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Alarm Mask (5086)
A mask which resembles the face of an Alarm monster.
Adds 50% resistance against Blind.
Grants immunity to
Sleep.
Class :
Headgear
Defense :
2
Equipped on :
Mid, Lower
Weight :
10
Applicable Job :
Every Job Except Novice
 
Ancient Cape (2507)
A fancy cape said to have once been worn by marquises long ago.
AGI + 1
When receiving physical damage, there's a (Refine Rate x 2,5)% chance to inflict Curse.
When defeating a monster with a physical attack, you gain (Baselevel/5) HP and (Baselevel/15) SP.
Class :
Garment
Defense :
2
Weight :
60
Required Level :
40
Applicable Job :
Every Job Except Novice
 
Ancient Cape (1) (2525)
A fancy cape said to have once been worn by marquises long ago.
AGI + 1
When receiving physical damage, there's a (Refine Rate x 2,5)% chance to inflict Curse.
When defeating a monster with a physical attack, you gain (Baselevel/5) HP and (Baselevel/15) SP.
Class :
Garment
Defense :
2
Weight :
60
Required Level :
40
Applicable Job :
Every Job Except Novice
 
Angel Ear Wing (1) (5074)
An ear accessory that looks just like white, beautiful angel wings.
AGI + 1
Class : Headgear
Defense :
1
Equipped on :
Mid
Weight :
10
Required Level :
70
Applicable Job :
Every Job
 
Angelic Ring (2743)
A ring that contains holy power. It responds to specific abilities and strengthens them.
INT + 2
DEX + 1
MDEF + 2
The restorative skills Heal, Sanctuary, Potion Pitcher and Slim Potion Pitcher recover + 15% when used by the wearer.
Class :
Accessory
Defense :
0
Weight :
10
Required Level :
70
Applicable Job :
Every Class
 
Angeling Backpack (8092)
Backpack that looks like an angeling.
Enables use of Heal Lv1
If you learned Heal Lv10, the power of your Heal increases by 10%.
When receiving close ranged damage, 0,1% chance to cast
Heal Lv11.
Allows usage of
Enlarge Weight limit Lv5
[
Merchant Class]
Grants
Enlarge Weight Limit R Lv5 instead.
Class :
Headgear
Defense :
0
Equipped on :
Lower
Weight :
10
 
Angeling Hat (1) (5132)
A hat, made especially to look like a cute Angeling.
Reduce damage taken from DemiHuman monster by 10%.
Increases the HP restored to you by
Heal or Sanctuary by (Baselevel/10)%.
Decreases your resistance to Dark and Undead elements by
30%.
Class :
Headgear
Defense :
2
Equipped on :
Upper
Weight :
70
Required Level :
38
Applicable Job :
Every Job
 
Angeling Wings (8188)
Cute wings, emitting a faint aura of protection.
Increases Resistance to Holy, Dark and Undead property by 20%.
Class :
Headgear
Defense :
0
Equipped on :
Lower
Weight :
1
Applicable Job :
Every job
 
Angels Protection (1) (2355)
Super Novice Guardian Angel's robe.
MDEF + 20
[+ Angelic Protection, Angel's Reincarnation, Angelic Guard, Angelic Cardigan & Angel's Kiss]
0,5% attack chance to summon an
Angel to your help for 60 seconds.
INT + 5
STR + 5
Maximum HP + 900, Maximum SP + 100
Add a 5% chance of auto casting
Level 5 Assumptio on the user when the user receives Physical Damage.
Class :
Armor
Defense :
4
Weight :
60
Required Level :
40
Applicable Job :
Novice Types
 
Anime Angel Wings (8576)
These wings appear to be shining in divine light.
0,2% chance to change armor to Holy element as well as increasing all stats by 4 for 30 seconds.
Class :
Headgear
Defense :
1
Equipped on :
Lower
Weight :
0
Applicable Job :
Every Job
 
Annoyed Mask (5089)
A mask with an annoyed expression on it.
ATK + 20
HIT - 20
Class : Headgear
Defense :
1
Equipped on :
Mid, Lower
Weight :
10
Applicable Job :
Every Job
 
Apple of Archer (2285)
A headgear made in the honor of the legendary archer who shot an apple, on top of a friend's head, from a long distance.
DEX + 3
Low chance to obtain a Random Quiver whenever defeating a monster.
Chance to always hit your target, disregarding Flee: 10%
[
Baselevel 75+]
HIT + 10
Class :
Headgear
Defense :
0
Equipped on :
Upper
Weight :
20
Required Level :
30
Applicable Job :
Every Job Except Novice
 
Archangeling Backpack (8093)
Backpack that looks like an arch angeling.
Enables use of Resurrection Lv1.
When receiving damage, there's a 0,1% chance to boost all stats by 7 for 20 seconds.
Allows usage of
Enlarge Weight limit Lv5
[
Merchant Class]
Grants
Enlarge Weight Limit R Lv5 instead.
Class :
Headgear
Defense :
0
Equipped on :
Lower
Weight :
10
 
Archangeling Hat (1) (5319)
A blue lovely hat that looks just like an Archangeling.
LUK + 3
Lucky Dodge + 10
When attacking physically, there's a 0,5% chance to cast a Lv11 Heal on yourself.
Class :
Headgear
Defense :
2
Equipped on :
Upper
Weight :
50
Required Level :
10
Applicable Job :
Every Job Except Novice
 
Aria Hat (1) (8281)
Uniform Hat of the Aria Company. It makes you more adept at crossing vast oceans.
Water Resistance + 15%
Fish Race Resistance + 10%
Class : Headgear
Defense :
3
Equipped on :
Upper
Weight :
20
Applicable Job :
Every job
 
Army Cap (1) (2261)
A squad cap issued by the Prontera Military.
Inflict +5% damage with long ranged physical attacks.
When attacking physically or magically, there's a 0,3% chance to Summon a Cruiser for 60 seconds.
Additionally, your HIT will increase by 20 for 10 seconds.
Class :
Headgear
Defense :
4
Equipped on :
Upper
Weight :
40
Applicable Job :
All Classes
 
Assassin Mask (5054)
An exclusive mask for assassins. Covers most of the face. You feel that you no longer need to hold back your poisonous attacks.
Venom Splasher damage + 10%
Class : Headgear
Defense :
0
Equipped on :
Lower
Weight :
10
Required Level :
70
Applicable Job :
Priest, Assassin
 
Atroce Blade (1) (1175)
A massive sword used by Atroce. It reminds you of a certain Buster Sword somebody used.
Avoiding the groundshaking blow of the huge weapon isn't an option.
CRIT + 10
20% attack chance to ignore the target's flee.
Refining this weapon grants additional + 4 defense ignoring ATK.
[Base Strength >= 80]
Add a 5% chance of breaking the enemy's armor when attacking.
[
Refined to 6+]
[
Stun Attack Upgrade]
10% chance to inflict
Stun on normal attack
5% chance to inflict
Stun on offensive skills.
[
Refined to 6+]
[
Beastslayer Upgrade]
Inflicts + 30% more damage on Brute race monsters.
CRIT + 20 on Brute race monsters.
Receive 10% less damage from Brute race monsters.
[
Refined to 7+]
[
Duplicator Upgrade]
2% chance to cast
Lex Aeterna on normal attacks.
5% chance to cast
Lex Aeterna on offensive skills.
3% chance to cast
Kaupe when receiving physical damage.
[
Refined to 8+]
[
Booster Upgrade]
ASPD + 10%
Skill Delay - 10%
Skill SP consumption + 10%
[
Refined to 9+]
[
Anchor Upgrade]
You can not be knocked back.
DEF + 3
[
Refined to 10]
[
Groundshaker Upgrade]
When using Bowling Bash, there's a 2% chance to cast
Earthquake.
Class :
Two-handed Sword
Attack :
200
Weight :
350
Property :
Neutral
Weapon Level :
4
Required Level :
55
Applicable Job :
Trans Swordman Class
 
Azoth (1235)
A dagger that symbolizes the potential of Alchemy.
transforms all monsters, aside from Boss monsters at a very high chance.
Note: Make sure to clean up afterwards unless it's something even a newbie can handle within that area.
Class :
Dagger
Attack :
110
Weight :
70
Weapon Level :
4
Required Level :
36
Applicable Job :
Alchemist
 
Ballista (1722)
A giant bow which was used by ancient Vampire Slayers.
Critical damage + 10%
[ + Silver Arrow]
Increases damage on Undead and Demon race monsters by 40%.
Class :
Bow
Attack :
190
Weight :
350
Weapon Level :
4
Required Level :
77
Applicable Job :
Hunter, Bard, Dancer
 
Bao Bao (1) (5042)
Well-known item which has been rumored to have been worn by a great woman warrior in ancient times.
Enables use of Lv (STR/13) Iron Fist.
Class : Headgear
Defense :
0
Equipped on :
Upper
Weight :
15
Required Level :
14
Applicable Job :
Every Job Except Novice
 
Baphomet Doll (1) (8173)
A doll made to resemble a baphomet.
5% stun chance when using Brandish Spear.
[INT 50+]
1% to cast
Lv10 LoV on magic attacks.
[
STR 50+]
0,5% chance to cast Dark Breath.
Class :
Headgear
Defense :
1
Equipped on :
Upper
Weight :
50
 
Barrage Fist (4) (1822)
The special spells of blessing written on this battle gloves causes Monks that follow the path of the God to bring about much stronger damage.
Raging Trifecta Blow damage increases by 15%.
Raging Quadruple Blow damage increases by 15%.
Raging Thrust damage increases by 20%.
Tiger Knuckle damage increases by 30%.
Chain Crush Combo damage increases by 30%.
Class :
Claw
Attack :
30
Weight :
50
Property :
Neutral
Weapon Level :
3
Required Level :
60
Applicable Job :
Priest, Monk
 
Bazerald (1231)
A formal dress dagger, engraved with luxurious emblems, that's usually worn on special occasions.
INT + 5
MATK + 15%
INT MDEF + 15%
Class : Dagger
Attack :
70
Weight :
50
Property :
Fire
Weapon Level :
4
Required Level :
36
Applicable Job :
Swordman Class, Mage Class, Archer Class, Merchant Class, Thief Class, Soul Linker, Ninja
 
Belt (1) (2627)
A simple, very practical belt that has little fashion value.
HP + 30
Class : Accessory
Defense :
0
Weight :
120
Required Level :
25
Applicable Job :
Every Job
 
Berserk (1814)
A claw imbued with the essence of madness.
Increases Attack Speed by 15%.
When attacking, there's a 2% chance to inflict Confusion on yourself.
STR +
Refine Rate.
Chain Crush Combo lets you instantly regain your spheres.
Tiger Knuckle Fist gets a 30% chance to inflict Curse, Silence or Sleep.
The Asura Strike skill knocks the target off by 10 cells.
[
Refined to 7+]
[
Stone Shooter Upgrade]
Increases Finger Offensive Damage by 20%
DEX + 1
[
Refined to 8+]
[
Shield Enhancement]
When casting
Steel Body, VIT increases by 15 for the duration.
DEF + 1
[
Refined to 9+]
[
Thorn Upgrade]
CRIT damage increases by 30%
Investigate and Finger Offensive have a 15% chance to deal double damage.
[
Refined to 10]
[
Combo Amplification]
Increases the damage of all Combo Skills by 30%
Asura Strike inflicts + 40% damage.
Class :
Claw
Attack :
120
Weight :
50
Weapon Level :
4
Required Level :
36
Applicable Job :
Priest, Monk
 
Berserk (1) (1816)
A claw imbued with the essence of madness.
Increases Attack Speed by 15%.
When attacking, there's a 2% chance to inflict Confusion on yourself.
STR +
Refine Rate.
Chain Crush Combo lets you instantly regain your spheres.
Tiger Knuckle Fist gets a 30% chance to inflict Curse, Silence or Sleep.
The Asura Strike skill knocks the target off by 10 cells.
[
Refined to 7+]
[
Stone Shooter Upgrade]
Increases Finger Offensive Damage by 20%
DEX + 1
[
Refined to 8+]
[
Shield Enhancement]
When casting
Steel Body, VIT increases by 15 for the duration.
DEF + 1
[
Refined to 9+]
[
Thorn Upgrade]
CRIT damage increases by 30%
Investigate and Finger Offensive have a 15% chance to deal double damage.
[
Refined to 10]
[
Combo Amplification]
Increases the damage of all Combo Skills by 30%
Asura Strike inflicts + 40% damage.
Class :
Claw
Attack :
120
Weight :
50
Weapon Level :
4
Required Level :
36
Applicable Job :
Priest, Monk
 
Berserk Guitar (1) (1920)
The legendary guitar known for when the player finally snaps out of stupor, you've already finished your performance.
When equipped, Attack Speed is fixed at 191. Reduces natural HP regeneration rate by 100%. Loses 50 HP per every 5 second.
HIT - 30
[Refined 9+]
Enables use of
Berserk
Class :
Musical Instrument
Attack :
100
Weight :
180
Property :
Neutral
Weapon Level :
4
Required Level :
70
Applicable Job :
Clown
 
Bill Guisarme (1467)
A spear with a hooked blade that has proven its versatility in battle.
Increases damage inflicted on Brute monster by 10%.
Increases damage against DemiHuman monster by 5%.
10% chance to blind target when attacking.
Class :
Spear
Attack :
183
Weight :
100
Weapon Level :
4
Required Level :
48
Applicable Job :
Swordman Class
 
Black Cat Ears (Animated) (1) (8186)
These wiggling cat ears just won't stop moving!
AGI + 2
LUK + 1
When attacking physically/magically, 0,1% chance to cast Increase AGI.
Level used = your base AGI/10.
Cannot be refined or stripped.
Class :
Headgear
Defense :
1
Equipped on :
Upper
Weight :
10
Applicable Job :
Every Job
 
Black Rose (1) (13155)
A dark, stylish shotgun that has been modified so that it rapidly fires bullets from two muzzles to maximize it power.
Inflicts Splashed damage.
Has a 10% chance to inflict non-skill damage twice.
[Refined 9+]
Splash area increases to 3x3
[
Refined to 10]
10% attack chance to inflict
Stun
ATK + 30
Class :
Shotgun
Attack :
250
Weight :
90
Weapon Level :
2
Required Level :
35
Applicable Job :
Gunslinger
 
Bloody Blades (3) (1271)
A katar that enables long range attack with fearsome power.
Every time you attack, small chance to cause External Bleeding status ailment to enemies around you. Range and enemies affected are dependant on the weapon's Refine Rate.
When receiving close range damage, 1% chance to cast
Blood Drain.
HP recovery - 10%.
[
Refine Rate 7+]
1% close-range attack chance to increase
CRIT and Perfect Dodge by 30 for 10 seconds.
Class :
Katar
Attack :
150
Weight :
170
Property :
Neutral
Weapon Level :
4
Required Level :
55
Applicable Job :
Assassin Cross
 
Bloody Branch (12103)
An ancient, gnarled branch with a contract written in blood upon the bark that can summon stronger creatures than regular Dead Branches.
Using it summons 1 Boss monster.

Rare bosses are included in the chance as well.
Weight :
20
 
Bloody Shackle Ball (2655)
A heavy steel ball attached to a pair of shackles that was used to prevent prisoners from escaping in an earlier era.
However, prisoners outfitted with this ball managed to use it as a weapon.
[+ Shackles]
ATK + 150
Reduces damage from Zombie Prisoner and Skeleton Prisoner by 20%.
Class :
Accessory
Defense :
0
Weight :
400
Applicable Job :
Every Job Except Novice
[Note: Only applies once. A second BSB has no effect.]
 
Blush (5040)
Applying this mystical device grants you a healthier look and better blood circulation around the vital parts.
HP Recovery + 10%
VIT + 2
Class : Headgear
Defense :
0
Equipped on :
Mid
Weight :
10
Applicable Job :
Every Job
 
Bomb Wick (2279)
A wick-like ornament worn on top of the head for a dangerous look.
When wearing, you feel determined to sacrifice everything for your goals.
[Marine Sphere Set]
10% chance to use
SUICIDE BOMBING when attacking or receiving damage!
Fire Weakness.
HP - 30%
Lose 500 HP each second.
Class :
Headgear
Defense :
1
Equipped on :
Upper
Weight :
10
Applicable Job :
Every Job
 
Bone Head (1) (5398)
A Helmet made by the bones of the Dragons. It's pretty hard and won't be easy to break.
STR + 2. MDEF + 5.
Cannot be broken or stripped in battle.
Add a 25% resistance against Stun and Bleeding.
When receiving physical melee damage, 0,3% chance to cast
Fire Breath of level (STR/13).
Enables use of
High Jump of level = (Refine Rate/2).
Class :
Headgear
Defense :
5
Equipped on :
Upper
Weight :
120
Required Level :
85
Applicable Job :
Trans Swordman Class, Trans Merchant Class
 
Book of Apocalypse (1557)
A book that details prophesies concerning the end of the world.
Increases damage on Earth, Water, Fire and Wind Property enemies by 15% and Holy Property enemies by 20%.
Additional damage on Dark Property: 100%
[Upgraded 7+]
15% to cast
Wide Silence when hit by a magical attack.
5% to cast
Wide Sleep when hit by a ranged attack.
Class :
Book
Attack :
120
Weight :
80
Property :
Shadow
Weapon Level :
4
Required Level :
40
Applicable Job :
Priest, Sage, Star Gladiator
 
Book of Billows (1553)
A hefty book with a hard cover that has been enchanted with the Water Property.
HP + 1 %
If
Lv5 Deluge has been learned, adds + 14 % HP.
Class :
Book
Attack :
90
Weight :
75
Property :
Water
Weapon Level :
3
Required Level :
27
Applicable Job :
Priest, Sage, Star Gladiator
 
Book of Blazing Sun (1555)
A hefty book with a hard cover that has been enchanted with the Fire Property.
ATK + 1%
MATK + 1%
If
Lv5 Volcano has been learned, adds + 24% ATK and + 14% MATK.
Class :
Book
Attack :
90
Weight :
75
Property :
Fire
Weapon Level :
3
Required Level :
27
Applicable Job :
Priest, Sage, Star Gladiator
 
Book of Gust of Wind (1556)
A hefty book with a hard cover that has been enchanted with the Wind Property.
Flee + 1%
If
Lv5 Violent Gale has been learned, adds + 14% flee and + 5% ASPD.
Class :
Book
Attack :
90
Weight :
75
Property :
Wind
Weapon Level :
3
Required Level :
27
Applicable Job :
Priest, Sage, Star Gladiator
 
Book of Mother Earth (1554)
A hefty book with a hard cover that has been enchanted with the Earth Property.
Armor Mdef + 5%
If
Lv5 Land Protector has been learned, adds +35% Armor Mdef.
Class :
Book
Attack :
90
Weight :
75
Property :
Earth
Weapon Level :
3
Required Level :
27
Applicable Job :
Priest, Sage, Star Gladiator
 
Bow Thimble (2619)
A finger accessory for archers which helps improve their accuracy.
Increases damage inflicted with Bow class weapons by 5%.
Class : Accessory
Defense :
0
Weight :
10
Required Level :
65
Applicable Job :
Archer Class
 
Branch (4) (13150)
A practical firearm with a long gun barrel which increases its range and accuracy.
Attack Range + 1
Ignore (INT/6) + (DEX/13) % of enemy defenses.
Class : Rifle
Attack :
50
Weight :
50
Weapon Level :
1
Applicable Job :
Gunslinger
 
Brocca (1415)
A spear that has been made to puncture any armor worn by enemies.
Increases damage inflicted on Neutral Property by 45%
Pierces Defense of its target.
[
Knight Class]
When using
Brandish Spear, 15% chance to add the stun effect.
[
Crusader Class]
When using Spear Quicken, there's an 8% chance to cast
Wide Bleeding.
Class :
Spear
Attack :
170
Weight :
85
Weapon Level :
4
Required Level :
48
Applicable Job :
Swordman Class
 
Brooch (2605)
Mystic jewelry that attaches to clothing by means of a pin.
AGI + 2
Flee increases by (Base AGI/8).
Class : Accessory
Defense :
0
Weight :
10
Required Level :
20
Applicable Job :
Every Job Except Novice
 
Brooch (1) (2625)
An ancient brooch.
AGI + 1
Flee increases by (Base AGI/8).
Class : Accessory
Defense :
0
Weight :
20
Required Level :
90
Applicable Job :
Every Job Except Novice
 
Bunny Ears Hat (1) (5378)
Cute red hat with bunny ears attached. Looks sweet on girls.
Has a low chance to cast random status ailments on physical attacks.
Has a low chance to summon a
Spring Rabbit to your help for 60 seconds.
Class :
Headgear
Defense :
2
Equipped on :
Upper
Weight :
20
 
Butcher (13158)
A Gatling Gun imbued with enormous destructive power. It holds the potential to shower the enemy in a thundering rain of oblivion.
CRIT + 10 on Brute race monsters.
ASPD + (AGI/6)%
[Refined +5]
2% attack chance to cast
Triple Action (no Coin is used)
[
Refined +6]
0,5% chance to inflict
Critical Wounds of Level (INT/26). Each level = 20% less healing on the target.
[
Refined +7]
DEX + 3
Weapon can no longer be stripped.
[
Refined +8]
When using Gatling Fever, there's a 2% chance to use
Critical Explosions along with it.
[
Refined +9]
Inflict all kinds of status ailments at 1% chance.
[
Refined +10]
0,1% chance to enter
Blinding Blaze mode for 20 seconds.
Within that time, the following effects occur:
ATK and HIT + 100
ASPD + 10%
CRIT + 30
Infravision (see hidden monsters).
You
lose 30 HP and 10 SP per second.
Class :
Gatling Gun
Attack :
100
Weight :
250
Weapon Level :
4
Required Level :
68
Applicable Job :
Gunslinger
 
Butcher (1) (13159)
A Gatling Gun imbued with enormous destructive power. It holds the potential to shower the enemy in a thundering rain of oblivion.
CRIT + 10 on Brute race monsters.
ASPD + (AGI/6)%
[Refined +5]
2% attack chance to cast
Triple Action (no Coin is used)
[
Refined +6]
0,5% chance to inflict
Critical Wounds of Level (INT/26). Each level = 20% less healing on the target.
[
Refined +7]
DEX + 3
Weapon can no longer be stripped.
[
Refined +8]
When using Gatling Fever, there's a 2% chance to use
Critical Explosions along with it.
[
Refined +9]
Inflict all kinds of status ailments at 1% chance.
[
Refined +10]
0,1% chance to enter
Blinding Blaze mode for 20 seconds.
Within that time, the following effects occur:
ATK and HIT + 100
ASPD + 10%
CRIT + 30
Infravision (see hidden monsters).
You
lose 30 HP and 10 SP per second.
Class :
Gatling Gun
Attack :
100
Weight :
250
Weapon Level :
4
Required Level :
68
Applicable Job :
Gunslinger
 
