wind
Weapon Level :
4
Required Level :
40
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Tiara (2234)
A jeweled coronet said to grant the wisdom of an ancient queen that had worn it.
INT + 2
When receiving physical damage, there's a 0,7% chance to cast Heaven's Drive of Level (Refine Rate).
Heaven's Drive has a (Refine Rate x4)% chance to inflict Blind.
Class :
Headgear
Defense :
4
Equipped on :
Upper
Weight :
40
Required Level :
45
Applicable Job :
Every Job
 
Tiara (1) (5164)
A jeweled coronet said to grant the wisdom of an ancient queen that had worn it.
INT + 2
When receiving physical damage, there's a 0,7% chance to cast Heaven's Drive of Level (Refine Rate).
Heaven's Drive has a (Refine Rate x4)% chance to inflict Blind.
Class :
Headgear
Defense :
4
Equipped on :
Upper
Weight :
40
Required Level :
45
Applicable Job :
Every Job
 
Tjungkuletti (1416)
A spear with the power to drain the souls of enemies it has defeated.
Regains 1 SP with each attack and 5 SP each time an enemy is killed.
Destroy 5% SP of a player when hitting.
Gain
2% more EXP from everything.
Class :
Spear
Attack :
100
Weight :
100
Weapon Level :
4
Required Level :
48
Applicable Job :
Swordman Class
 
Tomahawk (1368)
A light axe imbued with the Wind Property which can be hurled at enemies.
Enables use of
Throw Tomahawk (see skill description).
[
Refined to 7+]
When throwing the Tomahawk, there's a 8% chance to increase the throwing damage by 300% for 15 seconds.
Within that time, the weapon also becomes Wind Element.
Class :
Axe
Attack :
165
Weight :
250
Property :
Wind
Weapon Level :
4
Required Level :
44
Applicable Job :
Swordman Class, Merchant Class
 
Tournament Shield (1) (2133)
A shield designed to be used in jousting on horseback in tournaments,
providing the best defense if used with a spear.
STR + 5
[Long Horn & Battle Hook or Hunting Spear Equip Set]
DEF + 4, STR + 5
Class :
Shield
Defense :
5
Weight :
100
Required Level :
50
Applicable Job :
Trans Swordman Class
 
Town Sword (1146)
A common, humbly made sword that is intended for the use of those without any special sword expertise.
ASPD + 3%
Class : Sword
Attack :
100
Weight :
80
Weapon Level :
3
Required Level :
30
Applicable Job :
Novice
 
Town Sword (2) (1147)
A common, humbly made sword that is intended for the use of those without any special sword expertise.
ASPD + 3%
Class : Sword
Attack :
100
Weight :
80
Weapon Level :
3
Required Level :
30
Applicable Job :
Novice
 
Tribal Solidarity (658)
A symbol of solidarity that evokes a feeling of nobility to those who see it.
Using this will grant 600.000 - 1.200.000 EXP to the guild you're in.

Weight :
50
 
Tyrfing (1139)
An one-handed sword said to bring a horrific fate to whoever wields it.
Drains 35 HP from its owner every 10 seconds.
1% chance to cast Lv10Cross of Darkness on melee attacking.
Class :
Sword
Attack :
250
Weight :
100
Property :
Shadow
Weapon Level :
4
Required Level :
40
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
 
   

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