Byeollungum (1140)
A giant one-handed sword used by ancient Korean war generals.
Increase damage inflicted on Boss monster by 15%.
Decrease damage received from normal monster by 10%.
All Stats + 3
Class : Sword
Attack :
150
Weight :
90
Weapon Level :
4
Required Level :
40
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Cart Box (14106)
A box containing a Cart.
If you learned Push Cart, you'll receive your trusted Cart to use.
Otherwise, you'll summon Pitmen for 60 seconds.
Weight : 1
 
Cat Tail (8189)
an attachable cat tail that wondrously seems to move by itself when used.
Increases Flee by BaseAgi/15 + BaseLuk/15.
0,3% chance to increase ASPD by 15% for 10 seconds.
Class : Headgear
Defense :
1
Equipped on :
Lower
Weight :
50
Applicable Job :
Every job
 
Cerebrants Mitten (2617)
Occult gloves that increase its wearer's intelligence.
INT + 1
Has a low attack/spellcasting chance to summon a Marduk to your aid for 60 seconds.
Class :
Accessory
Defense :
1
Weight :
10
Required Level :
35
Applicable Job :
Every Job Except Novice
 
Chef Hat (1) (5026)
A hat designed to cool a chef's head in a hot kitchen.
DEX + 1
Cooking chance of success is slightly increased with this hat on.
When defeating a monster, there's a chance to obtain a
bundle of food.
Class :
Headgear
Defense :
1
Equipped on :
Upper
Weight :
30
Required Level :
50
Applicable Job :
Every Job
 
Chibi Angeling Ears (8190)
Chibi Angeling ears, giving your ears a fluffy touch.
LUK + 1
When receiving physical damage, 0,1% chance to boost all stats by 1 for 10 seconds.
Class : Headgear
Defense :
1
Equipped on :
Mid
Weight :
10
Applicable Job :
Every job
 
Chii Ears (1) (8390)
Chii Ears
INT + 1
0,1% chance to increase Vit Def by 50 and
Lucky dodge by 5 for 10 seconds.
Class : Headgear
Defense :
1
Equipped on :
Mid
Weight :
10
Required Level :
20
 
Clip (1) (2607)
A versatile accessory that you can attach to pretty much anything.
Maximum SP + 100
[Clip & Spiritual Ring Equip Set]
Class :
Accessory
Defense :
0
Weight :
10
Applicable Job :
Every Job
 
Coronet (1) (2249)
A small decorative crown, fashioned out of pure gold, worn by members of nobility.
INT + 1
When using physical or magical attacks, there's a 0,6% chance to cast Lightning Bolt of Level 4 + The level you learned (Up to Level 14).
There's a (refinement level x 3)% depending chance to inflict Sleep whenever using Lightning Bolt.
Class :
Headgear
Defense :
3
Equipped on :
Upper
Weight :
30
Applicable Job :
Every Job
 
Counter Dagger (1242)
A dagger that has a high chance to do critical damage to a target.
Increases Critical by 90.
Enables use of Counter Attack
Level learned = STR/26.
[
Refined 8+]
When using Counter attack, knockback the target by 5 cells with a 50% stun chance.
Class :
Dagger
Attack :
140
Weight :
55
Weapon Level :
4
Required Level :
55
Applicable Job :
Mage Class, Soul Linker
 
Crescent Hairpin (1) (5048)
A hairpin in the shape of a crescent.
There's a 20% chance to get Witch Starsand upon monster defeat.
Class :
Headgear
Defense :
0
Equipped on :
Upper
Weight :
10
Applicable Job :
Every Job
 
Crescent Helm (2) (5142)
A gorgeous and strong helm of an east country general.
VIT + 3
Reduces damage from DemiHuman monster by 5%.
Class : Headgear
Defense :
8
Equipped on :
Upper, Mid
Weight :
300
Required Level :
50
Applicable Job :
Swordman Class, Merchant Class
 
Crimson Bolt (1) (13102)
A bloody red revolver that is rumored to be cursed. Giving in to the dark power might consume you.
HIT - 10
When using Desperado, 5% chance to Curse the opponent.
[
Refined +7]
0,1% attack chance to enter
Malediction for 10 seconds.
Within that time, ASPD increases by 20%, ATK increases by 70, Tracking cast time is eliminated, but you also have to withstand 200 damage per second.
[
Refined +9]
When using
Flip the Coin, there's a 1% chance to cast Wide Curse.
Class :
Revolver
Attack :
45
Weight :
45
Weapon Level :
2
Required Level :
35
Applicable Job :
Gunslinger
 
Crimson Bolt (2) (13103)
A bloody red revolver that is rumored to be cursed. Giving in to the dark power might consume you.
HIT - 10
When using Desperado, 5% chance to Curse the opponent.
[
Refined +7]
0,1% attack chance to enter
Malediction for 10 seconds.
Within that time, ASPD increases by 20%, ATK increases by 70, Tracking cast time is eliminated, but you also have to withstand 200 damage per second.
[
Refined +9]
When using
Flip the Coin, there's a 1% chance to cast Wide Curse.
Class :
Revolver
Attack :
45
Weight :
45
Weapon Level :
2
Required Level :
35
Applicable Job :
Gunslinger
 
Critical Ring (1) (2616)
An esoteric ring which enables its wearer to amplify his hidden power.
CRIT + 5
CRIT damage + 5%
0,2% chance to autocast Lv5 Fury when using normal attacks in short range.
Class :
Accessory
Defense :
0
Weight :
10
Required Level :
40
Applicable Job :
Every Job Except Novice
 
Crown (2235)
A crown adorned with gorgeous jewels that is said to be worn by a wise, ancient king who will grant his wisdom to the wearer.
INT + 2
When receiving physical damage, there's a 1% chance to cast Pulse Strike of Level (Refine Rate).
Pulse Strike has a (Refine Rate x10)% chance to inflict Poison or Bleeding.
Class :
Headgear
Defense :
4
Equipped on :
Upper
Weight :
40
Required Level :
45
Applicable Job :
Every Job
 
Crown (1) (5165)
A crown adorned with gorgeous jewels that is said to be worn by a wise, ancient king who will grant his wisdom to the wearer.
INT + 2
When receiving physical damage, there's a 1% chance to cast Pulse Strike of Level (Refine Rate).
Pulse Strike has a (Refine Rate x10)% chance to inflict Poison or Bleeding.
Class :
Headgear
Defense :
4
Equipped on :
Upper
Weight :
40
Required Level :
45
Applicable Job :
Every Job
 
Crown of Mistress (1) (5081)
A crown which is made after the one worn by Mistress.
INT + 2, Maximum SP + 100
INT further increases by 1 for each 3 Refinement levels.
Indestructible (except in upgrade attempts).
Recover (Baselevel/5) SP every 60 seconds (Up to 30SP on Lv150).
Class : Headgear
Defense :
0
Equipped on :
Upper
Weight :
10
Required Level :
0
Applicable Job :
Every Job
 
Cursed Hand (2728)
A dried up hand drained of all life. Its dead touch withers away everything.
Maximum HP - 25%
Restorative effect of Heal and Sanctuary on yourself decreases by 30%.
When long range or skill attacking, there's a 0,3% chance to inflict
Critical Wounds Lv2, decreasing the target's healing capacity by 40%.
When close range nonskill attacking, there's a 2% chance to inflict
Critical Wounds Lv3, decreasing the target's healing capacity by 60%.
When magically attacking, there's a 0,1% chance to inflict
Critical Wounds Lv1, decreasing the target's healing capacity by 20%.
This effect can not be healed, dispelled or avoided.
HIT + 10, HP Recovery - 20%
Class :
Accessory
Defense :
0
Weight :
5
Required Level :
80
Applicable Job :
Every Job Except Novice
 
Cursed Lyre (1) (1741)
A long long time ago, in the Eastern lands, there was a Hero who killed people with a cursed bow. The bow eventually consumed its master.
ASPD increases by (STR/13)%
5% chance to inflict Curse on non-skill attacks.
Holy Resistance -30%
When attacking physically, 0,3% chance to enter
Covenant state for 13 seconds.
Within that time, ATK increases by 200 while your HP decreases by 150 each second.
Class :
Bow
Attack :
125
Weight :
125
Element :
Undead
Weapon Level :
4
Required Level :
80
Applicable Job :
Archer Class
 
Cutlus (1135)
An one-handed sword popularized by its use by sea adventurers.
Enables use of Level 5 Bash.
3% chance to cast
LV5 Steal Coin on melee attacking.
STR + 2
DEF + 2
[Swordsman Class]
Bash Damage +5%
Class :
Sword
Attack :
150
Weight :
90
Weapon Level :
4
Required Level :
40
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Cyclone (13152)
A high performance rifle whose shots have long range and great power.
HIT + 20, Critical + 10
Piercing Shot's Bleeding triggers at a higher rate.
Halves Tracking Cast time while increasing its damage by (DEX/8)%.
1% attack chance to cast Lv10 Tracking.
[
Refined 7+]
Ignore (Refine Rate*2)% of your opponents defenses.
Class :
Rifle
Attack :
150
Weight :
70
Weapon Level :
2
Required Level :
24
Applicable Job :
Gunslinger
 
Cyclone (1) (13151)
A high performance rifle whose shots have long range and great power.
HIT + 20, Critical + 10
Piercing Shot's Bleeding triggers at a higher rate.
Halves Tracking Cast time while increasing its damage by (DEX/8)%.
1% attack chance to cast Lv10 Tracking.
[
Refined 7+]
Ignore (Refine Rate*2)% of your opponents defenses.
Class :
Rifle
Attack :
150
Weight :
70
Weapon Level :
2
Required Level :
24
Applicable Job :
Gunslinger
 
Dark Thorn Staff (1636)
A strong magical staff covered by sharp thorned vines.
INT + 3
DEX + 3
INT MDEF + 100%
MATK + 20%
0,2% chance to inflict Zombify on the enemy when attacking magically.
Aftercast delay decreases by (
Refine Rate x3)%.
(
Refine Rate x2)% of the enemy MDEF gets bypassed.
(
Refine Rate x5)% of enemy close range damage gets reflected.
Heal and Sanctuary restore 30% less HP on you.
Holy Resistance
-50%
When unequipping this weapon, you lose 50% HP/SP due to Bleeding.
Class :
Staff
Attack :
60
Weight :
70
Weapon Level :
4
Required Level :
75
Applicable Job :
Trans Mage, Acolyte
 
Death Note (2) (1565)
A book containing names, used by the agents of death. There are times when the book of the dead is circulated in this world because they have dropped the book in the realm of the living. There are tons of names written in here, and there seems to be names of people you might know well ... It says Holg ... .
MATK + 15%, STR + 3, INT + 3, LUK - 20.
When using any physical attack, there's a 10% chance to use Dark Blessing.
Dark Blessing sets the enemy HP to 1 and ignores flee but it does not work on Boss type or Dark property targets.
Attack Speed increased depending on the refinement rate of this weapon.
[
Sage, Professor]
There is a small chance to cause damage and
Curse status ailment to every enemies in the screen they are in.
Class :
Book
Attack :
137
Weight :
100
Property :
Neutral
Weapon Level :
4
Required Level :
85
Applicable Job :
Priest, Sage, Star Gladiator
 
Destroyer (13160)
A top of the line, high performance grenade launcher.
Each short ranged Physical attack has a 2% chance of destroying an enemy's armor.
[Refined 5+]
The
Ground Drift skill has a 15% chance to inflict stun on the opponent.
[
Refined 6+]
The
Ground Drift skill inflicts +(DEX/8)% more damage.
[
Refined 7+]
0,1% attack chance to use
Thermal Goggles for 20 seconds.
Notice invisible targets ("Maya Purple effect")
HIT + 30
ATK + 20
[
Refined 8+]
0,3% attack chance to cast
Full Buster
[
Refined 9+]
Adds a binding device, making the weapon
unstripable.
[
Refined to 10]
DEX + 3
Add a 2% chance to break the target's weapon as well.
Class :
Grenade Launcher
Attack :
400
Weight :
120
Weapon Level :
4
Required Level :
52
Applicable Job :
Gunslinger
 
Destroyer (1) (13161)
A top of the line, high performance grenade launcher.
Each short ranged Physical attack has a 2% chance of destroying an enemy's armor.
[Refined 5+]
The
Ground Drift skill has a 15% chance to inflict stun on the opponent.
[
Refined 6+]
The
Ground Drift skill inflicts +(DEX/8)% more damage.
[
Refined 7+]
0,1% attack chance to use
Thermal Goggles for 20 seconds.
Notice invisible targets ("Maya Purple effect")
HIT + 30
ATK + 20
[
Refined 8+]
0,3% attack chance to cast
Full Buster
[
Refined 9+]
Adds a binding device, making the weapon
unstripable.
[
Refined to 10]
DEX + 3
Add a 2% chance to break the target's weapon as well.
Class :
Grenade Launcher
Attack :
400
Weight :
120
Weapon Level :
4
Required Level :
52
Applicable Job :
Gunslinger
 
Deviling Backpack (8091)
Backpack that looks like a deviling.
Enables use of Decrease AGI LV1.
When receiving damage, 0,3% chance to summon a
Deviruchi to help for 60 seconds.
Allows usage of
Enlarge Weight limit Lv5
[
Merchant Class]
Grants
Enlarge Weight Limit R Lv5 instead.
Class :
Headgear
Defense :
0
Equipped on :
Lower
Weight :
10
 
Diamond Ring (2613)
A ring adorned with a large "diamond", the rock known to be a girl's best friend.
Sadly, these so-called diamonds fetch a hefty price.
Has a 3% attack-chance to blind the opponent.
Class : Accessory
Defense :
1
Weight :
10
Applicable Job :
Every Job
 
Divine Cross (2001)
This staff can be separated in two parts. It gives a holy strength when these two parts are intersected to make a cross.
MATK + 15%, DEX + 4
Reduces damage received from Undead and Demon type monsters by 15%.
When using Asura Strike, there's a 33% chance to cast Full Recovery on yourself.
[
+ Spiritual Ring]
MATK + 10%, DEX + 2, and further reduces the damage received from Undead and Demon type monsters by 10%, for total of 25% reduction.
Class :
Two-handed Staff
Attack :
120
Weight :
150
Property :
Holy
Weapon Level :
4
Required Level :
70
Applicable Job :
Priest, Monk
 
Dowry (1) (8498)
A distinguishable green sakkat, made from durable bamboo.
It sure looks a lot heavier than its trunked version, however also a lot more sturdy.
AGI + 1
VIT Def + 10
Class : Headgear
Defense :
5
Equipped on :
Upper
Weight :
50
Applicable Job :
Every Job
 
Dragon Skull (1) (5292)
Helmet made from Dragon's cranial bone. Has resistences against Dragons.
Reduce damage from Dragon monster by 10%.
0,1% attack chance to summon various Dragons to your help for 60 seconds.
Class :
Headgear
Defense :
5
Equipped on :
Upper
Required Level :
50
Weight :
80
Applicable Job :
Every Job
 
Dragon Slayer (1166)
A giant sword, rumored to be made from a dragon's tooth, that can easily cut through dragon scales.
Increases damage inflicted on Dragon monster by 125 +(RefineRate x5) %
Pierces Defense of Dragon monster.
1% chance to cast
Dragon Fear on attack.
Recover
(BaseLv/5)SP when defeating a Dragon.
[
Dragon Slayer & Dragon's Breath Equip Set]
Class :
Two-handed Sword
Attack :
150
Weight :
130
Weapon Level :
4
Required Level :
48
Applicable Job :
Swordman Class
 
Dragon Slayer (3) (1180)
A giant sword, rumored to be made from a dragon's tooth, that can easily cut through dragon scales.
Increases damage inflicted on Dragon monster by 125 +(RefineRate x5) %
Pierces Defense of Dragon monster.
1% chance to cast
Dragon Fear on attack.
Recover
(BaseLv/5)SP when defeating a Dragon.
[
Dragon Slayer & Dragon's Breath Equip Set]
Class :
Two-handed Sword
Attack :
150
Weight :
130
Weapon Level :
4
Required Level :
48
Applicable Job :
Swordman Class
 
Dragonfly Wings (8485)
Purple wings of the mysterious dragonfly. They shine in a brilliant color.
AGI + 2
Wind Resistance + 10%
0,1% attack-chance to increase
flee by 40 and double movement speed for 20 seconds.
Class :
Headgear
Defense :
1
Equipped on :
Lower
Weight :
0
Applicable Job :
Every Job
 
Dragonier Helm (1) (8672)
A Dragonier's Helm that can replace Goibne's Helm.
It is said that the gods valued his armors more than the weapons he had forged.
VIT + 3, MDEF + 3
[+ Goibne's Armor, Goibne's Greaves, Goibne's Spaulders]
VIT + 5, Maximum HP + 15%, Maximum SP + 5%, DEF + 5, MDEF + 15
Receive 30% less damage from
Water, Wind, Earth and Fire Property attacks.
Receive 10% less damage from attacks that have less than 4 range.
Regenerate (Baselevel x 20) HP every 60 seconds.
Class :
Headgear
Defense :
5
Equipped on :
Upper
Weight :
50
Required Level :
54
Applicable Job :
Every Job Except Novice
 
Dress Hat (1) (8280)
You behold the rare sign of a dark messenger. Its enchantment makes you feel like running.
AGI + 2
Movement Speed + 10%
Class : Headgear
Defense :
4
Equipped on :
Upper
Weight :
20
Applicable Job :
Every job
 
Drifter (1) (13157)
A Gatling Gun whose name evokes the image of a lonely traveler.
ASPD + 10%
[Refined 9~10]
When using Gatling fever, 5% chance to cast
Lv10 True Sight.
Class :
Gatling Gun
Attack :
70
Weight :
230
Weapon Level :
2
Required Level :
55
Applicable Job :
Gunslinger
 
Drill Katar (1) (1270)
Katar with a rotating drill instead of blade. It seems as it would break any armor in its way.
When attacking physically, there's a 15% chance to cast Lv1 000088Full Strip.
Success chance is heavily modified by your DEX and target DEX.
HIT + 30
Full Strip has a Refine Rate x1% chance to inflict Stun or Sleep.
Class :
Katar
Attack :
110
Weight :
140
Property :
Neutral
Weapon Level :
4
Required Level :
55
Applicable Job :
Assassin Cross
 
Drooping Amistr (1) (8174)
A doll made to resemble an amistr homunculus.
[Alchemist Class]
VIT + 3
Vit Def + 10%
Chance to cast
Headcrush on attack.
[Chance is = (STR/2)*0,1%, so 100 str equals 5% chance.]
Class :
Headgear
Defense :
3
Equipped on :
Upper
Weight :
50
 
Drooping Filir (1) (8175)
A doll made to resemble a filir homunculus.
[Alchemist Class]
Agi + 2 , Flee + 5%
1% chance to increase ATK by 50 for 10 seconds.
1% chance to increase ASPD by 10% and Flee by 30 for 5 seconds
Class :
Headgear
Defense :
2
Equipped on :
Upper
Weight :
50
 
Drooping Hylozoist (1) (8179)
A doll made to resemble a hylozoist, hel's cursed tool of illusions.
1% to cast Cast-off Cicaeda Shell when
receiving physical damage.
[
Ninja Class]
AGI + 2
Perfect Dodge + 2
Class :
Headgear
Defense :
1
Equipped on :
Upper
Weight :
50
 
Drooping Incubus (1) (8096)
A doll made to resemble an incubus.
STR + 1, LUK + 1
0,1% to cast Spirit destruction on attack.
0,3% to increase MATK/ATK by 100 for 10 seconds
Class :
Headgear
Defense :
2
Equipped on :
Upper
Weight :
50
 
Drooping Lif (1) (5253)
A hat made with a cute Lif doll. It appears cheering, imbuing the owner with recuperative powers.
INT + 1
MDEF + 1
[Alchemist Class]
Lif's Healing touch effectiveness increases by 100%.
Recover 20% more HP when receiving
Potion Pitcher / Slim Potion Pitcher.
Restore 20% more HP when dealing
Potion Pitcher / Slim Potion Pitcher.
Class :
Headgear
Defense :
2
Equipped on :
Upper
Weight :
20
Required Level :
20
Applicable Job :
Every Job
 
Drooping Loli Ruri (1) (14167)
A cute Loli doll which can be worn on top of your head. Do not wear it near pedophiles.
STR + 3
HIT + 10
Enables free use of Lex Divina. Level learned = (INT/26)
When using Lex Divina, there's a 5% chance to summon a Loli Ruri , Chung E or Chepet to your help for 60 seconds.
[
Refined to 7+]
Resistance to Silence + 15%
Class :
Headgear
Defense :
4
Equipped on :
Upper
Weight :
100
Applicable Job :
Every Job
 
Drooping Medusa (1) (8098)
It appears like a regular doll in the shape of a medusa, but you sometimes believe to be hearing whispering and hissing while wearing it.
INT + 2
70% resistance against the
Stone Curse status.
When attacking physically, there's a 1,5% chance to inflict
Stone Curse.
MDEF + (Base AGI / 16)
VIT DEF + (Base INT / 4)
Melee damage resistance
increases by (VIT /13)%
but Long range damage resistance
decreases by (VIT /13)%
[
Luck 50+]
When receiving physical nonskill short range damage, there's a 1% chance to summon various
Snakes to your help for 60 seconds.
At rare occurances, you may even summon a
Naga.
Class :
Headgear
Defense :
2
Equipped on :
Upper
Weight :
50
 
Drooping Nine Tail (1) (5296)
This is the Nine Tail that you saved inside the Amatsu Dungeon. It chose to live on top of you, ordering you around half the time, but in truth, you know that it loves you deeply.
It hates poisonous things.
AGI + 1
FLEE + 5%
MDEF + 10
Grants immunity to the Sleep status.
When using non-skill physical attacks, 1% chance to use
Lv10 Random Attack.
Poison Elemental Resistance - 20%
Can not be stripped.
Do not dare to try refining it!
Class :
Headgear
Defense :
4
Equipped on :
Upper
Weight :
30
Applicable Job :
Every Job
 
Drooping Randgris (1) (8097)
A doll made to resemble Valkyrie Randgris.
All Stats + 2
MDEF + 3
When attacking physically, 3% chance to use Holy Attack of Lv = (Baselevel/15)
When attacking magically, 0,5% chance to cast
Dispell of Lv = (Baselevel/30)
Class :
Headgear
Defense :
2
Equipped on :
Upper
Weight :
50
 
Drooping Succubus (1) (8095)
A doll made to resemble a succubus.
INT + 1, DEX + 1
0,1% to cast Spirit destruction on attack.
0,3% to increase MATK/ATK by 100 for 10 seconds
Class :
Headgear
Defense :
2
Equipped on :
Upper
Weight :
50
 
Drops Backpack (8597)
A cute backpack, looking like a Drops
Resists 5% of
Fire elemental damage.
Enables use of
Enlarge Weight limit Lv2
[
Merchant Class]
Enables use of
Enlarge Weight limit R Lv2 instead.
Class :
Headgear
Defense :
0
Equipped on :
Lower
Weight :
10
Applicable Job :
Every Job
 
Dusk (1) (13153)
An advanced rifle with reinforced explosive power. Just as the dusk marks the day's end, this gun also draws life to a close.
HIT + 10, Critical + 20
[Refined 6+]
Attack Range + 1
[
Refined 7+]
Critical hits inflict (DEX/6)% more damage.
[
Refined 8+]
Adds 2% chances to cause the Silence, Blind or Bleeding ailments.
[
Refined 9+]
0,1% chance to enter the
Artillery mode for 10 seconds.
Within that time, ATK increases by 150, CRIT increases by 100 and all attacks have a high chance of stunning the target.
Class :
Rifle
Attack :
150
Weight :
75
Weapon Level :
4
Required Level :
56
Applicable Job :
Gunslinger
 
Earring (2602)
Jewelry, worn on the earlobe, that increases its wearer's intelligence.
INT + 2
MATK + 5%
The Acolyte Heal skill restores +5% HP when cast by this ring's owner.
Class :
Accessory
Defense :
0
Weight :
10
Required Level :
20
Applicable Job :
Every Job Except Novice
 
Earring (1) (2622)
An ancient earring.
INT + 1
MATK + 5%
Increases the power of the Heal skill by 5% whenever you use it.
Class :
Accessory
Defense :
0
Weight :
20
Required Level :
90
Applicable Job :
Every Job Except Novice
 
Edge (1132)
An one-handed sword with an extremely sharp blade. While it doesn't do so much regular damage, some attacks with it might be fatal.
When using any physical attack, there's a 1% chance to use
Dark Blessing.
Dark Blessing sets the enemy HP to 1 and ignores flee but it does not work on Boss type or Dark property targets.
Adds a
0,3% chance to castINSTANT DEATH (defeats anything, but doesn't earn you EXP or items.)
Places
Curse effect on its target by a 10% chance.
Class :
Sword
Attack :
115
Weight :
70
Weapon Level :
4
Required Level :
40
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Electric Fist (3) (1820)
A knuckle made with the power of lightning. It appears like any other knuckles, but it sometimes cause massive shock to the enemies. Due to the specifically designed components inside of the knuckles, the user is not affected.
Add a 1% chance of auto casting Level 5 Lighting Loader on the enemy when attacking.
[Upgraded 9+]
5% chance to cast
Wide Sleep on attack.
Class :
Claw
Attack :
80
Weight :
65
Property :
Neutral
Weapon Level :
3
Required Level :
75
Applicable Job :
Priest, Monk
 
Elven Ears (1) (2286)
A fashion accessory that gives ears that vaunted, elvish look.
For some, it is an incredible turn-on.
INT + 1
Flee + 1
Class : Headgear
Defense :
0
Equipped on :
Mid
Weight :
10
Required Level :
70
Applicable Job :
Every Job Except Novice
 
Entweihens Skull (24055)
This is the skull of Entweihen Crothen on a silver plate.
It is still resonating with a dark power and you can sometimes still feel its eyes glow red.
If you use this as some sort of bedside carpet, you may get an unpleasant surprise at night.
Anya Mirskii is the rightful owner of this token.
This item may also be related to upcoming Godlike Item Quests.
[
Can be sold to the NPC at a high price]
Weight:
15
 
Excalibur (1137)
The one-handed sword of Arthurian legend, it supposedly selects its owner by its own will to wield its holy powers.
INT + 5
LUK + 15
DEX - 1
Casting skills will never be interrupted by damage.
1% chance to cast Lv10 Holy Cross on melee attacking.
[Crusader Class]
Holy Cross damage +10%
Class :
Sword
Attack :
150
Weight :
120
Property :
Holy
Weapon Level :
4
Required Level :
40
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Executioner (1) (1169)
A gruesome sword used to behead criminals judged with the death penalty.
Pierces Defense of DemiHuman monster.
Increases damage inflicted on DemiHuman monster by 30%, but increases damage received from DemiHuman monster by 10%.
0,5% chance to inflict Dark Blessing on when attacking physically.
Dark Blessing sets the target's HP to 1 and ignores flee but has no effect on boss type or dark elemental targets.
The weapon is
unbreakable in battle.
Class :
Two-handed Sword
Attack :
210
Weight :
220
Property :
Shadow
Weapon Level :
4
Required Level :
48
Applicable Job :
Swordman Class
 
Exorcising Ring (2665)
A symbol of faith to servants of God, this ring possesses a holy power that can repel evil.
Receive 10% more Experience Points from Undead and Demon monsters.
MDEF + 4
Inflict 50% more damage on Demons/Undeads with Sanctuary and 20% more damage with Magnus Exorcismus.
Class :
Accessory
Defense :
0
Weight :
50
Required Level :
60
Applicable Job :
Acolyte Class
 
Eye of Dullahan (2614)
This orb appears to be emitting strange powers.
Reduces damage from undead monsters by 10%. Gain immunity to poison status.
Class : Accessory
Defense :
0
Weight :
10
Required Level :
50
Applicable Job :
Every Job Except Novice
 
Falcon Box (14100)
A box containing a mighty Falcon.
If you learned Falcon Mastery, you'll get your Falcon.
Otherwise, a Condor will support you in battle for 60 seconds.
Weight :
1
 
Falcon Muffler (1) (2516)
A muffler owned by Freyja, daughter of Njord, that was often borrowed by Loki.
Wearing it makes its wearer as nimble as a falcon in flight.
Flee Rate + 15, Perfect Dodge + 5
[Odin's Blessing, Falcon Muffler & Fricco's Shoes Equip Set]
Class :
Garment
Defense :
3
Weight :
40
Required Level :
65
Applicable Job :
Every Job Except Novice
 
Fin Helm (1) (5014)
Helmet accessories that look just like fins.
Water resistance +10%
Class :
Headgear
Defense :
4
Equipped on :
Mid
Weight :
30
Required Level :
65
Applicable Job :
Swordman Class
 
Fire Twin Edge (3) (13413)
One of the twin blades wielded by the demon Naght Seiger. The reddish color blade is unimaginably sharp.
STR + 3
DEX + 3
When nonskill-attacking, there's a 1% chance to double ATK and HIT for 10 seconds.
Enables use of Meteor Storm.
Level learned = Baselevel/15.
[
Assassin Class]
[
Both Naght Sieger Blades equipped]
ATK + 30
STR + 6 , INT + 6
Decreases the casting time of Soul Breaker by 50%.
When using Soul Breaker, there's a 5% chance to enter a
destructive stance for 10 seconds.
Within that time, you gain the following bonuses:
ATK
+ 100
Soul Breaker has its casting time removed.
Occult Impact Effect.
Class :
Sword
Attack :
160
Weight :
150
Property :
Fire
Weapon Level :
4
Required Level :
75
Applicable Job :
Trans Swordman Class, Merchant Class, Thief Class
 
Fireblend (1133)
An one-handed, formal dress sword imbued with the Fire Property.
Enables use of
Level 3 Fire Bolt.
Further Fire Bolt mastery is increased by 1 Skill Level for each 3 Refine Levels.
Add a 10% chance of auto casting
Level 3 Fire Bolt on the enemy when attacking.
Further Fire Bolt autocasting is increased by 1 Skill Level for each 2 Refine Levels.
Adds
5% resistance to Fire Element
[
Refined 5+]
Adds a 3% chance to inflict
Silence on the target of your fire bolt.
[
Refined 6+]
Physical and Magical damage dealt to
Earth property monsters increases by BaseLevel/10 %.
[
Refined to 7+]
3% chance to cast
Lex Aeterna on Fire Bolt.
Class :
Sword
Attack :
100
Weight :
50
Property :
Fire
Weapon Level :
4
Required Level :
40
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Flower Ring (2612)
A quaint, pretty ring made of wildflowers.
Decreases damage received from Plant family monsters by 10%.
Class :
Accessory
Defense :
0
Weight :
10
Applicable Job :
Every Job
 
Fortune Sword (1223)
A knife with a gold handle that is said to bring great fortune to whoever holds it.
Perfect Dodge + 20
LUK + 5
Receive 10% less damage from Critical hits.
[Refined 7+]
1% chance to cast
Fortune on attack.
Class :
Dagger
Attack :
90
Weight :
50
Weapon Level :
4
Required Level :
24
Applicable Job :
Swordman Class, Mage Class, Archer Class, Merchant Class, Thief Class, Soul Linker, Ninja
 
Fox Mask (1) (5400)
Anyone wearing a mask to make you look smart.
LUK + 1
[Assassin]
Increases the poison status chance of
Throw Venom Knife by 30%.
Class :
Headgear
Defense :
0
Equipped on :
Mid, Lower
Weight :
20
Applicable Job :
Every Job
 
Friccos Shoes (2417)
A pair of shoes that were blessed by Freyr, the god of earth and the son of Njord.
His blessing would release its owner from pain.
AGI + 2
HP restored by Potions increases by 30%
[+ Odin's Blessing, Falcon Muffler]
AGI + 3
Maximum HP and SP + 10%
HP restored by Heal and Sanctuary increases by 15%.
When reveiving physical damage, there is a 0,3% chance to increase your Flee by 100% for 30 seconds.
Class :
Footgear
Defense :
3
Weight :
50
Required Level :
65
Applicable Job :
Every Job Except Novice
 
Funeral Hat (2290)
Traditional Korean headdress worn during funeral ceremonies by the bereaved family and close friends.
It reduces damage received from Undead race monsters by 20%
Has a low chance to summon various undead monsters to your help for 60 seconds.
Class : Headgear
Defense :
1
Equipped on :
Upper
Weight :
10
Applicable Job :
Every Job
 
Gae Bolg (1474)
A spear created from the body of a dead giant sea creature, topped with a jagged blade that leaves deep wounds.
Pierces Defense of Dragon monster.
25% additional damage on Boss monster.
5% Chance to cast Dragon Fear when attacking.
[
Gaebolg & Dragon's Breath Equip Set]
Class :
Spear
Attack :
160
Weight :
200
Property :
Neutral
Weapon Level :
4
Required Level :
60
Applicable Job :
Swordman Class
 
Gaia Sword (1143)
An one-handed, formal dress sword imbued with the Earth Property.
It draws ore from slain monsters' bodies.
Enables use of
Lv3 Earth Spike.
Further Earth Spike mastery is increased by 1 Skill Level for each 3 Refine Levels.
Adds a 10% chance of auto casting
Lv3 Earth Spike on normal attacks.
Further Earth Spike autocasting is increased by 1 Skill Level for each 2 Refine Levels.
Adds
5% resistance to Earth Element.
[
Refined 5+]
Adds a 3% chance to inflict
Stone Curse on the target of your Earth Spike.
[
Refined 6+]
Physical and Magical damage dealt to
Wind property monsters increases by BaseLevel/10 %.
[
Refined to 7+]
3% chance to cast
Lex Aeterna on your Earth Spike.
Class :
Sword
Attack :
100
Weight :
50
Weapon Level :
4
Required Level :
40
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Gangster Scarf (5361)
A red scarf, worn by several villains.
ATK + 5
STR + 2
When receiving physical damage, 3% chance to inflict Poison on the attacker.
When attacking physically or magically, 0,1% chance to summon a
Mobster for 60 seconds.
[
Rogue Class]
Enables use of
Level 1 Gangster's Paradise.
Class :
Headgear
Defense :
0
Equipped on :
Lower
Weight :
10
Applicable Job :
Every Job
 
Garm Claw (1) (1815)
A blood stained weapon created from the claws of Garm, keeper of the door to the netherworld.
Maximum HP - 2%
Asura Strike casting time decreases by (DEX/4)%.
External Bleeding an enemy when you attack (Success Chance 10%).
2% chance to cast
Critical Wounds on attack. Level used = Refine Rate/2.
Each level decreases the target's healing capacities from Heal, Sanctuary or Potions by 20%.
Unequipping this weapon nullifies Asura Strike damage dealt for 5 seconds.
Class :
Claw
Attack :
152
Weight :
55
Property :
Shadow
Weapon Level :
4
Required Level :
70
Applicable Job :
Priest, Monk
 
Gate Keeper (2) (13156)
As the most powerful, readily available shotgun, this weapon has been nicknamed, "A Gunslinger's best friend".
Add a 5% chance of auto casting Level 6 Spread Attack on the enemy when attacking.
Inflict +(DEX/6)% damage with Full Buster / Spread Attack.
Deals Splashed damage.
Cannot be broken by skills.
[
Refined 8+]
Splash area increases to 3x3
[
Refined 9+]
Full Buster knockbacks the enemy by 4 cells.
Spread Attack knockbacks the enemy by 2 cells.
[
Refined to 10]
ATK + 70
Class :
Shotgun
Attack :
260
Weight :
100
Weapon Level :
3
Required Level :
24
Applicable Job :
Gunslinger
 
Gate Keeper-DD (13167)
The barrel of this Gate Keeper Shotgun is made out of magically charged Oridecon.
It can function similar to a spellcasting rod, as well as a defensive and durable blocking weapon.
MATK + 15% , INT + 5 , DEX + 6
DEF increases by Refine Rate x2.
When attacking, there's a 1% chance to cast
various elemental bolts
Level used = INT/13
Inflicts Splashed damage with non-skill attacks.
[
Refined 5+]
The weapon can no longer be broken in battle.
[
Refined 6+]
When receiving short ranged physical damage, there's a 0,5% chance to cast
Parrying on yourself.
Level used = AGI/26.
[
Refined 7+]
The autospells now include
Meteor Storm, Lord of Vermilion, Storm Gust and Heaven's Drive at 0,5% attack chance.
Levels used = INT/13
[
Refined 8+]
Splash Range increases by 1.
[
Refined 9+]
All skill attacks have a 1% chance to inflict
Stun.
Neutral resistance
+ 5%.
[
Refined to 10]
Vit based Defense + 40
0,4% attack chance to increase ATK and MATK by
200 for 10 seconds.
Class :
Shotgun
Attack :
200
Weight :
130
Weapon Level :
4
Required Level :
70
Applicable Job :
Gunslinger
 
Gelerdria (1414)
A special spear imbued with the Earth Property.
Maximum HP + 800
Maximum HP + 5%
Maximum SP - 50
Maximum SP - 5%
1% chance to increase Armor Def by 15 for 10 seconds when receiving damage.
Class :
Spear
Attack :
145
Weight :
70
Property :
Earth
Weapon Level :
4
Required Level :
48
Applicable Job :
Swordman Class
 
Ghost Bandana (1) (2274)
A traditional Japanese headpiece associated with the afterlife.
Increase resistance to Ghost Property by 10%.
AGI + 2
0,5% chance to cast
Ghost Element attack.
Level used = Agi/13.
Class :
Headgear
Defense :
0
Equipped on :
Upper
Weight :
10
Applicable Job :
Every Job Except Novice
 
Ghost of Fallen Bishop (8191)
Fallen Bishop Ibraham's ghost left its host to possess you,
infusing you with dark powers, but you can feel the looming darkness as well.
0,8% chance to become Ghost Element and see the invisible with a stat boost for 10 seconds.
Decreases damage from Acid Demo, Falcon, Traps and Homunculi by 20%
Cannot Be stripped or destroyed or refined.
When receiving damage, there's a chance to cast CurseConfuse on the opponent.
SP recovery - 10%,
150%
Holy Weakness
[
INT 77+]
5% to cast
Lv5 Napalm Vulcan on magical attack.
3% to cast
Wide Sleep on magical attack.
[
STR 77+]
0,5% chance to cast Wide Curse on attack.
0,3% chance to cast Hell Judgement on attack.
[
DEX 77+]
0,3% chance to cast
Blood Drain when dealing damage.
Class :
Headgear
Defense :
8
Equipped on :
Upper
Weight :
0
 
Ghostring Hat (1) (8474)
A mysterious hat in the shape of a Ghostring.
INT + 2
AGI + 2
VIT - 4
Receive 30% more damage from the
Ghost property.
When attacking, there's a 0,1% chance to turn into
Ghostring.
[
INT 110+]
5% chance to cast Soul Strike on magical attacks.
Level used = Baselevel/15.
[
DEX 110+]
Soul Strike knocks the target 3 cells back.
Class :
Headgear
Defense :
0
Equipped on :
Upper
Weight :
50
 
Girls Diary (1) (1558)
A cute diary in which the innermost thoughts of a young girl have been recorded, but you can never bear to open it.
Increases damage on Bongun monster by 150%.
Decreases damage from critical hits by 5%.
Class : Book
Attack :
60
Weight :
30
Weapon Level :
4
Required Level :
40
Applicable Job :
Priest, Sage, Star Gladiator
 
Glove (2604)
A specially made covering worn on the hands to improve one's grip on weapons.
DEX + 2
HIT + 5%
Class : Accessory
Defense :
0
Weight :
10
Required Level :
20
Applicable Job :
Every Job Except Novice
 
Glove (1) (2624)
An ancient mitten.
DEX + 1
HIT + 5%
Class : Accessory
Defense :
0
Weight :
20
Required Level :
90
Applicable Job :
Every Job Except Novice
 
Goblin Leader Mask (5090)
A mask worn by the Goblin leader. It looks so ferocious, it's ridiculous.
ATK + 10
CRIT + 2
Receive 30% less damage from Goblins.
Class : Headgear
Defense :
2
Equipped on :
Mid, Lower
Weight :
10
Applicable Job :
Every Job
 
Goblin Mask (2297)
A mask worn by Goblins to scare and intimidate unsuspecting enemies.
ASPD + 1%
HP - 5%
Class : Headgear
Defense :
1
Equipped on :
Mid, Lower
Weight :
10
Applicable Job :
Every Job Except Novice
 
Goibnes Helm (5128)
One of the few armors that were forged by Goibne the blacksmith.
It is said that the gods valued his armors more than the weapons he had forged.
VIT + 3, MDEF + 3
[+ Goibne's Armor, Goibne's Greaves, Goibne's Spaulders]
VIT + 5, Maximum HP + 15%, Maximum SP + 5%, DEF + 5, MDEF + 15
Receive 30% less damage from
Water, Wind, Earth and Fire Property attacks.
Receive 10% less damage from attacks that have less than 4 range.
Regenerate (Baselevel x 20) HP every 60 seconds.
Class :
Headgear
Defense :
5
Equipped on :
Upper
Weight :
50
Required Level :
54
Applicable Job :
Every Job Except Novice
 
Gold Lux (13106)
A beautiful golden revolver that commands attention.
3% chance to cast Mammonite on attack.
When using
Flip the Coin, there're chances to cast all kinds of skills.
HIT - 10
Class :
Revolver
Attack :
20
Weight :
50
Weapon Level :
3
Required Level :
12
Applicable Job :
Gunslinger
 
Gold Ring (2610)
An expensive-looking ring made of gold. It magically draws riches towards the owner when worn.
0,5% attack-chance to cast Fortune, granting you money depending on the monsters' level.
Class :
Accessory
Defense :
0
Weight :
10
Applicable Job :
Every Job
 
Golden Gear (1) (2246)
A helmet forged from pure gold which blocks attacks effectively, but is also unaffordable.
Indestructible (except in upgrade attempts).
Inflict +10% damage with Mammonite.
Class : Headgear
Defense :
5
Equipped on :
Upper
Weight :
90
Required Level :
40
Applicable Job :
Every Job Except Novice
 
Golden Mace (1) (1524)
A mace forged out of pure gold.
Increases damage inflicted on Undead monster by 20%.
Increases Mammonite damage by 20%
2% chance to cast Lv10 Mammonite on attack.
Class :
Mace
Attack :
110
Weight :
80
Weapon Level :
4
Required Level :
40
Applicable Job :
Acolyte Class
 
Grand Circlet (5007)
An exquisitely made circlet, typically worn by rulers or gentry.
STR + 1, INT + 1
LUK + 1, MDEF + 4
All parameters, including DEF, increase by 1 for each 3 Refine Levels.
[Refined to 10]
Decrease damage received from Demi Human monsters by 10%
Class :
Headgear
Defense :
3
Equipped on :
Upper
Weight :
20
Required Level :
55
Applicable Job :
Every Job
 
Grand Cross (1528)
A cruciform mace that was blessed by the pope of the Rune Midgard kingdom. Its holy blessing protects the wielder from powerful undead incarnations.
Freely use Lv3 Turn Undead at will.
Add a 10% chance of auto casting
Level 10 Turn Undead on the enemy when attacking.
Regain 1 SP for each attack on an Undead monster and 3 SP for each killed Undead monster.
MDEF +15 against Undead.
Class :
Mace
Attack :
140
Weight :
150
Property :
Holy
Weapon Level :
4
Required Level :
40
Applicable Job :
Acolyte Class
 
Greaves (2411)
Steel boots which offer dependable foot protection.
VIT + 1
[Set item with Legion Plate Armor and Greaves]
Class :
Footgear
Defense :
6
Weight :
75
Required Level :
65
Applicable Job :
Knight, Crusader
 
Greaves (1) (2412)
Steel boots which offer dependable foot protection.
VIT + 1
[Set item with Legion Plate Armor and Greaves]
Class :
Footgear
Defense :
6
Weight :
75
Required Level :
65
Applicable Job :
Knight, Crusader
 
Grief for Greed (5021)
An unique headgear that symbolizes a merchant's grief.
INT + 1, DEX + 1
Mammonite damage increases by Refine Rate x3.
3% chance to gain 1- (BaseLv * 50) Zeny whenever defeating a monster.
Class : Headgear
Defense :
4
Equipped on :
Upper
Weight :
120
Required Level :
38
Applicable Job :
Merchant Class
 
Grimtooth (1237)
A cursed dagger forged out of monster tooth that is known to cause insanity to whoever may wield it.
Yet, which power may insanity and curse wield? If you want to go down this path, be prepared to face thy end as well.
Decreases all defenses applied to its owner by half.
Flee + 10%
Perfect Dodge + 5
Defeat a monster to recover 10 HP
2% chance to cast Confusion on yourself and the enemy when receiving damage.
[Refine Rate 5+]
1% chance to cast
Lv1 Critical Wounds (-20% HP recovery effectiveness) on the enemy and/or yourself.
[Refine Rate 9+]
0,05% attack chance to enter
Dreadful insanity for 20 seconds.
Within those 20 seconds, your HP doubles, ATK increases by 100, HIT increases by 30 and Endure activates, but you lose 2000 HP each second.
Class :
Dagger
Attack :
180
Weight :
80
Property :
Neutral
Weapon Level :
4
Required Level :
36
Applicable Job :
Swordman Class, Mage Class, Archer Class, Merchant Class, Thief Class, Soul Linker, Ninja
 
Gungnir (1413)
The legendary spear Gungnir is said to never miss its target. One of the four treasures. Property of Odin.
Has a 35% chance of performing a guided attack that a target can't evade.
HIT + 40
Poison Status Immunity.
Respawn with Full HP/SP.
4% to cast Lex Aeterna when attacking.
1% to cast
Lv5 Holy attack when attacking.
[
Refined 5+]
The
Lex Aeterna skill has a 20% chance to inflict Stun.
[
Refined 6+]
Enables use of
Aspersio.
Increases damage of
Spear Boomerang by (STR/5)%.
Enables use of Lv (STR/26) Spear Boomerang.
[
Refined 7+]
HP recovery skill restores + (VIT/10)% more HP.
HIT + 20
[
Refined 8+]
10% Blinding Chance on Spear Boomerang.
When using Spear Boomerang, 15% chance to cast
Lex Aeterna.
[
Refined 9+]
0,1% chance to deal damage depending on the enemy Def/VitDef for 10 seconds.
[
Refined 10+]
0,1% skill chance to summon three Einherjar for 1 minute.
Class :
Spear
Attack :
120
Weight :
50
Element:
Wind
Weapon Level :
4
Required Level :
4
Applicable Job :
Swordman Class
 
Gungnir (2) (1418)
The legendary spear Gungnir is said to never miss its target. One of the four treasures. Property of Odin.
Has a 35% chance of performing a guided attack that a target can't evade.
HIT + 40
Poison Status Immunity.
Respawn with Full HP/SP.
4% to cast Lex Aeterna when attacking.
1% to cast
Lv5 Holy attack when attacking.
[
Refined 5+]
The
Lex Aeterna skill has a 20% chance to inflict Stun.
[
Refined 6+]
Enables use of
Aspersio.
Increases damage of
Spear Boomerang by (STR/5)%.
Enables use of Lv (STR/26) Spear Boomerang.
[
Refined 7+]
HP recovery skill restores + (VIT/10)% more HP.
HIT + 20
[
Refined 8+]
10% Blinding Chance on Spear Boomerang.
When using Spear Boomerang, 15% chance to cast
Lex Aeterna.
[
Refined 9+]
0,1% chance to deal damage depending on the enemy Def/VitDef for 10 seconds.
[
Refined 10+]
0,1% skill chance to summon three Einherjar for 1 minute.
Class :
Spear
Attack :
120
Weight :
50
Element:
Wind
Weapon Level :
4
Required Level :
4
Applicable Job :
Swordman Class
 
Haedonggum (1) (1123)
An one-handed, ancient Korean sword that is said to have the mysterious power to control minds.
magically binds the sword to your hand at will, making it unstripable
INT + 3 MATK +10%
Class :
Sword
Attack :
120
Weight :
90
Weapon Level :
3
Required Level :
27
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Haedonggum (2) (1128)
An one-handed, ancient Korean sword that is said to have the mysterious power to control minds.
magically binds the sword to your hand at will, making it unstripable
INT + 3 MATK +10%
Class :
Sword
Attack :
120
Weight :
90
Weapon Level :
3
Required Level :
27
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Harp of Nepentis (2) (1926)
A harp made by the strong tentacles of Nepentis.
INT + 5
When using Dissonance, Musical Strike or Arrow Vulcan, 10% chance to inflict the Poison status.
Class :
Musical Instrument
[
Refined 8+]
When receiving physical melee damage, 5% chance to cast
Venom Dust.
Attack :
160
Weight :
100
Element :
Poison
Weapon Level :
4
Required Level :
60
Applicable Job :
Clown
 
Heartshaped Glasses (1) (8478)
Empowered with love.
MDEF + 1
Increases HP/SP restored on your partner using Wedding Skills by 30%.
0,1% chance to see the Invisible while recovering 77 HP/second for 20 seconds.
Class : Headgear
Defense :
0
Equipped on :
Mid
Weight :
10
 
Heavenly Maiden Robe (1) (2513)
A faint, transparent robe decorated with a beautiful pattern worn by celestial maidens when they fly through the heavens.
Full Elemental Resistance 5%
[
Refined 8+]
0,2% chance to recover 1000 HP each second for 10 seconds.
Class :
Garment
Defense :
3
Weight :
50
Required Level :
60
Applicable Job :
Every Job
 
Hellfire (1471)
A spear imbued with the Fire Property and enchanted with the power to summon flame.
STR + 3
Add a 10% chance of auto casting
Level 3 Fire Ball on the enemy when attacking.
[Base STR 129+]
2% Chance to cast
HELL JUDGEMENT on attack.
[Base INT 77+]
Inflict 30% more damage with
Magnum Break
1% to cast
Lv10 Crimson Fire Formation when hit.
Class :
Spear
Attack :
200
Weight :
350
Property :
Fire
Weapon Level :
4
Required Level :
48
Applicable Job :
Swordman Class
 
Helm Of Darkness (1) (5181)
A forboding helmet that hides part of the face. Wearing this imbues you with the powers of Dark Lord.
STR + 2
INT + 2
MDEF + (Refine Rate)/2
HP - 10%
When using a skill, 0,1% chance to summon a
Dark Illusion to your help for 60 seconds.
[
INT 70+]
0,1% chance to cast
Meteor Storm of Level (INT/13) when performing a magical attack.
0,3% chance to cast
Dark Soul Strike of Level (INT/13) when performing a magical attack.
[
STR 70+]
0,1% chance to cast
Hell Judgement of Level (STR/13) when attacking physically.
0,3% chance to cast
Dark elemental attack of ATK*(STR/13) when attacking physically.
Class :
Headgear
Defense :
5
Equipped on :
Upper, Mid
Weight :
50
Required Level :
50
Applicable Job :
All Classes
 
Helm of the Sun God (1) (5022)
A hat that is said to have been worn by the god of the sun.
STR + 3, INT + 3
STR and INT increase by 1 for each Refine Level after 5
[ Knight Class]
CRIT + 3
Magnum Break deals 100% more damage and has a 15% chance to inflict Blind.
[
Crusader Class]
Restore 15% more HP when receiving
Heal or Sanctuary.
Regenerate (Baselevel x6) HP every 30 seconds.
Regenerate (Baselevel /6) SP every 30 seconds.
[
Priest Class]
Heal and Sanctuary restore +5% HP on others.
When using
Holy Light, there's a 20% chance to cast Raging Fire Dragon of Level (Baselevel / 15) along with it.
[
Monk Class]
VIT + 1
Inflict +30% more damage with
Investigate.
Investigate has a 50% chance to inflict Confusion.
[
Assassin Class]
When using
Soul Destroyer, there's a 10% chance to cast Sonic Blow on it.
Casting Time -15%
Skill Delay -5%
[
Rogue Class]
DEF + 2 , STR + 2
When using
Close Confine, there's a 50% chance to inflict Sleep along with it.
When using
Back Stab, there's a 15% chance to cast Lv2 Dispell along with it.
[
Blacksmith Class]
SP + 250
Cart Revolution inflicts double damage and has a 15% chance to inflict Stun.
[
Alchemist Class]
MDEF + 3
Doubles the damage of
Demonstration.
Decreases casting time of
Homunculus Resurrection by 50%
[
Wizard Class]
Increases Meteor Storm damage by 15%.
Meteor Storm's Stun chance increases by 10%.
SP consumption increases by 30%.
[
Sage Class]
Increases Movement speed by 10%
Regenerate INT*2 HP every 20 seconds.
[
Hunter Class]
DEX + 3
When using Double Strafing, there's a 3% chance to cast a
Fire Elemental Attack of Level (Baselevel/15).
[
Bard Class]
Lucky Dodge + 3
The restorative effect of
Apple of Idun triples.
[
Dancer Class]
AGI + 3
Reflects 20% damage of
Long Range attacks.
[
Ninja Class]
ATK + 50
Throw Zeny deals 50% more damage.
[
Gunslinger Class]
DEX + 4
Critical hits inflict + 10% damage.
[
Taekwon Class]
STR + 2
Defense - piercing ATK increases by 30.
[
Star Gladiator Class]
LUK + 5
Disregard 15% Defense of Non-Boss monsters.
[
Soul Linker Class]
When attacking physically or magically, there's a 0,05% chance to summon
Skoll to your help for 60 seconds.
Esma has a 25% chance to inflict
Silence.
[
Super Novice Class]
HP + 1500
All stats + 2
ATK + 20
Class :
Headgear
Defense :
4
Equipped on :
Upper, Mid
Weight :
240
Applicable Job :
Every class
 
Hip Ribbon (Black) (8287)
A black ribbon that perfectly fits around your hip. Despite its size and cute appearance, it doesn't seem to help you in battle.
Class : Headgear
Defense :
0
Equipped on :
Lower
Weight :
10
Applicable Job :
Any
 
Hip Ribbon (Blue) (8288)
A blue ribbon that perfectly fits around your hip. Despite its size and cute appearance, it doesn't seem to help you in battle.
Class : Headgear
Defense :
0
Equipped on :
Lower
Weight :
10
Applicable Job :
Any
 
Hip Ribbon (Brown) (8289)
A brown ribbon that perfectly fits around your hip. Despite its size and cute appearance, it doesn't seem to help you in battle.
Class : Headgear
Defense :
0
Equipped on :
Lower
Weight :
10
Applicable Job :
Any
 
Hip Ribbon (Green) (8290)
A green ribbon that perfectly fits around your hip. Despite its size and cute appearance, it doesn't seem to help you in battle.
Class : Headgear
Defense :
0
Equipped on :
Lower
Weight :
10
Applicable Job :
Any
 
Hip Ribbon (Pink) (8291)
A pink ribbon that perfectly fits around your hip. Despite its size and cute appearance, it doesn't seem to help you in battle.
Class : Headgear
Defense :
0
Equipped on :
Lower
Weight :
10
Applicable Job :
Any
 
Hip Ribbon (Purple) (8292)
A purple ribbon that perfectly fits around your hip. Despite its size and cute appearance, it doesn't seem to help you in battle.
Class : Headgear
Defense :
0
Equipped on :
Lower
Weight :
10
Applicable Job :
Any
 
Hip Ribbon (Red) (8293)
A red ribbon that perfectly fits around your hip. Despite its size and cute appearance, it doesn't seem to help you in battle.
Class : Headgear
Defense :
0
Equipped on :
Lower
Weight :
10
Applicable Job :
Any
 
Hip Ribbon (White) (8294)
A white ribbon that perfectly fits around your hip. Despite its size and cute appearance, it doesn't seem to help you in battle.
Class : Headgear
Defense :
0
Equipped on :
Lower
Weight :
10
Applicable Job :
Any
 
Hip Ribbon (Yellow) (8295)
A yellow ribbon that perfectly fits around your hip. Despite its size and cute appearance, it doesn't seem to help you in battle.
Class : Headgear
Defense :
0
Equipped on :
Lower
Weight :
10
Applicable Job :
Any
 
Hollow Mask (1) (8480)
A mask forged from the essences of corrupted souls, draining your lifeforce.
If you give in to the malice and destruction, you might gain wicked powers, however.
Maximum HP and SP decrease by 15%
MDEF + 2
Has a low chance to summon
Thanatos Odium, Maero, Despero or Dolor when attacking.
Class :
Headgear
Defense :
1
Equipped on :
Mid, Lower
Weight :
0
 
Holy Avenger (1145)
A sword that symbolizes the divine assault brought upon by the Valkyries. It holds the potential to bring Grand Cross and Holy Cross to ultimate power.
VIT + 2
Holy and Dark element resistances + 10%
Holy Cross damage + (
Refine Rate x 15)%
Grand Cross damage + (
Refine Rate x 10)%
[
Refined to 5+]
[
Demon Slayer Upgrade]
ATK + 30
Bypasses 30% of all Demon race monsters' defenses.
Inflict +25% physical damage on demons.
There's a 2,5% chance to inflict
Coma on demons with physical attacks.
[
Refined to 6+]
When using
Holy Cross, there's a 10% chance to cancel into Lv15 Sonic Blow.
When using
Grand Cross, there's a 10% chance to enter Regeneration for 15 seconds.
Within that time, your HP regenerates by 10% per second and healing effects restore + 30% HP.
[
Refined to 7+]
[
Cross Sword Defense]
Receive 15% less damage from Undead and Demon race monsters.
Curse status resistance + 30%
[
Refined to 8+]
HIT + 30
INT + 5
VIT + 3
[
Refined to 9+]
Natural
HP and SP recovery + 20%
When using
Grand Cross or Holy Cross, there's a 2% chance to restore all HP and SP.
[
Refined to + 10]
ATK + 50
MATK + 10%
Class :
Sword
Attack :
125
Weight :
135
Property :
Holy
Weapon Level :
4
Required Level :
75
Applicable Job :
Crusader
 
Holy Stick (1) (1631)
A sacred staff that shines in a divine light. It can purify all evil in this world.
INT + 5 , MATK + 15%
Reduce Casting Time of Holy Light, Turn Undead, and Magnus Exorcismus by 50%.
Ignores (
Refine Rate x 10)% of Demon/Undead race monsters' MDEF.
[
Sacred Scripture & Holy Stick Equip Set]
Class :
Rod
Attack :
50
Weight :
50
Property :
Holy
Weapon Level :
4
Required Level :
70
Applicable Job :
Priest, Monk
 
Holy Water (523)
Blessed water used in sacred ceremonies.
Cures Curse and Undead status.

Weight :
3
 
Hypnotists Staff (2) (1622)
A staff that hypnotizes the Novice and makes him feel like he is a great Wizard.
INT + 1, MATK + 25%
Enables Soul Drain Lv1.
When receiving physical damage, there's a 2% chance to cast
Kaupe.
Class :
Rod
Attack :
70
Weight :
50
Property :
Neutral
Weapon Level :
3
Required Level :
30
Applicable Job :
Novice
 
Ice Falchion (1131)
An one-handed, formal dress sword imbued with the Water Property.
Enables use of
Level 3 Cold Bolt.
Further Cold Bolt mastery is increased by 1 Skill Level for each 3 Refine Levels.
Add a 10% chance of auto casting
Level 3 Cold Bolt on the enemy when attacking.
Further Cold Bolt autocasting is increased by 1 Skill Level for each 2 Refine Levels.
Freeze enemies by 5% chance when hit.
Freeze its owner by 1% chance when used.
Adds
5% Resistance to the Water Element.
[
Refined 5+]
Adds a 3% chance to inflict
Freeze on the target of your Cold Bolt.
[
Refined 6+]
Physical and Magical damage dealt to
Fire property monsters increases by BaseLevel/10 %.
[
Refined to 7+]
3% chance to cast
Lex Aeterna on Cold Bolt.
Class :
Sword
Attack :
100
Weight :
60
Property :
Water
Weapon Level :
4
Required Level :
40
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Icicle Fist (3) (1819)
A knuckle made with an icicle. It appears like any other knuckles, but it sometimes gets very cold to the point it could freeze anything in contact with it. However, it seems to have no effect at all to the user.
Add a 1% chance of auto casting Level 5 Frost Weapon on the enemy when attacking.
[Upgraded 9+]
5% chance to cast
Wide Freeze on attack.
Class :
Claw
Attack :
80
Weight :
65
Property :
Neutral
Weapon Level :
3
Required Level :
75
Applicable Job :
Priest, Monk
 
Immaterial Sword (1141)
An one-handed, formless sword imbued with the Ghost Property that can derange the enemy's mind and slay Spirits.
Increase damage on
Ghost Property by 30+(Refine Rate x 5)%
Burns 50% of target's SP by a 3% chance.
Drain 1 SP from its owner on each attack.
Indestructible (except in upgrade attempts).
Cannot be stripped.
Class :
Sword
Attack :
140
Weight :
90
Property :
Ghost
Weapon Level :
4
Required Level :
40
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Inferno (1) (13162)
A grenade launcher that propels bullets with blazing hellfire. It appears to be powered by your life energy itself, burning your flesh and bone.
There's a small message engraved: "To invoke the rites of fiery Muspelheim, give up your soul to the inferno's embrace".
To use a weapon such as this, you must be either a madman or desperate patriot.
CRIT + 8
Critical damage increases by Weapon's refine rate x5%.
Weapon cannot be broken or stripped.
Casting cannot be cancelled by damage.
When attacking physically, there's a 0,1% chance to enter Ifrit Caress state for 10 seconds.
Within that time, ATK increases by 400, all stats raise by 10, ASPD and CRIT increase by 20, but you also lose 500 HP each second.
Receive 30%
less HP from Heal and Potion Pitcher.
Every 15 seconds, the weapon
drains BaseLevelx3 HP.
[
equipped with Flare Sphere]
Non-skill attacks deal 4x4 splash damage.
Class :
Grenade Launcher
Attack :
580
Element:
Fire
Weight :
125
Weapon Level :
4
Required Level :
65
Applicable Job :
Gunslinger
 
Infiltrator (1261)
A lethal katar that has been perfectly designed to carry out quick assassinations.
It holds the potential to bring Sonic Blow to perfection.
Increases damage inflicted on DemiHuman monsters or players by 50%.
DEF + 3
Flee + 5
Perfect Dodge + 2
[Refined +5]
Increases the Sonic Blow damage by (base STR/4)%.
[
Refined +6]
Ignore (DEX/7)% of DemiHuman targets' defense.
[
Refined +7]
Adds various
status ailment chances to Sonic Blow.
[
Refined +8]
0,1% attack chance to enter the
SHREDDER state for 10 seconds.
Within that time, Sonic Blow deals triple damage.
Class :
Katar
Attack :
140
Weight :
150
Property :
Neutral
Weapon Level :
4
Required Level :
75
Applicable Job :
Assassin
 
Infiltrator (1) (1266)
A lethal katar that has been perfectly designed to carry out quick assassinations.
It holds the potential to bring Sonic Blow to perfection.
Increases damage inflicted on DemiHuman monsters or players by 50%.
DEF + 3
Flee + 5
Perfect Dodge + 2
[Refined +5]
Increases the Sonic Blow damage by (base STR/8)%.
[
Refined +6]
Ignore (DEX/7)% of DemiHuman targets' defense.
[
Refined +7]
Adds various
status ailment chances to Sonic Blow.
[
Refined +8]
0,1% attack chance to enter the
SHREDDER state for 10 seconds.
Within that time, Sonic Blow deals triple damage.
Class :
Katar
Attack :
140
Weight :
150
Property :
Neutral
Weapon Level :
4
Required Level :
75
Applicable Job :
Assassin
 
Inverse Scale (1269)
Katar made of a powerful dragon's scale. It shines brilliantly in the light.
Every attack you do has a chance of causing all enemies within a radius around you to receive a random status ailment.
Area of effect is increased by refine rate.
Enables use of the skill Demon Bane at level (STR/13)
[
Refine Rate 7+]
STR + 3
AGI + 1
CRIT damage + 5%
[
Refine Rate 9+]
0,5% attack chance to increase ASPD and CRIT by 20% for 10 seconds.
Class :
Katar
Attack :
170
Weight :
150
Property :
Holy
Weapon Level :
4
Required Level :
55
Applicable Job :
Assassin Cross
 
Iron Cain (2266)
Specialized face armor that protects the jaw and teeth in battle.
[NOTE:] This is the only lower headgear ingame that can be refined!
Class :
Headgear
Defense :
1
Equipped on :
Lower
Weight :
30
Required Level :
50
Applicable Job :
Swordman Class
 
Iron Driver (1529)
A heavy, round headed mace intended for use in athletic competitions, but has proven to be effective in battle.
Weapon Range + 1
Use LV5 Bash at will.
Bash knockbacks the target 5 cells away.
Increases damage of Asura Strike by 35%.
When equipping this weapon, Asura Strike deals no damage for 8 seconds.
Class :
Mace
Attack :
155
Weight :
300
Weapon Level :
3
Required Level :
78
Applicable Job :
Priest, Monk
 
Ivory Knife (2) (13039)
A Dagger made from the fangs of a Manmmoth.
AGI + 2, ASPD + 3%
3% chance to inflict Bleeding on non-skill physical attacks.
0,3% chance to cast
Joint Beat on physical attack. Level used = (STR/26).
Class :
Dagger
Attack :
230
Weight :
70
Weapon Level :
3
Required Level :
50
Applicable Job :
Trans Swordman Class, Trans Magician Class, Trans Archer Class, Trans Merchant Class, Trans Thief Class
 
Jamahadar (2) (1255)
A specially made katar with two blades that move like scissors to reveal a third blade from within.
After being forged in morroc, this weapon has been modified in the Undead's dark forges.
HP restored by Heal, Sanctuary -40%.
[
Refined to 7+]
Adds a binding device, making the weapon
unstripable.
[
Refined to 8+]
CRIT on Angel/DemiHuman monsters increases by 10.
[
Refined to 9+]
Adds a 1% chance to cast a
Dark elemental attack of ATKx10.
[
Refined to 10+]
Additional blades increase the weapon's range by 1.
Class :
Katar
Attack :
165
Weight :
150
Weapon Level :
3
Required Level :
33
Applicable Job :
Assassin
 
Jewel Sword (1142)
A sword that has a beautiful, transparent blade and a hilt adorned with a princely jewel.
Has a low chance to create Jewels upon monster defeat.
Class : Sword
Attack :
104
Weight :
220
Weapon Level :
3
Required Level :
68
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Jungle Carbine (13165)
A rifle with a shorter barrel to better suit it for close quarter battles such as in the jungle or indoors.
In cases of emergency, you could use its firm wooden handle as a blunt weapon.
Critical Rate + 4, Increases Attack Speed by 10%.
Every 3 Base DEX, you lose 1 HIT.
When receiving physical close range damage, 1% chance to cast Bash Lv5.
1% attack chance to enter Burst Mode for 5 seconds, increasing ASPD by 30%.
Class :
Rifle
Attack :
200
Weight :
70
Weapon Level :
3
Required Level :
70
Applicable Job :
Gunslinger
 
Jungle Carbine (1) (13166)
A rifle with a shorter barrel to better suit it for close quarter battles such as in the jungle or indoors.
In cases of emergency, you could use its firm wooden handle as a blunt weapon.
Critical Rate + 4, Increases Attack Speed by 10%.
Every 3 Base DEX, you lose 1 HIT.
When receiving physical close range damage, 1% chance to cast Bash Lv5.
1% attack chance to enter Burst Mode for 5 seconds, increasing ASPD by 30%.
Class :
Rifle
Attack :
200
Weight :
70
Weapon Level :
3
Required Level :
70
Applicable Job :
Gunslinger
 
Kafra Guild Card (7227)
A mystical card calling forth the Guild Storage once.
It cannot be used when another person already uses the same guild storage.
You do not need to own a castle to access it.

Weight :
1
 
Kaiser Knuckle (1813)
A claw blessed by Zephyrus, god of the west wind.
Inflicts 35% additional damage on Undead monster and 20% additional damage on Earth, Water, Fire and Wind Property enemies.
0,3% to cast Aura Blade on attack.
Movement Speed + (Refine Rate x2)%
5% to cast
Zen when using a skill.
Reduces the cast time of
Asura Strike by (30 + baseDex/3)%
When unequipping this weapon, Asura Strike will deal no damage for 5 seconds.
Class :
Claw
Attack :
110
Weight :
45
Property :
Wind
Weapon Level :
4
Required Level :
36
Applicable Job :
Priest, Monk
 
Kanzashi of April (1) (8376)
Beautiful hairpiece of a geisha. It symbolizes the month of April: fickleness and unpredictablility.
AGI + 1
[in the month of April]
When attacking physically or magically, 0,1% chance to cast Lv3 Random Elemental attack.
Class :
Headgear
Defense :
1
Equipped on :
Mid
Weight :
10
 
Kanzashi of August (1) (8380)
Beautiful hairpiece of a geisha. It symbolizes the month of August: Bravery and stability.
VIT + 1
[in the month of August]
HP + 3%
Class :
Headgear
Defense :
1
Equipped on :
Mid
Weight :
10
 
Kanzashi of December (1) (8384)
Beautiful hairpiece of a geisha. It symbolizes the month of December: The calm sanctity of winter.
STR + 1
[in the month of December]
Casting cannot be cancelled by physical attacks (does not work in WoE.)
0,5% attack chance to
freeze an opponent.
Class :
Headgear
Defense :
1
Equipped on :
Mid
Weight :
10
 
Kanzashi of February (1) (8374)
Beautiful hairpiece of a geisha. It symbolizes the month of February: the will to overcome hardships by facing them.
STR + 1
[in the month of February]
ATK + 10
Class :
Headgear
Defense :
1
Equipped on :
Mid
Weight :
10
 
Kanzashi of January (1) (8373)
Beautiful hairpiece of a geisha. It symbolizes the month of January: a new beginning and the chance to improve.
LUK + 1
[in the month of January]
0,1% chance to cast
Kaizel on yourself when receiving magical damage.
EXP earned increases by 1%.
Class :
Headgear
Defense :
1
Equipped on :
Mid
Weight :
10
 
Kanzashi of July (1) (8379)
Beautiful hairpiece of a geisha. It symbolizes the month of July: midsummer passion.
LUK + 1
[in the month of July]
All Stats + 1
Class :
Headgear
Defense :
1
Equipped on :
Mid
Weight :
10
 
Kanzashi of June (1) (8378)
Beautiful hairpiece of a geisha. It symbolizes the month of June: time to reflect, plan and relax.
INT + 1
[in the month of June]
MATK + 20
Class :
Headgear
Defense :
1
Equipped on :
Mid
Weight :
10
 
Kanzashi of March (1) (8375)
Beautiful hairpiece of a geisha. It symbolizes the month of March: Passing of the cold winter, the first flowers' blossom.
VIT + 1
[in the month of March]
Resistance against the
Freeze ailment: +10%
Increases HP/SP recovery by 5%
Class :
Headgear
Defense :
1
Equipped on :
Mid
Weight :
10
 
Kanzashi of May (1) (8377)
Beautiful hairpiece of a geisha. It symbolizes the month of May: undefiled devotion to whatever is precious.
DEX + 1
[in the month of May]
Poison status resistance + 20%
0,1% physical/magical attack chance to increase all stats by 3 for 10 seconds.
Class :
Headgear
Defense :
1
Equipped on :
Mid
Weight :
10
 
Kanzashi of November (1) (8383)
Beautiful hairpiece of a geisha. It symbolizes the month of November: Leaves dancing in the wind.
AGI + 1
[in the month of November]
Flee + 3%
Class :
Headgear
Defense :
1
Equipped on :
Mid
Weight :
10
 
Kanzashi of October (1) (8382)
Beautiful hairpiece of a geisha. It symbolizes the month of October: evening sun giving a golden touch to the world.
DEX + 1
[in the month of October]
When receiving physical melee damage, 0,3% chance to cast
Mammonite.
Class :
Headgear
Defense :
1
Equipped on :
Mid
Weight :
10
 
Kanzashi of September (1) (8381)
Beautiful hairpiece of a geisha. It symbolizes the month of September: Empathy and reliance.
INT + 1
[in the month of September]
5% chance to never miss on a physical attack.
Casting delay - 1%
Class :
Headgear
Defense :
1
Equipped on :
Mid
Weight :
10
 
Katar of Frozen Icicle (1256)
A katar fashioned from a cold, sharp icicle.
Inflict the Freeze status on enemies by a 15% chance.
Class :
Katar
Attack :
105
Weight :
120
Property :
Water
Weapon Level :
3
Required Level :
55
Applicable Job :
Assassin
 
Katar of Frozen Icicle (3) (1275)
A katar fashioned from a cold, sharp icicle.
Nonskill attacks have a 15% chance to inflict Freeze on the enemy.
Class :
Katar
Attack :
105
Weight :
120
Property :
Water
Weapon Level :
3
Required Level :
55
Applicable Job :
Assassin
 
Katar of Piercing Wind (1259)
A katar forged with the power of stormy winds.
Inflict the Sleep status on enemies by a 15% chance.
Class :
Katar
Attack :
105
Weight :
120
Property :
Wind
Weapon Level :
3
Required Level :
55
Applicable Job :
Assassin
 
Katar of Piercing Wind (3) (1278)
A katar forged with the power of stormy winds.
Inflict the Sleep status on enemies by a 15% chance.
Class :
Katar
Attack :
105
Weight :
120
Property :
Wind
Weapon Level :
3
Required Level :
55
Applicable Job :
Assassin
 
Katar of Quaking (1257)
A katar sculpted from earth.
Inflict the Blind status on enemies by a 15% chance.
Class :
Katar
Attack :
105
Weight :
120
Property :
Earth
Weapon Level :
3
Required Level :
55
Applicable Job :
Assassin
 
Katar of Quaking (3) (1276)
A katar sculpted from earth.
Inflict the Blind status on enemies by a 15% chance.
Class :
Katar
Attack :
105
Weight :
120
Property :
Earth
Weapon Level :
3
Required Level :
55
Applicable Job :
Assassin
 
Katar of Raging Blaze (1258)
A katar molded from an inferno.
Inflict the Silence status on enemies by a 15% chance.
Class :
Katar
Attack :
105
Weight :
120
Property :
Fire
Weapon Level :
3
Required Level :
55
Applicable Job :
Assassin
 
Katar of Raging Blaze (3) (1277)
A katar molded from an inferno.
Inflict the Silence status on enemies by a 15% chance.
Class :
Katar
Attack :
105
Weight :
120
Property :
Fire
Weapon Level :
3
Required Level :
55
Applicable Job :
Assassin
 
Katzbalger (1170)
This heavily customized Broad Sword is used to parry even the mightiest attacks. Despite the simple look, it holds a variety of electronic and defensive mechanisms hidden within the hilt and blade. Contact with Water may cause it to short circuit however, so be careful!
Water resistance -
40%
VIT + 5
Additional VIT is granted by (
Refine Rate)x 2.
DEF + 10
Additional DEF is granted by (
Refine Rate)/ 2.
Reduces damage from close-range attacks by 5%
VIT based Defense increases by 15%.
The weapon is
unbreakable in battle.
[
Refined to 5+]
[
Metabolizer V1 Upgrade]
Increases natural HP recovery by 30%
Increase HP Recovery and Tension Relax Skills restore + 20% HP.
[
Refined to 6+]
Adds 10% Neutral Resistance.
[
Refined to 7+]
VIT DEF + 20
[
Refined to 8+]
[
Barrier Upgrade]
0,3% chance to cast Kyrie Eleyson of Level (VIT/13) when receiving physical damage.
[
Refined to 9+]
[
Metabolizer V2 Upgrade]
When receiving physical damage, 0,5% chance to cast a 9999 Heal on yourself.
[
Refined to 10]
[
Binding Device]
Makes the weapon unstripable.
ATK + 40
Class :
Two-handed Sword
Attack :
175
Weight :
200
Weapon Level :
4
Required Level :
48
Applicable Job :
Swordman Class
 
Kawaii Butterfly (1) (8185)
Cute wings made by a fairy.
Enables use of Lv2 Teleport.
Lucky Dodge + 5
Recover 15% more HP when receiving
Heal.
Class :
Headgear
Defense :
2
Equipped on :
Upper
Weight :
20
Applicable Job :
Every job
 
Legbone of Ghoul (1260)
A katar crafted from a ghoul's femur that still radiates a dark, deathly aura.
Increase damage on Angel Race monsters by 20%
Class : Katar
Attack :
150
Weight :
170
Property :
Undead
Weapon Level :
3
Required Level :
65
Applicable Job :
Assassin
 
Legion Plate Armor (2341)
An extremely heavy piece of armor worn by members of the Legion.
Increases physical close-range resistance by 1% for each Refinement Rate.
[Set item with Pauldron and Greaves]
Class :
Armor
Defense :
13
Weight :
550
Required Level :
70
Applicable Job :
Crusader
 
Legion Plate Armor (1) (2342)
An extremely heavy piece of armor worn by members of the Legion.
Increases physical close-range resisance by 1% for each Refine Rate.
[Set item with Pauldron and Greaves]
Class :
Armor
Defense :
13
Weight :
550
Required Level :
70
Applicable Job :
Crusader
 
Lesser Elemental Ring (2680)
A ring that holds the power of elemental spirits, supporting you in different ways.
All Stats + 1
[When receiving magical damage]
0,5% chance to cast
Kaite of Level (INT/18).
2% chance to cast
Lex Divina of Level (DEX/13).
3% chance to cast
Zen.
[
When receiving ranged damage]
1% chance to summon a
Marine Sphere.
3% chance to cast
Spear boomerang of Level(STR/26).
5% chance to cast
Endure of Level (VIT/13).
[
When receiving physical melee damage]
0,1% chance to cast
Kyrie of Level (VIT/13).
1% chance to cast
Kaupe of Level (AGI/18).
2% chance to cast
Heal of Level (INT/13).
Class :
Accessory
Defense :
0
Weight :
10
Applicable Job :
Every Job
 
Lever Action Rifle (2) (13170)
A masterpiece among the classic bolt action rifles. This beautiful gun steals the heart of the Gunslingers, and its high performance will put a hole through the heart of the enemy. Only downside is that, due to the fact it is lever-action oriented, the Attack Speed is somewhat poor.
It allows several modifications in the hands of a talented blacksmith.
HIT + 20, Critical Rate + 50, Attack Speed - 10%.
[Refined 5+]
DEX + 1
Adds a blinding flashlight with a 5% attack/skill chance to inflict
Blind on the target.
[
Refined 6+]
Adds an additional handle for improved accuracy.
DEX + 1, HIT + 5
[
Refined 7+]
Disregard 10% of the target's physical defense.
Critical hits inflict 15% more damage.
[
Refined 8+]
Adds a secondary shotgun function with a 1% ranged autocast chance.
[
Refined 9+]
Adds a 3% chance to enter the
Lock on status on your target for 15 seconds when using a ranged attack.
Within those 15 seconds, you gain these benefits:
DEX + 20, CRIT + 30
HIT + 100, Infravision
[
Refined to 10]
DEX + 4
When using any physical attack, there's a 1% chance to use Dark Blessing.
Dark Blessing sets the enemy HP to 1 and ignores flee but it does not work on Boss type or Dark property targets.
Class :
Rifle
Attack :
210
Weight :
77
Property :
Neutral
Weapon Level :
4
Required Level :
70
Applicable Job :
Gunslinger
 
Librarian Glove (2716)
A glove which is favorite item among librarians. SP + 20
[+ Pocket Watch and either Ancient Magic or Principles of Magic]
INT + 8, HP + 700, Attack Speed + 5%
When using a magical attack skill, 0,4% chance to enter
Spiritual Distortion for 20 seconds.
Within that time, your movement speed increases, INT raises by 15 and casting time is reduced by 70%.
Additionally, Soul Burn and Soul Strike deal + 30% damage.
Class :
Accessory
Defense :
0
Weight :
10
Required Level :
80
Applicable Job :
Wizard, Sage, Soul Linker
 
Light Epsilon (1366)
A Greek ceremonial axe that possesses divine powers.
Increases damage inflicted on Demon monster by 10%.
Enables use of Level 4 Heal.
Increases the
healing power of your Heal and Potion Pitcher skills by 50%.
[
Refined to 7+]
Resistances against Holy, Dark and Undead elements increase by 30%.
Class :
Axe
Attack :
180
Weight :
230
Property :
Holy
Weapon Level :
4
Required Level :
44
Applicable Job :
Swordman Class, Merchant Class
 
Little Angel Doll (1) (5324)
The Little Angel Doll appears to be flapping its cute wings of its own free will.
DEX + 3, INT + 2
Receive 10% more damage from dark elemental attacks.
Class : Headgear
Defense :
0
Equipped on :
Upper
Weight :
30
Required Level :
10
Applicable Job :
Every Job
 
Little Angeling (8296)
Wearing this makes you feel like bouncing and flying around.
0,5% attack/magic attack chance to turn you into an Angeling.
Cannot be refined.
Class :
Headgear
Defense :
1
Equipped on :
Upper
Weight :
10
 
Little Arch Angeling (8297)
Wearing this makes you feel like bouncing and flying around.
0,5% attack/magic attack chance to turn you into an Arch Angeling.
Cannot be refined.
Class :
Headgear
Defense :
1
Equipped on :
Upper
Weight :
10
 
Little Deviling (8298)
Wearing this makes you feel like bouncing and pulling pranks.
0,5% attack/magic attack chance to turn you into a Deviling.
Cannot be refined.
Class : Headgear
Defense :
1
Equipped on :
Upper
Weight :
10
 
Little Ghost Doll (8180)
A little Ghost Doll from Louyang.
0,3% attack-chance to summon a Dancing Dragon to your help for 60 seconds.
Curse status resistance +20%
Class : Headgear
Defense :
2
Equipped on :
Upper
Weight :
50
 
Lokis Nail (1262)
A double bladed katar. When you get cut with this weapon, the wound can not be mended, causing you to slowly die.
STR + 3
AGI + 2
External Bleeding an enemy when you attack (Success Chance 35%).
25% chance to inflict
Bleeding on Grimtooth.
50% chance to inflict
Bleeding on Sonic Blow.
Deal + 30% more damage with critical hits.
Class :
Katar
Attack :
115
Weight :
120
Property :
Neutral
Weapon Level :
3
Required Level :
55
Applicable Job :
Assassin
 
Loli Ruri Kitty (1) (8483)
A bewitching cat often found at Loli Ruri's side. It is said that this adorable feline can speak directly into one's mind and is actually a familiar endowing it's chosen master with it's cunning and speed.
It can be used as some kind of early-warning system, but this cat also appears to be somewhat thuggish.
AGI + 3
INT + 3
10% chance to reflect offensive single-target magic back to the attacker.
Cannot be stripped or refined.
[INT 77+]
When using offensive magic, there's a 0,3% chance to enter
Flee Mode, doubling your Flee for 30 seconds.
[
STR 77+]
When attacking physically, there's a 2% chance to cast
Tiger Knuckle Fist.
Class :
Headgear
Defense :
3
Equipped on :
Upper
Weight :
40
 
Lollipop (5445)
A Lollipop. Vanille / Strawberry flavour.
SP + 50
When attacking, there's a chance to regenerate 30 SP per second for 10 seconds.
Class : Headgear
Defense :
0
Equipped on :
Lower
Weight :
10
Applicable Job :
Every Job
 
Long Barrel (13163)
A sniping rifle with a lengthened barrel for improved accuracy.
DEX + 5 , HIT + 10
Critical Rate + 20, Decreases Attack Speed by 3%.
Damage inflicted by critical hits is increased by (Refine Rate x2)%
Add a 2% chance of auto casting Level 5 Tracking on the enemy when attacking.
[
Refined 8+]
When using a long ranged attack or skill, 0,1% chance to increase CRIT by 100 and ATK by 50 for 10 seconds.
Class :
Rifle
Attack :
180
Weight :
100
Weapon Level :
3
Required Level :
70
Applicable Job :
Gunslinger
 
Long Barrel (1) (13164)
A sniping rifle with a lengthened barrel for improved accuracy.
DEX + 5 , HIT + 10
Critical Rate + 20, Decreases Attack Speed by 3%.
Damage inflicted by critical hits is increased by (Refine Rate x2)%
Add a 2% chance of auto casting Level 5 Tracking on the enemy when attacking.
[
Refined 8+]
When using a long ranged attack or skill, 0,1% chance to increase CRIT by 100 and ATK by 50 for 10 seconds.
Class :
Rifle
Attack :
180
Weight :
100
Weapon Level :
3
Required Level :
70
Applicable Job :
Gunslinger
 
Long Mace (1525)
A long, thin mace built like a spear.
Add a 10% resistance against Long Range attacks.
Capable of damaging enemies up to 3 cells away from its owner.
Cannot be stripped.
Class : Mace
Attack :
135
Weight :
80
Weapon Level :
4
Required Level :
40
Applicable Job :
Acolyte Class
 
Longinus Spear (1469)
A legendary spear owned by the tragic soldier, Longinus.
Increases damage inflicted on DemiHuman by 10%.
Increases damage inflicted on Angel by 30%.
[Upgraded +6+]
1% chance to cast
Final Strike on attack.
Class :
Spear
Attack :
220
Weight :
250
Property :
Shadow
Weapon Level :
4
Required Level :
48
Applicable Job :
Swordman Class
 
Luna Kaleet (3) (1544)
A big dark fry pan that looks like its met its age.
[Base Strength >= 77]
ASPD + 4%, Causes
Stun effect to enemies by 15% chance.
When a Brute, Plant or Fish Type monster is killed, 5% Chance to drop a food item.
Class :
Mace
Attack :
160
Weight :
70
Weapon Level :
3
Required Level :
50
Applicable Job :
Trans Acolyte Class
 
Magic Eyes (1) (5138)
A hat which bears the symbol of the eyes of guiding spirits.
It is said if you watch it, you may see the eyes move on their own.
Reduce Casting Time by 10%.
MDEF + 5
When using magical or physical attacks, 0,1% chance to enter VISION mode for 30 seconds.
Within that time, you are able to notice invisible creatures. Also, all stats rise by 8 for the skill's duration.
Class :
Headgear
Defense :
1
Equipped on :
Upper
Weight :
30
Required Level :
30
Applicable Job :
Mage Class, Soul Linker
 
Magic Kettle (1) (5291)
This magically enchanted kettle never runs out of water.
Fire resistance + 10%
When dealing or receiving physical damage, there's a 3% chance to autocast
Deluge.
Level used = INT/26.
When dealing physical or magical damage, there's a 5% chance to cast
Water Ball.
[
Sage Class]
Decreases Casting time of
Deluge by 50%
[
Swordfish Card Set]
When using Deluge, there's a 3% chance to activate
Undine's Spring for 10 seconds.
Within that time,
maximum HP is further increased by 20%, you regenerate 500 HP each second and magical defenses are slightly increased.
Class :
Headgear
Defense :
4
Equipped on :
Upper
Required Level :
30
Weight :
60
Applicable Job :
Every Job
 
Magician Hat (1) (5045)
A hat worn by magicians. Rabbits are usually pulled out of this hat.
Pretty stout, it won't be destroyed easily.
DEX + 1, AGI + 1, Maximum SP + 50
When using offensive skills, 0,1% chance to summon an Owl Baron to your help for 60 seconds.
[
Base DEX 55+]
Reduce SP consumption by 5%
[
Base INT 55+]
0,2% chance to cast
Lv5 Lightning Bolt on the enemy when receiving any damage.
[
Gentleman's Staff & Magician Hat Equip Set]
Class :
Headgear
Defense :
3
Equipped on :
Upper
Weight :
50
Required Level :
50
Applicable Job :
Mage Class, Acolyte Class, Soul Linker
 
Magma Fist (3) (1818)
A knuckle made with magma. It appears like any other knuckles, but it sometimes gets very hot to the point it could melt anything in contact with it. However, the inside of this knuckle has been designed specifically so it won't burn the user's hands.
Add a 1% chance of auto casting Level 5 Flame Launcher on the enemy when attacking.
[Upgraded 9+]
5% chance to cast
Wide Silence on attack.
Class :
Claw
Attack :
80
Weight :
65
Property :
Neutral
Weapon Level :
3
Required Level :
75
Applicable Job :
Priest, Monk
 
Majestic Goat (2256)
A helmet, made to look like mighty goat horns, that can increase the strength of its wearer.
STR + 1
[INT 50+]
when receiving close-range damage, 1% chance to cast Lord Of Vermillion. Level used = your INT/13.
[
STR 80+]
1% chance to cast LV10 Brandish Spear on attack.
Class :
Headgear
Defense :
5
Equipped on :
Upper
Weight :
80
Applicable Job :
All Classes
 
Majestic Goat (1) (5160)
A helmet, made to look like mighty goat horns, that can increase the strength of its wearer.
STR + 1
[INT 50+]
when receiving close-range damage, 1% chance to cast Lord Of Vermillion. Level used = your INT/13.
[
STR 80+]
1% chance to cast LV10 Brandish Spear on attack.
Class :
Headgear
Defense :
5
Equipped on :
Upper
Weight :
80
Applicable Job :
All Classes
 
Marin Backpack (8593)
A cute backpack, looking like a Marin.
1% attack chance to inflict
Freeze.
Enables use of
Enlarge Weight limit Lv2
[
Merchant Class]
Enables use of
Enlarge Weight limit R Lv2 instead.
Class :
Headgear
Defense :
0
Equipped on :
Lower
Weight :
10
Applicable Job :
Every Job
 
Masamune (1165)
The legendary Masamune was forged with the intention of preservance over destruction. It is used in an Evasive Stance. This defensive weapon grants a tactical advantage over brute force.
Refining it to higher levels may unlock additional gadgets.
AGI + 5, Flee + 30%
Receive 40% less damage from Critical Hits
Armor DEF -30%, Vit DEF -50%.
Increases Attack Speed by 4%.
1% chance to cast a 1000% ATK
Water Attribute attack on offensive skills.
[
Refined to 5+]
Adds a special
Mirror plating to the blade.
Enables use of
Sense.
5% chance to inflict
blind on the enemy with offensive skills.
Lucky Dodge + (
Refine Rate *2)
(Refine Rate)% chance to deflect offensive single target magic back to the caster.
[
Refined to 6+]
[
Improved Counter Attack]
The Counter Attack Skill inflicts (
Refine Rate x8)% more damage.
When using Counter attack, 3% chance to triple the Counter Attack damage for 10 seconds.
[
Refined to 7+]
Enhances the blade with
Orichalcum shards.
Inflict + 40% damage on
Holy elemental targets.
Bypass 15% of the targets DEF.
[
Refined to 8+]
Enables use of the
Fighting Chant skill, increasing your ATK by 8% for each Party member on the same map.
[
Refined to 9+]
Resistance against
Fire, Water, Wind and Earth property increases by 15%.
[
Refined to 10]
Adds a
blade whip function.
HIT + 40
Attack Range + 2 for normal attacks.
Adds a 30% chance to inflict
Bleeding on offensive skills.
Reflects 10% of Ranged attack damage.
Class :
Two-handed Sword
Attack :
200
Weight :
100
Weapon Level :
4
Required Level :
48
Applicable Job :
Swordman Class
 
Mask of Thanatos Despero (1) (8586)
This mask harnesses the wrath and power of Thanatos Despero.
LUK + 2
CRIT + 5
When attacking physically, 0,1% chance to increase ASPD by 20% for 10 seconds.
Class :
Headgear
Defense :
3
Equipped on :
Mid, Lower
Weight :
20
Applicable Job :
Every Job
 
Mask of Thanatos Dolor (1) (8585)
This mask harnesses the cunning and power of Thanatos Dolor.
INT + 2
MDEF + 5
When attacking magically, there's a 1% chance to cast
Dark Thunder of Level (INT/13).
Class :
Headgear
Defense :
0
Equipped on :
Mid, Lower
Weight :
20
Applicable Job :
Every Job
 
Mask of Thanatos Maero (1) (8584)
This mask harnesses the velocity and power of Thanatos Maero.
AGI + 2
Lucky Dodge + 5
When attacking physically, there's a 0,3% chance to cast Sonic Blow of Level (AGI/13).
Class :
Headgear
Defense :
1
Equipped on :
Mid, Lower
Weight :
20
Applicable Job :
Every Job
 
Matyrs Leash (2618)
The leash of an ancient shadow-like creature, keeping its powers under control.
AGI + 1
Has a low attack/spellcasting chance to summon a Matyr to your aid for 60 seconds.
Class :
Accessory
Defense :
1
Weight :
10
Required Level :
35
Applicable Job :
Every Job Except Novice
 
Memory Book (2109)
A magic book filled with long, impractical spells that is so large, it can actually be used just like a shield.
INT + 1, MDEF + 2
INT Mdef +30%
0,5% chance to cast Memorize when using a magical attack.
[Pocket Watch & Eye Patch & Memory Book Equip Set]
Class :
Shield
Defense :
3
Weight :
100
Applicable Job :
Mage Class, Soul Linker
 
Memory Book (1) (2121)
A magic book filled with long, impractical spells that is so large, it can actually be used just like a shield.
INT + 1, MDEF + 2
INT Mdef +30%
0,5% chance to cast Memorize when using a magical attack.
[Pocket Watch & Eye Patch & Memory Book Equip Set]
Class :
Shield
Defense :
3
Weight :
100
Applicable Job :
Mage Class, Soul Linker
 
Mini Angel Ears (1) (8196)
These cute accessories feel like they have some faint magical aura attached to them.
Gained EXP increases by 1 %
Lucky Dodge + 1
Class :
Headgear
Defense :
0
Equipped on :
Mid
Weight :
10
Applicable Job :
Every job
 
Moonlight Dagger (1234)
A dagger imbued with lunar spirit and the power to drain an enemy's soul.
Regain 4 SP with each attack.
Maximum SP + 10%
Regain 10 SP when killing a monster.
Regain 500 SP when killing a boss monster.
Class : Dagger
Attack :
50
Weight :
70
Weapon Level :
4
Required Level :
36
Applicable Job :
Swordman Class, Mage Class, Archer Class, Merchant Class, Thief Class, Soul Linker, Ninja
 
Moonlight Flower Hat (1) (5214)
You behold Moonlight Flower's fur, a unique material with a mysterious shine. Cannot be worn with underwear.
AGI + 2
DEX + 2
Lucky Dodge + 4
Resists 10% critical hit damage.
When receiving physical damage, 1% chance to cast Increase Agi of Level (Agi/13).
When receiving physical melee damage, 3% chance to cast
Mammonite without money cost.
[
Refined 6+]
0,1% attack chance to summon 4 Nine Tails for 60 seconds.
Class :
Headgear
Defense :
4
Equipped on :
Upper, Mid
Weight :
20
Applicable Job :
Every Job
 
Morriganes Belt (1) (2650)
The belt that Morrigane kept as a memento of CuChulain after he perished in battle.
ATK + 5, Critical Rate + 3
[Morrigane's Helm, Morrigane's Manteau, Morrigane's Belt & Morrigane's Pendant Equip Set]
Class :
Accessory
Defense :
0
Weight :
20
Required Level :
61
Applicable Job :
Every Job Except Novice
 
Morriganes Helm (1) (5127)
A helm that was once owned by Morrigane, the goddess of war.
The gray image of this helm is well known and can strike fear.
LUK + 2, ATK + 3
[+ Morrigane's Manteau, Morrigane's Belt, Morrigane's Pendant]
STR + 2, LUK + 9, Critical Rate + 13, ATK + 18, Perfect Dodge + 13
Increases damage inflicted by Critical hits by 15%
Class :
Headgear
Defense :
4
Equipped on :
Upper
Weight :
50
Required Level :
61
Applicable Job :
Every Job Except Novice
 
Morriganes Manteau (1) (2519)
A manteau made from gray crow feathers that were enchanted through the power of Morrigane, whose incarnation is the gray crow.
LUK + 2, Perfect Dodge + 8
[Morrigane's Helm, Morrigane's Manteau, Morrigane's Belt & Morrigane's Pendant Equip Set]
Class :
Garment
Defense :
3
Weight :
60
Required Level :
61
Applicable Job :
Every Job Except Novice
 
Morriganes Pendant (2651)
The pendant that CuChulain gave to Morrigane when they were still in love.
It's symbolic of her endless devotion, as she stood by his side even after he had abandoned her.
STR + 2, Critical Rate + 3
[Morrigane's Helm, Morrigane's Manteau, Morrigane's Belt & Morrigane's Pendant Equip Set]
Class :
Accessory
Defense :
0
Weight :
20
Required Level :
61
Applicable Job :
Every Job Except Novice
 
Muramasa (1164)
An oriental sword forged by a legendary Japanese swordsmith who imbued the blade with his maddening love of bloodshed and death.
The warrior wielding this blade may fall victim to the curse, but so shall anyone standing in his way.
CRIT + 30
ASPD + 8%
5% nonskill attack chance to inflict the Curse status on the enemy or yourself.
When receiving melee damage, 15% chance to inflict
Curse on the opponent.
When using 2Hand Quicken, 8% chance to use
Wide Curse!
Your own curse resistance
decreases by 10% for each Refine Level.
Your own holy resistance
decreases by 5% for each Refine Level.
Maximum SP
decreases by 2% for each Refine Level.
Unequipping this weapon will drain 50% of your HP / SP.
[
Refined to 5+]
STR + 5
CRIT + 5
[
Refined to 6+]
Critical damage increases by (
Refine Rate x 4)%
[
Refined to 7+]
1% chance to inflict your attack damage as additional SP damage on the target (PvP only).
Increases the blade's range by 2 cells.
[
Refined to 8+]
STR + 3
Damage inflicted on Angel Race monsters increases by 40%
CRIT on Angel Race monsters + 30
[
Refined to 9+]
1% chance to cast
Lv10 Pulse Strike on nonskill attacks.
[
Refined to 10]
0,1% attack chance to summon 0-3
Sword Spirits.
Adds a 0.1% attack chance to unleash
Muramasa's Thirst for 15 seconds.
Within that time, ATK increases by 40% , CRIT increases by 30 and Infravision activates.
Class :
Two-handed Sword
Attack :
185
Weight :
100
Weapon Level :
4
Required Level :
48
Applicable Job :
Swordman Class
 
Muscle Cutter (2) (1176)
Instead of focusing on raw attack power, this weapon is able to incapacitate its target.
CRIT damage + 30%
5% attack chance to cast Decrease Agility on the target. Level used = (AGI/26)
1% chance to inflict
Poison, Blind, Silence, Confusion, Bleeding.
Chances to inflict status ailments increases by 0,5% for each
Refine Rate.
Class :
Two-handed Sword
Attack :
160
Weight :
220
Property :
Neutral
Weapon Level :
4
Required Level :
55
Applicable Job :
Trans Swordman Class
 
Mysteltainn (1138)
An one-handed sword similar to the legendary twig which was rumored to have murdered Baldur, the God of Light.
Increase damage inflicted on Ghost Property by 40%.
Causes
Stone Curse effect to enemies by 1% chance.
DEX + 3
Class :
Sword
Attack :
170
Weight :
100
Property :
Shadow
Weapon Level :
4
Required Level :
40
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Naga Scale Armor (1) (2389)
An armor created by the scales of the Nagas. On close inspection you can see various large cuts across the scales.
MDEF + 2
When receiving physical damage, 1% chance to boost ATK by 50 for 10 seconds.
Class : Armor
Defense :
5
Weight :
100
Required Level :
70
Applicable Job :
Trans 2nd Class
 
Naga Scale Shield (1) (2134)
A sturdy shield built with an intricate arrangement of Naga Scales.
The scales are so sharp that even by mistakenly touching it you could be cut.
MDEF + 3
Physical close-range damage reflects back to the opponent.
Amount reflected = (Refine rate x 3) %.
Class : Shield
Defense :
3
Weight :
50
Required Level :
70
Applicable Job :
Trans 2nd Class
 
Nagan (1130)
An one-handed sword topped with several extra edges for making wounds deeper and more unsightly.
Increases damage against DemiHuman monster by 10%
Enables use of Level 8 Double Attack.
Class :
Sword
Attack :
120
Weight :
50
Weapon Level :
4
Required Level :
40
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Naght Sieger Flame Manteau (1) (2542)
A flaming manteau that burns in both red and blue colors, but does not harm its wearer.
Maximum HP + 5%. MDEF + 2
MATK + 2%
Increases damage against Fire and Water Property monsters by 10%.
Increases resistance against the
Fire and Water propery by 20%.
When receiving physical damage, there's a chance to inflict
Silence or Freeze on the attacker.
Chances are (0,5 x Refine Rate)%.
Class :
Garment
Defense :
4
Weight :
70
Required Level :
70
Applicable Job :
Every Job
 
Necklace (2603)
A necklace once worn by an ancient queen that enhances the vitality of whoever wears it.
VIT + 2
VIT Def + 30
Class : Accessory
Defense :
0
Weight :
10
Required Level :
20
Applicable Job :
Every Job Except Novice
 
Necklace (1) (2623)
An ancient necklace.
VIT + 1
VIT Def + 50
Class : Accessory
Defense :
0
Weight :
20
Required Level :
90
Applicable Job :
Every Job Except Novice
 
Nekomimi (1) (5099)
A cute cat-looking hat which enhances its wearer's look.
Has a cat tail which emphasizes the appearance.
LUK + 2
MDEF + 10
Reduce 5% of damage taken from Brute monster.
When using physical attacks, 0,3% chance to enter Cat Mode for 15 seconds.
Within that time, all your stats increase by 3, ASPD increased by 20% and Flee increases by 50.
Class :
Headgear
Defense :
1
Equipped on :
Upper
Weight :
30
Applicable Job :
Every Job
 
Nepentis Bow (2) (1740)
A poisonous bow made of the tentacles of Nepentis.
While Double Strafing, 10% chance to Arrow Repel at the same time.
Arrow Repel has a 25% chance to inflict the Poison status.
[
Refined 8+]
When using
True Sight, 0,1% chance to activate Enchant Deadly Poison.
Class :
Bow
Attack :
105
Weight :
100
Element :
Poison
Weapon Level :
4
Required Level :
60
Applicable Job :
Sniper
 
Nile Rose (1) (2658)
A bracelet on which the Hellion's jewel is affixed in order to seal its evil power.
Maximum HP + 500
Has a 0,1% chance to shortly draw on Hellion's power, increasing ATK by 500 for 3 seconds.
Class : Accessory
Defense :
0
Weight :
10
Applicable Job :
Every Job
 
Ninja Scroll (5362)
A secret ninja scroll, imbued with a secret and dangerous invocation.
MATK + 1%
Has a 0,01% chance on attack, skill, or magic to create a supportive clone of your character,
using all of your stats, skills and equipment.
The clone will only disappear when it dies or you log out.
[Note: afk leveling with a clone for more than 5 minutes is not allowed.]
Class :
Headgear
Defense :
0
Equipped on :
Lower
Weight :
20
Applicable Job :
Every Job
 
Novice Guard (1) (2112)
Your trusted beginner Shield. It appears to be growing with you.
DEF + (Baselevel/10).
When receiving physical damage, there's a 0,3% chance to enter a Defensive Stance for 15 seconds.
Within that time, DEF and VIT increase by 40 and
Lv5 Parrying activates.
Impossible to refine this item.
Class :
Shield
Defense :
3
Weight :
0.1
Applicable Job :
Novice
 
Novice Main Gauche (1) (1243)
Your trusted beginner weapon. It appears to be growing with you.
This weapon's ATK increases depending on Baselevel.
One Base Level = +1 ATK
When attacking, there is a 0,1% chance to double ATK and HIT for 10 seconds.
Impossible to refine this item.
Class : Dagger
Attack :
45
Weight :
0.1
Weapon Level :
1
Applicable Job :
Novice Only
 
Novice Slippers (1) (2414)
Exclusive shoe for new adventurers.
Skill Delay - 5%
Every 15 seconds, you regenerate Baselevel*2 HP.
Impossible to refine this item.
Class : Footgear
Defense :
2
Weight :
0.1
Applicable Job :
Novice
 
Nurse Cap (2277)
This cap symbolizes the wearers ability to support others and ease their pain.
INT + 1
Increases the power of Heal and Sanctuary by 15%.
Class :
Headgear
Defense :
1
Equipped on :
Upper
Weight :
10
Applicable Job :
Acolyte Class
 
Occult Incence (2639)
An incense bag which is carried to ward off evil.
INT + 3, AGI + 3
When receiving physical damage, 1% chance to cast Lv10 Magnus Exorcismus on yourself.
Class :
Accessory
Defense :
0
Weight :
10
Applicable Job :
Every Job
 
Opera Ghost Mask (5043)
A mask rumored to have been worn by a romantic hero with an unknown fate.
MDEF + 2
Class : Headgear
Defense :
1
Equipped on :
Mid
Weight :
20
Required Level :
20
Applicable Job :
Every Job Except Novice
 
Orc Archer Bow (1734)
A bow used by the Orc Archers. It is very large and looks very powerful.
Every time you kill a monster, small chance to drop Steel Arrow.
If equipped together with Steel Arrow, increases damage by 75%.
Class : Bow
Attack :
120
Weight :
160
Property :
Neutral
Weapon Level :
4
Required Level :
65
Applicable Job :
Hunter, Rogue
 
Orc Hero Helm (5094)
A legendary headgear bestowed only to true Orc Heroes.
STR + 5
VIT + 7
Increases damage inflicted on Orcs by 20%
Decreases damage received from Orcs by 30%
Increases EXP received from Orcs by 10%
When using non-skill physical melee attacks, 1% chance to cast Spiral Pierce.
When using non-skill physical melee attacks, 0,1% chance to enter
HERO Mode for 30 seconds.
Within that time, ATK increases by 100, CRIT increases by 30 and DEF increases by 10.
Has an extremely low chance to summon an Orc Hero to support you in battle for 60 seconds when receiving physical or magical damage.
Class :
Headgear
Defense :
8
Equipped on :
Upper
Weight :
90
Required Level :
10
Applicable Job :
Every Job Except Novice
 
Orleans Uniform (1) (2365)
An uniform that belonged to a chef that had excessive love of cleanliness.
Nobody could stop him while he was talking about cuisines.
Decreases magic casting time by 15%. Makes your casting uninteruptable.
Class :
Armor
Defense :
2
Weight :
30
Required Level :
55
Applicable Job :
Every Rebirth Job except High Novice
 
Panacea (525)
A mystic remedy for all illnesses.
Cures Poison, Silence, Confusion, Curse and Bleeding.

Weight :
10
 
Panda Hat (1) (5030)
A cute and cuddly headgear made in the form of a Panda's head.
Adds 3% Resistance to the Blind and Freeze ailments.
0,1% chance to summon a Sasquatch to your help whenever attacking.
Class :
Headgear
Defense :
3
Equipped on :
Upper
Weight :
80
Required Level :
40
Applicable Job :
Every Job Except Novice
 
Pauldron (1) (2514)
A pair of heavy shoulder coverings that provide effective protection in combat.
VIT + 1
[Equipped with: Legion Plate Armor + Greaves]
[
Steel Guard Set]
DEF + 3
Critical hit damage resistance increases by 15%
Movement Speed
decreases by 10%
When receiving physical close-range damage, 1% chance to activate
Steel Guard for 5 seconds.
Within that time, the following bonuses occur:
DEF + 8
VIT DEF + 70
Endure activates
Class :
Garment
Defense :
7
Weight :
80
Required Level :
80
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Peco Box (14103)
A box containing a Peco Peco.
If you learned
Riding, you will mount the Peco Peco upon use.
Otherwise, a Peco Peco will support you in battle for 60 seconds.
Weight :
1
 
Peco Peco Wing Ears (1) (8385)
Peco Peco Wing Ears
AGI + 1
0,1% to increase movement speed for 10 seconds.
Class : Headgear
Defense :
1
Equipped on :
Mid
Weight :
10
Required Level :
20
 
Ph.D Hat (5012)
A ceremonial hat worn during one's graduation.
INT + 1
Disregard 10% of Enemy Mdef.
Class : Headgear
Defense :
3
Equipped on :
Upper
Weight :
20
Applicable Job :
Every Job Except Novice
 
Phantom Spear (1477)
A formidable two handed spear which the creator sacrificed himself in order to make it.
The spear attempts to dominate the owner's soul.
Increases damage done against Shadow Property, Demon and Undead type monsters by 20%.
Reduces damage received from
Shadow Property, Demon and Undead type monsters by 10%.
If the target enemy dies,
Recovers 50 HP.
chance to cause Chaos on yourself.
[
Phantom Spear & Seal of Red Silk Equip Set]
2% Chance to cast
Lv10 Soul Destroyer on attack.
Class :
Spear
Attack :
170
Weight :
200
Property :
Neutral
Weapon Level :
4
Required Level :
75
Applicable Job :
Swordman Class
 
Phreeoni Hat (8182)
A hat shaped after the monster Phreeoni.
DEX + 1
0,7% chance to cast Wide Stone when receiving damage.
Class : Headgear
Defense :
2
Equipped on :
Upper
Weight :
50
 
Piamette Hairband (Blue) (8198)
The hairband of piamette, the dreadful spirit of a raging child. Colored blue!
MDEF + 5
Lucky Dodge + 5
When receiving magical damage, 1% chance to cast Wide Petrify, Wide Stun, Wide Sleep or Wide Curse.
Class :
Headgear
Defense :
4
Equipped on :
Upper
Weight :
30
Applicable Job :
Every job
 
Piamette Hairband (Brown) (8199)
The hairband of piamette, the dreadful spirit of a raging child.
MDEF + 5
Lucky Dodge + 5
When receiving magical damage, 1% chance to cast Wide Petrify, Wide Stun, Wide Sleep or Wide Curse.
Class :
Headgear
Defense :
4
Equipped on :
Upper
Weight :
30
Applicable Job :
Every job
 
Pilule (679)
An herbal medicine from an old eastern country that is rumored to cure every illness.
Heals Silence, Blind, Curse, Bleeding, Confusion, Poison and restores HP/SP by 30%.
Weight : 30
 
Pinguicuras Corsage (1) (2745)
A small corsage in the shape of a Pinguicula.
MDEF + 2, SP + 250
Class : Accessory
Defense :
0
Weight :
20
Required Level :
70
Applicable Job :
Every Job
 
Pirate Bandana (2287)
A bandana that is the mark of the lawless pirates of the oceans.
STR + 1
When attacking physically or magically, there's a 0,1% chance to summon two Pirate Skeletons to your help, while your ATK increases by 10 for 60 seconds.
Class : Headgear
Defense :
3
Equipped on :
Upper
Weight :
10
Applicable Job :
Every Job Except Novice
 
Pirate Bandana (1) (5350)
A bandana that is the mark of the lawless pirates of the oceans.
STR + 1
When attacking physically or magically, there's a 0,1% chance to summon two Pirate Skeletons to your help, while your ATK increases by 10 for 60 seconds.
Class : Headgear
Defense :
3
Equipped on :
Upper
Weight :
10
Applicable Job :
Every Job Except Novice
 
Poker Face (5087)
A mask with a blank expression on it.
VIT based DEF + 15
Flee - 15
Class : Headgear
Defense :
1
Equipped on :
Mid, Lower
Weight :
10
Applicable Job :
Every Job
 
Poporing Backpack (8595)
A cute backpack, looking like a Poporing.
1% attack chance to inflict
Poison
Enables use of
Enlarge Weight limit Lv2
[
Merchant Class]
Enables use of
Enlarge Weight limit R Lv2 instead.
Class :
Headgear
Defense :
0
Equipped on :
Lower
Weight :
10
Applicable Job :
Every Job
 
Poporing Hat (1) (5352)
It looks like a Poporing, but don't worry about the poison!
3% chance to inflict a Poison elemental attack on the enemy when dealing melee damage.
Strength of the poison attack is calculated as follows:
STR/13 times your ATK.
Example: With 39 STR and 100 ATK, the attack deals 300 damage.
Class :
Headgear
Defense :
2
Equipped on :
Upper
Weight :
70
Required Level :
38
Applicable Job :
Every Job Except Novice
 
Poring Backpack (8594)
A cute backpack, looking like a Poring.
Receive 3% less damage from Crits.
Enables use of
Enlarge Weight limit Lv2
[
Merchant Class]
Enables use of
Enlarge Weight limit R Lv2 instead.
Class :
Headgear
Defense :
0
Equipped on :
Lower
Weight :
10
Applicable Job :
Every Job
 
Princess Knife (1240)
A beautiful dagger that is rumored to have been used by an ancient princess to protect herself.
All Stats + 4
Sanctuary's Healing Power + 10%
5% to cast Lv3 Holy Attribute attack when attacking.
Class :
Dagger
Attack :
84
Weight :
40
Weapon Level :
4
Required Level :
1
Applicable Job :
Swordman Class, Mage Class, Archer Class, Merchant Class, Thief Class, Soul Linker, Ninja
 
Quadrille (1527)
A heavy and powerful iron mace with a rounded top.
STR + 3, VIT + 8
HP + 5%, Vit Def + 15%
Increases damage against Undead, DemiHuman and Earth Property by 20+(Refine Rate x 5)%.
Casting can not be interrupted by damage.
When attacking physically, there's a 0,4% chance to quadruple your ATK power for 5 seconds.
Class :
Mace
Attack :
165
Weight :
90
Weapon Level :
4
Required Level :
40
Applicable Job :
Acolyte Class
 
Rabbit Ears (5213)
Hair lace specially designed for the sexy you!
AGI + 2, MDEF + 3
[EASTER EVENT]
All stats + 3
0,7% chance to summon a
Spring Rabbit to your help for 60 seconds.
Class :
Headgear
Defense :
2
Equipped on :
Upper
Weight :
20
Applicable Job :
Every Job
 
Randgris Helm (1) (8271)
The legendary helm of Valkyrie Randgris, emanating a sacred power.
Skill Aftercast-Delay decreases by
(Refine Rate).
Resist 10% damage of Angel Race monsters.
Heal restores 15% more HP when used on you.
Class :
Headgear
Defense :
6
Equipped on :
Upper
Weight :
20
Applicable Job :
Every Job
 
Rapture Rose (1963)
Constructed purely of thorny stems from rosebushes, this whip has a 50% chance of inflicting the Poison or Bleeding status on its target with each attack.
Enables free use of
Bio Cannibalize at Level 1.
Casting time of
Bio Cannibalize is doubled, however.
When using
Bio Cannibalize, there's also a 20% chance to summon a Pinguicura to your help for 60 seconds.
Class :
Whip
Attack :
215
Weight :
30
Property :
Poison
Weapon Level :
4
Required Level :
44
Applicable Job :
Dancer
 
Red Bandana (1) (2275)
A boldly red bandana that was possibly left over from the 80's.
DEX + 1
Hit + 5%
Class : Headgear
Defense :
2
Equipped on :
Upper
Weight :
10
Applicable Job :
Every Job
 
Red Rose Choker (8671)
A cute red rose choker you can wear around your neck.
STR + 3
when physically attacking in close range, 0,1% chance to enter Goku mode for 10 seconds.
Within that time, ATK increases by 100, HP heals by 300 per second.
Class :
Headgear
Defense :
1
Equipped on :
Lower
Weight :
5
Applicable Job :
Every job
 
Red Silk of Seal (2700)
A red silk with an intention of a woman saint to seal the evil.
MDEF + 8
Receive 10% less damage from critical hits.
When receiving physical melee damage, 0,1% chance to Break Seal for 10 seconds.
Within those 10 seconds, you regenerate
2000 HP and 500 SP per second, while stats are increased by 30.
[
+ Phantom Spear]
It protects you from the chaos effects of the weapon.
Class :
Accessory
Defense :
0
Weight :
10
Required Level :
60
Applicable Job :
All Classes
 
Ribbon Hat (1) (5211)
An adorable hat which is always worn on the side of head.
If the wearer carries an umbrella with this hat on, the wearer will look as if one is going for a picnic.
STR/INT + 2
MDEF + 7
Your Heal effectiveness increases by 5%
[Refined to +7]
STR/INT +1
Heal effectiveness +3%
Class :
Headgear
Defense :
2
Equipped on :
Upper
Weight :
20
Required Level :
20
Applicable Job :
Every Job
 
Ring (2601)
A metal band worn on the finger which strangely increases its wearer's strength.
STR + 2
Increases ATK by (Base STR/6).
Class : Accessory
Defense :
0
Weight :
10
Required Level :
20
Applicable Job :
Every Job Except Novice
 
Ring (1) (2621)
An ancient ring.
STR + 1
Increases ATK by (Base STR/6).
Class : Accessory
Defense :
0
Weight :
20
Required Level :
90
Applicable Job :
Every Job Except Novice
 
Rolling Stone (1) (13154)
A heavy shotgun whose shots sound like flint striking against steel.
Inflicts Splashed damage.
[Refined to 10]
Splash area increases to 3x3
Class :
Shotgun
Attack :
170
Weight :
90
Weapon Level :
1
Required Level :
14
Applicable Job :
Gunslinger
 
Rosary (2608)
A string of beads used to count the number of repetitions that prayers are recited.
LUK + 2, MDEF + 5
Receive 10% less damage from the Holy property.
Reduces Critical damage received by (Luk/13)%.
[
Rosary & Spiritual Ring Equip Set]
Class :
Accessory
Defense :
0
Weight :
10
Required Level :
20
Applicable Job :
Every Job Except Novice
 
Rosary (1) (2626)
An ancient rosary.
LUK + 1, MDEF + 3
Reduces damage received by Holy property by 10%.
Reduces Critical damage received by (Luk/13)%.
[
Rosary & Spiritual Ring Equip Set]
Class :
Accessory
Defense :
0
Weight :
20
Required Level :
90
Applicable Job :
Every Job Except Novice
 
Sacred Incence (2638)
An incense bag which is carried to avoid bad things.
STR + 3, LUK + 3
When receiving physical damage, 1% chance to cast Lv10 Sanctuary on yourself.
Class :
Accessory
Defense :
0
Weight :
10
Applicable Job :
Every Job
 
Sacred Scripture (1) (2129)
A thick book contains advanced rituals for clerics.
HP, SP Recovery + 30%, INT + 3
[+ Holy Stick]
Inflict 30% more damage with
Magnus Exorcismus.
When using
Magnus Exorcismus, there's a 10% chance to enter Heavenly Intervention for 10 seconds.
Within that time, you gain the following bonuses:
Magnus Exorcismus and Holy Light deal +40% damage.
Magnus Exorcismus has its cast time nullified.
Heal and Turn Undead deal + 300% damage.
EXP + 30%
Endure activates.
Heal / Sanctuary / Potions restore + 50% on you.
Class :
Shield
Defense :
6
Weight :
60
Required Level :
50
Applicable Job :
Priest, Monk
 
Safety Ring (2615)
A ring with a powerful defensive enchantment.
MDEF + 4
Class : Accessory
Defense :
4
Weight :
10
Required Level :
40
Applicable Job :
Every Job Except Novice
 
Saiyan Tail (8275)
A Saiyan tail, infused with power from the galaxy itself.
STR + 3
when physically attacking in close range, 0,1% chance to enter Goku mode for 10 seconds.
Within that time, ATK increases by 100, HP heals by 300 per second.
Class :
Headgear
Defense :
1
Equipped on :
Lower
Weight :
5
Applicable Job :
Every job
 
Santa Hat (2236)
A red, pompom topped cap that is associated with Santa Claus's legend.
It brings luck and magic protection to whoever wears it.
[XMAS EVENT]
Adds a 10% attack-chance to summon a santa poring to your help!
MDEF + 1, LUK + 1
Class :
Headgear
Defense :
1
Equipped on :
Upper
Weight :
10
Applicable Job :
Every Job
 
Sashimi (1144)
An extremely sharp, thin bladed sword that is very efficient when slicing fish to make Japanese cuisine.
Adds a Sushi drop chance when killing Fish monsters (60% raw fish, 5% Sushi)
Raw Fish Heals +20%
Sushi Heals +50%
Damage on Fish monsters +30%
Class : Sword
Attack :
120
Weight :
140
Property :
Wind
Weapon Level :
3
Required Level :
48
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Schweizersabel (1167)
A sword blessed by the Wind Spirits.
It's encircled by a strong aura that blows a
gust of wind at the attacker, making it
hard to avoid its blows and increasing its range.
DEF + 1
[base INT >77]
Add a 10% chance of auto casting
North Wind on the enemy when attacking.
MATK +10%
Class :
Two-handed Sword
Attack :
180
Weight :
160
Property :
Wind
Weapon Level :
4
Required Level :
48
Applicable Job :
Swordman Class
 
Scissors Sword (1134)
This mysterious blade has been enchanted by spirits of nature. In its presence, grass and leaves bend to its will. A mighty weapon in the hands of a capable Alchemist.
Maximum HP + 400
DEF + (Refine Rate/2)
Plant race monsters have their defense pierced, receive +30% additional damage and the user receives +5% EXP.
Bio Cannibalize and Summon Sphere casting time decreases by 35%.
When attacking physically, there's a 1% chance to cast
Ground Attack. Damage is (Your ATK)*(Refine Rating).
The ground attack has a 50% chance to inflict Blind, Stun or Bleeding.
Class :
Sword
Attack :
140
Weight :
70
Weapon Level :
4
Required Level :
40
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Sea Otter Hat (5078)
A hat which looks like the face of a sea-otter.
VIT + 1
STR + 1
0,1% chance to summon 4 Sea Otters to your help for 60 seconds.
Class : Headgear
Defense :
3
Equipped on :
Upper
Weight :
80
Required Level :
50
Applicable Job :
Every Job
 
Seismic Fist (3) (1821)
A knuckle made with the spirit of the earth. It appears like any other knuckles, but it sometimes eminates powerful aura that could destroy any enemies in your way. While the power of the earth shows absolute cruelty toward the enemies, the wielder will only feel the warmth and kindness of the goddess of the earth.
Add a 1% chance of auto casting Level 5 Seismic Weapon on the enemy when attacking.
[Upgraded 9+]
5% chance to cast
Wide Petrification on attack.
Class :
Claw
Attack :
80
Weight :
65
Property :
Neutral
Weapon Level :
3
Required Level :
75
Applicable Job :
Priest, Monk
 
Silver Ring (2611)
A ring made out of pure silver.
Silver appears to have a repelling effect on certain exotic creatures, such as vampires and werewolves.
Increases physical damage dealt on Demon and Undead family monsters by 10%.
Class :
Accessory
Defense :
0
Weight :
10
Applicable Job :
Every Job
 
Six Shooter (1) (13100)
A six chambered revolver that is the most basic weapon for Gunslingers.
HIT - 10
[Refined +6]
ATK + 10
[
Refined +7]
HIT + 20
[
Refined +8]
ASPD + (AGI/26)%
[
Refined +9]
Increases damage of Rapid Shower and Desperado by 15%
ATK + 20
[
Refined +10]
When using Rapid Shower, there's a 10% chance to cast it twice IF you learned Chain action LV10.
Class :
Revolver
Attack :
30
Weight :
40
Weapon Level :
1
Required Level :
10
Applicable Job :
Gunslinger
 
Six Shooter (2) (13101)
A six chambered revolver that is the most basic weapon for Gunslingers.
HIT - 10
[Refined +6]
ATK + 10
[
Refined +7]
HIT + 20
[
Refined +8]
ASPD + (AGI/26)%
[
Refined +9]
Increases damage of Rapid Shower and Desperado by 15%
ATK + 20
[
Refined +10]
When using Rapid Shower, there's a 10% chance to cast it twice IF you learned Chain action LV10.
Class :
Revolver
Attack :
30
Weight :
40
Weapon Level :
1
Required Level :
10
Applicable Job :
Gunslinger
 
Skeggiold Hat (1) (8276)
A hat empowered with the sacred power of a Skeggiold.
INT + 1
Holy Resistance + 10%
When receiving close-range damage, 2% chance to cast Safety Wall.
Class :
Headgear
Defense :
5
Equipped on :
Upper
Weight :
10
Applicable Job :
Every job
 
Skull Ring (2609)
A weird ring adorned with a skull in which the words, "Forever, until death ..." are engraved.
Giving this as a gift might send a mixed message.
Wearing this item makes you feel less uncomfortable around spiritual and occult things.
Reduces 10% damage from
Ghost, Shadow and Undead property attacks.
Class :
Accessory
Defense :
0
Weight :
10
Applicable Job :
Every Job
 
Skull Ring (1) (2715)
A weird ring adorned with a skull in which the words, "Forever, until death..." are engraved.
Giving this as a gift might send a mixed message.
Reduces 10% damage from
Ghost, Shadow and Undead property attacks.
Class :
Accessory
Defense :
0
Weight :
10
Applicable Job :
Every Job
 
Slash (1526)
A hefty mace with curved, sharp blades.
STR + 5
VIT + 3
Increases resistance to Shadow and Undead elements by 20%
Increases damage inflicted on Undead race monsters by 35+(
Refine Rate x5)%.
Critical chance on Undead race monsters increases by 10+(
Refine Rate x3)%.
Receive 5+(
Refine Rate x2)% more Experience Points from Undead monsters.
When non-skill attacking, there's a 10% chance to reduce Undead Race Non-Boss monsters' HP to 1. However, EXP earned is reduced accordingly.
0,5% chance to cast
Lv5 Aura Blade on attack.
Class :
Mace
Attack :
145
Weight :
100
Weapon Level :
4
Required Level :
40
Applicable Job :
Acolyte Class
 
Slaughter (1367)
A claw-like axe with an earthy aura used for the mass slaughter of enemy forces.
STR +6
When non-skill attacking, there's a 15% chance to inflict damage twice.
Bypasses brute race monsters defense.
Inflicts 40+(Refine Rate x6)% additional damage on brute race monsters.
When non-skill attacking, 4% chance to inflict
Coma on brute race monsters.
There's a (
Refine Rate x 1)% chance to absorb 100% of the damage inflicted as HP.
Class :
Axe
Attack :
185
Weight :
250
Property :
Earth
Weapon Level :
4
Required Level :
44
Applicable Job :
Swordman Class, Merchant Class
 
Smokie Leaf (5064)
A leaf which rumored to be worn by the Smokie monster for transformations.
AGI + 1
Enables use of Lv1 Cloaking.
When attacking physically or magically, 0,1% chance to transform into a Smokie, while gaining +15 Lucky Dodge for 20 seconds.
Class :
Headgear
Defense :
1
Equipped on :
Upper
Weight :
10
Applicable Job :
Every Job
 
Solar Sword (1136)
An one-handed sword adorned with an engraving of the sun, symbolizing battle spirit and vigor.
Regains 3% of the damage inflicted on its target as HP with each attack.
Drains 5 SP from its owner every 10 seconds.
Natural HP Recovery +30%
Class : Sword
Attack :
85
Weight :
120
Property :
Fire
Weapon Level :
4
Required Level :
40
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Somber Novice Hood (1) (2510)
An exclusive garment for new adventurers.
Increase resistance to Neutral Property attacks by 20%.
When receiving physical damage, there's a chance to cast Lv3
Kaupe.
Chance = (Baselevel/100)%.
Impossible to refine this item.
Class :
Garment
Defense :
2
Weight :
0.1
Applicable Job :
Novice
 
Soul of Hill Lion (3) (1825)
A hard and sharp knuckle that was made of three Hill Lion Horns.
STR + 5
When using Chain Crush Combo, 40% chance to cast Soul Collect.
When using
Occult Impact, 10% chance to cast Pressure.
[
Refine 7+]
Throw Spirit Sphere inflicts
Sleep status at 10% chance.
Class :
Claw
Attack :
95
Weight :
60
Element :
Holy
Weapon Level :
3
Required Level :
60
Applicable Job :
Champion
 
Soul Ring (5257)
A halo and a pair of wings that are floating above a head. The item makes the wearer to look like a spirit that is walking on the earth.
MDEF + 20
Add a 1% chance of auto casting Level 1 Assumptio on the user when the user receives Physical Damage.
If you learned Assumptio, it'll cast your learned level.
Class :
Headgear
Defense :
2
Equipped on :
Upper
Weight :
30
Required Level :
20
Applicable Job :
Every Job Except Novice
 
Soul Staff (1472)
A high quality, two-handed staff that amplifies psychic power.
INT + 5, AGI + 2, MATK + 15%
INT Mdef + 20%
[Base AGI 77+]
Decrease Casting Time by 10 %
[
Soul Staff & Spiritual Ring Equip Set]
Class :
Two-handed Staff
Attack :
25
Weight :
140
Weapon Level :
3
Required Level :
73
Applicable Job :
Mage Class, Soul Linker
 
Specialty Jur (4) (1264)
This strange katar makes it hard for the user to handle, as it is roughly functioning like a fan with countless blades.
When attacking physically, there's a 0,1% chance to inflict Bleeding on yourself.
[
Base Intelligence 30+]
When attacking physically, there's a 5% chance to cast
Wind Blade of Level = INT/15.
Wind Blade has an additional chance of 10% to inflict
Bleeding on the target.
[
Refined 7+]
Further increases ATK by 4 for each refinement level.
[
Refined 8+]
When receiving long ranged physical damage, there's a 0,1% chance to unfold the fan for 10 seconds.
Within those 10 seconds, the following bonuses occur:
Ranged damage resistance + 80%
Movement speed decreases
DEF + 10
ATK + 50
[
Refined 9+]
When receiving close range physical damage, there's a 3% chance to inflict
Bleeding on the attacker.
[
Refined to 10]
Enables you to reflect 5% of long ranged damage.
Class :
Katar
Attack :
120
Weight :
80
Weapon Level :
1
Applicable Job :
Assassin
 
Spell Ring (8277)
A magical circle of runes that boosts arcane forces.
MATK + 5%
Skill Delay -5%
MDEF + (base INT/13)
Class : Headgear
Defense :
0
Equipped on :
Lower
Weight :
10
Applicable Job :
Every job
 
Sphinx Helm (1) (5053)
A traditional Egyptian head piece that symbolizes the Egyptian gods.
Wearing it gives you a feeling of superiority, arrogance and sheer indestructability.
STR + 2
Physical Melee damage Resistance + 5%
Swordman's HP recovery skill + 10%
MISC damage resistance: + 20%
Class : Headgear
Defense :
7
Equipped on :
Upper, Lower
Weight :
300
Required Level :
65
Applicable Job :
Swordman Class
 
Spore Doll (1) (8391)
A doll made to resemble a spore.
When receiving physical damage, chance to cast Wide Sleep
Chance = (BaseVIT)*0,02%
Class :
Headgear
Defense :
2
Equipped on :
Upper
Weight :
50
 
Squatting Drops (8370)
A cute Drops, jumping on top of your head.
It looks like it's calling for reinforcements..
When receiving damage, 1% chance to summon a Drops to support you in battle for 60s.
Cannot be refined.
Class : Headgear
Defense :
1
Equipped on :
Upper
Weight :
10
 
Squatting Marin (8371)
A cute Marin, jumping on top of your head. It feels cold!
Looks like it's calling for reinforcements..
When receiving damage, 1% chance to summon a Marin to support you in battle for 60s.
Cannot be refined.
Class : Headgear
Defense :
1
Equipped on :
Upper
Weight :
10
 
Squatting Poporing (8372)
A cute Poporing, jumping on top of your head.
Looks like it's calling for reinforcements..
When receiving damage, 1% chance to summon a Poporing to support you in battle for 60s.
Cannot be refined.
Class : Headgear
Defense :
1
Equipped on :
Upper
Weight :
10
 
Squatting Poring (5335)
A cute Poring, jumping on top of your head.
Looks like it's calling for reinforcements..
When receiving damage, 1% chance to summon a Poring to support you in battle for 60s.
Cannot be refined.
Class : Headgear
Defense :
1
Equipped on :
Upper
Weight :
10
 
Star Dust Blade (1) (1148)
A special sword whose blade is made from a fallen meteorite.
During the night, the blade part is said to shine brightly like a star.
Causes Stun effect to enemies by 5% chance.
Indestructible (except in upgrade attempts).
0,5% chance to cast
Fortune on melee attack.
Class :
Sword
Attack :
140
Weight :
100
Weapon Level :
4
Required Level :
45
Applicable Job :
Novice
 
Stem of Nepentis (2) (1979)
The strong tentacles of Nepentis brings forth, a hard yet soft rope.
INT + 5
When using Musical Strike, Arrow Vulcan or Ugly Dance, 10% chance to inflict Poison.
[
Refined 8+]
When dealing physical damage, 5% chance to cast
Grimtooth.
Class :
Whip
Attack :
160
Weight :
100
Element :
Poison
Weapon Level :
4
Required Level :
60
Applicable Job :
Gypsy
 
Sucsamad (1236)
A specialty dagger made by a small, mysterious, desert dwelling tribe.
Physical and magical damage inflicted upon Earth or Wind property targets increases by 30%.
This damage is further increased by (Refine Rate x2)% to said targets.
Indestructible (except in upgrade attempts).
Cannot be stripped.
Class :
Dagger
Attack :
140
Weight :
80
Weapon Level :
4
Required Level :
36
Applicable Job :
Swordman Class, Mage Class, Archer Class, Merchant Class, Thief Class, Soul Linker, Ninja
 
Surprised Mask (5088)
A mask with a surprised expression on it.
Movement Speed + 10%
Physical Armor Defense - 50%
Class : Headgear
Defense :
1
Equipped on :
Mid, Lower
Weight :
10
Applicable Job :
Every Job
 
Tablet (1) (1552)
A marble tablet on which the wise words of the ancients have been engraved and immortalized.
Unbreakable (except in upgrade attempts)
Resistance to Stone Curse +30%
5% chance to cause Stone Curse aliment on attack.
[Upgraded 8+]
2% chance to cast
Wide Petrify when hit by a physical attack.
10% chance to cast
Wide Petrify when hit by a magical attack.
Class :
Book
Attack :
125
Weight :
80
Weapon Level :
3
Required Level :
27
Applicable Job :
Priest, Sage, Star Gladiator
 
Tattered Novice Ninja Suit (1) (2352)
An exclusive armor for new adventurers.
Maximum HP increases by 10 for each Baselevel.
When receiving physical damage, there's a 0,8% chance to cast 9999 Heal.
Impossible to refine this item.
Class :
Armor
Defense :
4
Weight :
0.1
Applicable Job :
Novice
 
The Garrison (1) (13104)
A divine revolver that is only produced when it is specially ordered.
Parts of it are made of pure silver, making it perfect for special "exorcism" whilst endowing all bullets with holy power.
ASPD + 5%
Inflict +20% damage on Demon/Undead race monsters.
HIT - 10
[ used with: Silver Bullets]
Inflict + 10% damage
[
Refined 7+]
Blinding Chance 5%
[
Refined 8+]
Bypass AGI/6% of Demon/Undead Defenses.
[
Refined 9+]
ATK + 20
[
Refined 10+]
0,5% ranged attack chance to cast
Signum Crucis.
Class :
Revolver
Attack :
100
Element:
Holy
Weight :
50
Weapon Level :
3
Required Level :
55
Applicable Job :
Gunslinger
 
The Garrison (2) (13105)
A divine revolver that is only produced when it is specially ordered.
Parts of it are made of pure silver, making it perfect for special "exorcism" whilst endowing all bullets with holy power.
ASPD + 5%
Inflict +20% damage on Demon/Undead race monsters.
HIT - 10
[ used with: Silver Bullets]
Inflict + 10% damage
[
Refined 7+]
Blinding Chance 5%
[
Refined 8+]
Bypass AGI/6% of Demon/Undead Defenses.
[
Refined 9+]
ATK + 20
[
Refined 10+]
0,5% ranged attack chance to cast
Signum Crucis.
Class :
Revolver
Attack :
100
Element:
Holy
Weight :
50
Weapon Level :
3
Required Level :
55
Applicable Job :
Gunslinger
 
The Sign (2644)
A voucher that allows its user to enter Valhala.
It also identifies its user as a chosen warrior who has been tested his qualification by Gods.
It has a tranparent blue lense in the middle with silver ancient letters carved around
and looks too powerful and mysterious to be considered as a simple voucher.
Its beauty enraptures people's mind immediately as they see it.
All stats + 1
0,01% chance to summon a supportive Valkyrie to your help for 60 seconds when dealing or receiving any damage. While summoning, you activate Hiding for 1 second.
[
Knight Class]
HP + 5% , When using an offensive skill, 0,3% chance to upgrade Bash, Bowling Bash, Spiral Pierce damage by 25% for 10 seconds.
[
Crusader Class]
VIT Defense + 10%, When receiving short range physical nonskill-damage, 0,1% chance to increase Armor Def by 15 for 20 seconds.
[
Priest Class]
If you learned Lv10 Kyrie, you will autocast it at 3% chance whenever receiving physical damage.
[
Monk Class]
0,1% chance to deal damage according to enemy DEF for 10 seconds (ice pick effect).
[
Blacksmith Class]
Ignore weapon size modifications. ATK + 30
[
Alchemist Class]
Healing Potency of Potion pitcher +5%. Inflict +15% more damage with Acid Terror and Demonstration.
[
Wizard Class]
Ignore 5% of the target's MDEF.
[
Sage Class]
MDEF + 7 , INT based MDEF + 10%
[
Assassin Class]
Flee + 10, adds a 4% chance to inflict Poison upon non-skill physical attacks.
[
Rogue Class]
Flee + 5 , ATK + 20 , +5% success chance on Steal.
[
Hunter Class]
HIT + 40 , Inflict + 15% damage with Blitz Beat and + 5% damage with Falcon Assault.
[
Bard / Dancer Class]
Lucky Dodge + 8 , Reflect 5% of ranged damage.
[
Taekwon Class]
Disregard 10% of enemy physical defense.
[
Soul Linker]
Casting time decreases by 15%
[
Star Gladiator Class]
VIT Def + 5%, 5% chance to cast Kaizel on Union of the Sun, Moon and Stars.
[
Ninja Class]
ATK + 20 , MATK + 5%
[
Gunslinger Class]
SP consumption - 10%, Adds a 3% chance to inflict Bleeding upon physical non-skill attacks.
[
Super Novice Class]
All stats + 4, HP + 300
Class :
Accessory
Defense :
0
Weight :
0
Required Level:
90
Applicable Job :
Every Job
 
Thunder-P (1) (13168)
A sawed off shotgun that fires shots more rapidly like a pistol at the cost of reduced accuracy.
HIT - 5, Increases Attack Speed by 20%.
1 cell Splash Damage.
When attacking with any skill, 5% chance to inflict Stun.
[
Refined to 6+]
AGI + 2
Inflict + 15% damage with the
Dust skill.
[
Refined to 7+]
ATK + 30, HIT - 10
[
Refined to 8+]
The Thunder-P now enables you to adjust the gun's recoil on yourself, depending on your physical strength.
This increases your
ATK by (STR/2) and (VIT/4).
[
Refined to 9+]
This upgrade adds a clip to the weapon's holster with the effect of 1% chance to cast
Lv10 Rapid Shower on the enemy whenever using a long range attack.
[
Refined to 10]
When using Full Buster, there's a 2% chance to enter the
Ocelot mode for 20 seconds.
Within those 20 seconds, you gain the following bonuses:
SP consumption is halved
ASPD + 10% , CRIT + 20
DEX + 30
Class :
Shotgun
Attack :
140
Weight :
70
Weapon Level :
3
Required Level :
70
Applicable Job :
Gunslinger
 
Thunder-P (2) (13169)
A sawed off shotgun that fires shots more rapidly like a pistol at the cost of reduced accuracy.
HIT - 5, Increases Attack Speed by 20%.
1 cell Splash Damage.
When attacking with any skill, 5% chance to inflict Stun.
[
Refined to 6+]
AGI + 2
Inflict + 15% damage with the
Dust skill.
[
Refined to 7+]
ATK + 30, HIT - 10
[
Refined to 8+]
The Thunder-P now enables you to adjust the gun's recoil on yourself, depending on your physical strength.
This increases your
ATK by (STR/2) and (VIT/4).
[
Refined to 9+]
This upgrade adds a clip to the weapon's holster with the effect of 1% chance to cast
Lv10 Rapid Shower on the enemy whenever using a long range attack.
[
Refined to 10]
When using Full Buster, there's a 2% chance to enter the
Ocelot mode for 20 seconds.
Within those 20 seconds, you gain the following bonuses:
SP consumption is halved
ASPD + 10% , CRIT + 20
DEX + 30
Class :
Shotgun
Attack :
140
Weight :
70
Weapon Level :
3
Required Level :
70
Applicable Job :
Gunslinger
 
Thunderblade (1161)
An one-handed, formal dress sword imbued with the Wind Property.
Enables use of
Level 3 Lightning Bolt.
Further Lightning Bolt mastery is increased by 1 Skill Level for each 3 Refine Levels.
Add a 10% chance of auto casting
Level 3 Lightning Bolt on the enemy when attacking.
Further Lightning Bolt autocasting is increased by 1 Skill Level for each 2 Refine Levels.
Adds
5% resistance to Wind Element
[
Refined 5+]
Adds a 3% chance to inflict
Sleep on the target of your Lightning Bolt.
[
Refined 6+]
Physical and Magical damage dealt to
Water property monsters increases by BaseLevel/10 %.
[
Refined to 7+]
3% chance to cast
Lex Aeterna on your Lightning Bolt.
Class :
One-handed Sword
Attack :
100
Weight :
50
Property :
Wind
Weapon Level :
4
Required Level :
40
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Tiara (2234)
A jeweled coronet said to grant the wisdom of an ancient queen that had worn it.
INT + 2
When receiving physical damage, there's a 0,7% chance to cast Heaven's Drive of Level (Refine Rate).
Heaven's Drive has a (Refine Rate x4)% chance to inflict Blind.
Class :
Headgear
Defense :
4
Equipped on :
Upper
Weight :
40
Required Level :
45
Applicable Job :
Every Job
 
Tiara (1) (5164)
A jeweled coronet said to grant the wisdom of an ancient queen that had worn it.
INT + 2
When receiving physical damage, there's a 0,7% chance to cast Heaven's Drive of Level (Refine Rate).
Heaven's Drive has a (Refine Rate x4)% chance to inflict Blind.
Class :
Headgear
Defense :
4
Equipped on :
Upper
Weight :
40
Required Level :
45
Applicable Job :
Every Job
 
Tjungkuletti (1416)
A spear with the power to drain the souls of enemies it has defeated.
Regains 1 SP with each attack and 5 SP each time an enemy is killed.
Destroy 5% SP of a player when hitting.
Gain
2% more EXP from everything.
Class :
Spear
Attack :
100
Weight :
100
Weapon Level :
4
Required Level :
48
Applicable Job :
Swordman Class
 
Tomahawk (1368)
A light axe imbued with the Wind Property which can be hurled at enemies.
Enables use of
Throw Tomahawk (see skill description).
[
Refined to 7+]
When throwing the Tomahawk, there's a 8% chance to increase the throwing damage by 300% for 15 seconds.
Within that time, the weapon also becomes Wind Element.
Class :
Axe
Attack :
165
Weight :
250
Property :
Wind
Weapon Level :
4
Required Level :
44
Applicable Job :
Swordman Class, Merchant Class
 
Tournament Shield (1) (2133)
A shield designed to be used in jousting on horseback in tournaments,
providing the best defense if used with a spear.
STR + 5
[Long Horn & Battle Hook or Hunting Spear Equip Set]
DEF + 4, STR + 5
Class :
Shield
Defense :
5
Weight :
100
Required Level :
50
Applicable Job :
Trans Swordman Class
 
Town Sword (1146)
A common, humbly made sword that is intended for the use of those without any special sword expertise.
ASPD + 3%
Class : Sword
Attack :
100
Weight :
80
Weapon Level :
3
Required Level :
30
Applicable Job :
Novice
 
Town Sword (2) (1147)
A common, humbly made sword that is intended for the use of those without any special sword expertise.
ASPD + 3%
Class : Sword
Attack :
100
Weight :
80
Weapon Level :
3
Required Level :
30
Applicable Job :
Novice
 
Tribal Solidarity (658)
A symbol of solidarity that evokes a feeling of nobility to those who see it.
Using this will grant 600.000 - 1.200.000 EXP to the guild you're in.

Weight :
50
 
Tyrfing (1139)
An one-handed sword said to bring a horrific fate to whoever wields it.
Drains 35 HP from its owner every 10 seconds.
1% chance to cast Lv10Cross of Darkness on melee attacking.
Class :
Sword
Attack :
250
Weight :
100
Property :
Shadow
Weapon Level :
4
Required Level :
40
Applicable Job :
Swordman Class, Merchant Class, Thief Class
 
Unholy Touch (1263)
A katar made by a leech, by combining much of the anger and agony left by the unseen dead.
5% chance to inflict the Curse status on non-skill attacks.
25% chance to inflict the
Curse status on targets hit by your Grimtooth
0,1% chance to enter
Perforate Carcass mode for 10 seconds.
Within that time,
Sonic Blow and Grimtooth deal double damage.
Indestructible (except in upgrade attempts).
Class :
Katar
Attack :
151
Weight :
125
Property :
Ghost
Weapon Level :
4
Required Level :
70
Applicable Job :
Assassin
 
Valentine Hairpin (1) (8490)
A beautiful heartshaped clip, infused with love.
Increases power of Wedding Healing skills by 100%.
MDEF + 10
Class : Headgear
Defense :
3
Equipped on :
Upper
Weight :
10
Applicable Job :
Every Job
 
Valis Manteau (2517)
A manteau once owned by Vali, son of Odin. It represents Vali's fighting spirit which allowed him to defeat Hoedr the warrior despite his blindness.
Reduce 15% of Neutral Property damage.
Reduces 15% damage from Critical Hits.
[
Odin's Blessing, Vidar's Boots & Vali's Manteau Equip Set]
Class :
Garment
Defense :
4
Weight :
60
Required Level :
65
Applicable Job :
Every Job Except Novice
 
Valkyrie Feather Band (1) (5256)
Headband made of Valkyrie's feathers. The power of Valkyrie flows in the person who equips it.
INT + 1
Add a 1% chance of auto casting Level 1 Heal on the user when the user receives Physical Damage.
Enables use of Lv1 Heal.
SP consumption + 25%
When magically attacking, there's a 3% chance to cast
Heal of Level = INT/26 on yourself.
Class :
Headgear
Defense :
1
Equipped on :
Upper
Weight :
10
Required Level :
20
Applicable Job :
Every Job
 
Valkyrie Helm (1) (5171)
The helm worn by those women who served Odin as "Maidens of War", or Valkryies.
The open winged look of the helm symbolizes elite status.
It is said when all the valkyrie gear is equipped, the helm will reveal its true abilities.
MDEF + 5
Full Elemental Resistance + 2%
Increases HP restored by
Heal by 5%
[
+ Valkyrja's Armor & Valkyrja's Manteau & Valkyrja's Shoes]
All Stats + 1
0,1% chance to enter
Valkyrie Overdrive for 10 seconds.
Class :
Headgear
Defense :
5
Equipped on :
Upper
Weight :
100
Applicable Job :
Every Job
[
Note: All other Valkyrie helms share this bonus and are only different in looks]
 
Vanilmirth Hat (1) (5289)
This mysterious headgear inhibits the soul of a vanilmirth, granting the owner wicked spellcasting powers.
MDEF + 5
[Alchemist Class]
INT + 3
When using non-skill physical attacks, 1% chance to cast
FireColdEarth or Wind Bolt spells.
Level used = INT/13.
When receiving close-range physical damage, 0,1% chance to increase
all stats by 10 for 40 seconds.
Class :
Headgear
Defense :
2
Equipped on :
Upper
Required Level :
30
Weight :
100
Applicable Job :
Every Job
 
Velvets Hood (1) (8599)
Velvet's Hood.
[INT 110+]
[Unlock:
Arcane Onslaught]
INT + 2
When attacking magically, there's a 1% chance to cast several elemental spells along with it.
When equipped on a Sage class, the autocast chance increases to 4%
[
INT less than 110]
[Unlock:
Dragon Summoning]
STR + 2
AGI + 2
When attacking physically, there's a 0,1% chance to summon a
Hydro to your help for 60 seconds.
While the dragon is alive, your DEF raises by 15% and
Endure activates.
Class :
Headgear
Defense :
3
Equipped on :
Upper
Weight :
50
Applicable Job :
Every Job
 
Vidars Boots (2418)
A pair of boots that were worn by Vidar, the son of Odin, when he killed the Fenrir Wolf.
These represent the great physical and mental strength Vidar displayed in that epic final battle.
Maximum HP and SP + 12%
[+ Odin's Blessing, Vali's Manteau]
VIT + 10
natural HP recovery + 50%
natural SP recovery + 30%
When receiving physical damage, there's a 0,1% chance to enter
Protective Shell status for 20 seconds.
Within that time, you receive the following bonuses.
VIT DEF + 100
Lucky Dodge + 10
Full status resistance + 50%
Class :
Footgear
Defense :
4
Weight :
65
Required Level :
65
Applicable Job :
Every Job Except Novice
 
Violet Fear (2) (1185)
A monstrous sword created by combining both of Naght Seiger's Twin Blades.
All stats + Refine Rate.
When attacking physically, there's a 3% chance to cast a
Fire Attack or Water Attack, dealing 1000% ATK elemental damage.
When using
Fire Attack, there's a 25% chance to enter Victorious Blaze status for 10 seconds.
Within that time, you gain the following bonuses:
Weapon changes to
Fire element.
ATK / HIT + 30%
When using
Water Attack, there's a 25% chance to enter Icicle Blast for 5 seconds.
Within that time, you gain the following bonuses:
Weapon changes to
Water element.
ATK / MATK + 100%
[
Base INT 120+]
When using
Fire Attack or Water Attack, there's a 50% chance to cast Meteor Storm or Storm Gust along with them.
[
Refined to 10]
When receiving damage, 0,01% chance to summon
Ifrit or Ktullanux to your help for 60 seconds.
Class :
Two-handed Sword
Attack :
275
Weight :
220
Weapon Level :
4
Required Level :
80
Applicable Job :
Trans Swordman Class
 
War Axe (1) (1306)
This is one of the legendary Axes of the war god, Ares. You can tell that this one is special, as both blood and rune cannot be removed from the blade.
It seems to have lost most of its shine, but who knows what abilities slumber within? You do:
MDEF + 3
DEX and LUK raise by (BaseLevel/15).
The base ATK of this weapon ignores monster size adjustments.
[
Refined 6+]
HP + 500
When using
Weapon Perfection, there's a 5% chance to cast Aura Blade.
[
Refined 7+]
Increases the damage of
Mammonite & Cart Termination by 20%.
[
Refined 8+]
STR + 3
INT + 3
Cart Termination has a 5% chance to inflict various status ailments.
[
Refined 9+]
Disregard 10% of your targets DEF.
HIT + 10
Enables a 1% attack chance to destroy the targets armor or weapon.
[
Refining maxed]
Normal attacks deal 3x3 Splash damage.
When receiving physical or magical damage, 0,1% chance to enter
God of War for 20 seconds.
Within that time, your ATK and HIT increase by 200, HP increases by 50%, Cart Termination and Cart Revolution deal triple damage.
Also, you gain immunity to all status ailments for the duration of the buff.
Class :
Axe
Attack :
180
Weight :
420
Weapon Level :
4
Required Level :
76
Applicable Job :
Blacksmith, Alchemist
 
Water Twin Edge (3) (13412)
One of the twin blades wielded by the demon Naght Seiger. The blueish color blade is unimaginably sharp.
AGI + 3
INT + 3
When nonskill - attacking, there's a 1% chance to increase DEF, HP and all status resistances by 20% for 10 seconds.
Enables use of Frost Diver.
Level learned = Baselevel/15.
[
Assassin Class]
[
Both Naght Sieger Blades equipped]
ATK + 30
STR + 6 , INT + 6
Decreases the casting time of Soul Breaker by 50%.
When using Soul Breaker, there's a 5% chance to enter a
destructive stance for 10 seconds.
Within that time, you gain the following bonuses:
ATK
+ 100
Soul Breaker has its casting time removed.
Occult Impact Effect.
Class :
Sword
Attack :
150
Weight :
150
Property :
Water
Weapon Level :
4
Required Level :
75
Applicable Job :
Trans Swordman Class, Merchant Class, Thief Class
 
Weeder Knife (1227)
A blade created to cut down stubborn weeds.
Add a 25% resistance against Plant monster.
Increases damage inflicted on Plant monster by 25%.
Pierces Defense of Plant monster.
Class : Dagger
Attack :
80
Weight :
40
Weapon Level :
4
Required Level :
36
Applicable Job :
Swordman Class, Mage Class, Archer Class, Merchant Class, Thief Class, Soul Linker, Ninja
 
Welding Mask (1) (2292)
A durable mask made from a fat metal plate that is usually worn by welders and Blacksmiths.
Increases resistance to Fire Property by 10%.
Class :
Headgear
Defense :
3
Equipped on :
Mid, Lower
Weight :
30
Required Level :
50
Applicable Job :
Merchant Class
 
Western Outlaw (2) (13107)
A handgun known for high accuracy and firing rate, it is known to be made for the lawless one who have gone through many difficult situations with nothing but his trusty gun.
Increases DEX by AGI/10
Increases Attack Speed by AGI/13%
[Refined 7+]
Enables use of
Lv1 Cloaking
Class :
Revolver
Attack :
68
Weight :
58
Property :
Neutral
Weapon Level :
3
Required Level :
70
Applicable Job :
Gunslinger
 
White Rose Choker (8670)
A cute white rose choker you can wear around your neck.
Increases Flee by BaseAgi/15 + BaseLuk/15.
0,3% chance to increase ASPD by 15% for 10 seconds.
Class : Headgear
Defense :
1
Equipped on :
Lower
Weight :
50
Applicable Job :
Every job
 
Windhawk (1307)
An axe that summons the power of the wind, giving it unprecedented speed.
Increases Attack Speed by 5%.
Decreases damage received from long range attacks by 10%
Class : Axe
Attack :
115
Weight :
150
Property :
Wind
Weapon Level :
2
Required Level :
14
Applicable Job :
Swordman Class, Merchant Class
 
Wizardry Staff (1473)
Rumored to have been crafted by an ancient wizard, this staff contains awesome energies.
INT + 6, DEX + 2, MATK + 15%
INT Mdef + 20%
20% resistance to the Stone curse Status
[
Wizardry Staff & Spiritual Ring Equip Set]
Class :
Two-handed Staff
Attack :
120
Weight :
240
Weapon Level :
4
Required Level :
90
Applicable Job :
Mage Class, Soul Linker
 
Wrench (1531)
A heavy tool with many practical applications.
Has a low chance to dismantle formless monsters.
Enable a chance of inflicting the Stun, Blind, Poison, Silence, Stone Curse or Freeze statuses with each attack.
Class :
Mace
Attack :
115
Weight :
250
Weapon Level :
3
Required Level :
55
Applicable Job :
Acolyte Class
 
Yoyo Hat (1) (8282)
Hat shaped like a yoyo. It keeps your spirit up!
Luck + 4
Banana and Banana Juice restore + 300% HP
Throw Stone has its Stun chance increased by 25%.
Class : Headgear
Defense :
2
Equipped on :
Upper
Weight :
20
Applicable Job :
Every job
 
Yummy Onigiri (8588)
A fresh and tasty riceball, wrapped in a nori-leaf. It's still faintly warm!
You decide that it's too precious to eat up in one bite. It might make a good emergency ration though!
When receiving damage, there's a 1% chance to increase Maximum HP by 15% while also restoring 400 HP per second for 25 seconds.
Class : Headgear
Defense :
0
Equipped on :
Lower
Weight :
0
 
Zeny Knife (1238)
A dagger that steals Zeny from monsters upon their defeat.
30% chance to gain 1-300 zeny when defeating a monster.
2% chance to cast Lv10 Steal Coin when attacking.
If you already learned Lv10 Steal Coin, chance to cast increases to 20%.
Class :
Dagger
Attack :
64
Weight :
120
Weapon Level :
3
Required Level :
70
Applicable Job :
Swordman Class, Mage Class, Archer Class, Merchant Class, Thief Class, Soul Linker, Ninja
 
Zephyrus (1468)
A spear imbued with the Wind Property.
Causes
Silence effect to enemies by 2% chance.
[Base AGI 77+]
5% chance to cast
Wide Confusion when hit.
[Base INT 77+]
Add a 15% chance of auto casting
Level 10 Thunder Storm on the enemy when attacking.
Class :
Spear
Attack :
170
Weight :
200
Property :
Wind
Weapon Level :
4
Required Level :
48
Applicable Job :
Swordman Class
 
Zweihander (1168)
The infamous Zweihander was wielded by Doppelganger. It has the blood of a hundred heros on it.
STR + 10
ATK2 increases by (
Refine Rate x3).
HIT increases by (
Refine Rate x2).
Bash / Magnum Break damage increases by (Refine Rate x4)%.
Dark/Undead element resistance + 30%
Holy element resistance - 30%
Heal/Sanctuary restores 30%
less HP on you.
The weapon is
unbreakable in battle.
When attacking physically, there's a chance to cast a
Darkness Element attack.
Chance = (
Refine Rate x1)% / Damage = (STR/13)*100 ATK%.
Additionally, the
Darkness Element attack has a 20% chance to cast Wide Stun.
Class :
Two-handed Sword
Attack :
250
Weight :
220
Weapon Level :
4
Required Level :
48
Applicable Job :
Swordman Class
 
Zweihander (2) (1171)
The infamous Zweihander was wielded by Doppelganger. It has the blood of a hundred heros on it.
STR + 10
ATK2 increases by (
Refine Rate x3).
HIT increases by (
Refine Rate x2).
Bash / Magnum Break damage increases by (Refine Rate x4)%.
Dark/Undead element resistance + 30%
Holy element resistance - 30%
Heal/Sanctuary restores 30%
less HP on you.
The weapon is
unbreakable in battle.
When attacking physically, there's a chance to cast a
Darkness Element attack.
Chance = (
Refine Rate x1)% / Damage = (STR/13)*100 ATK%.
Additionally, the
Darkness Element attack has a 20% chance to cast Wide Stun.
Class :
Two-handed Sword
Attack :
250
Weight :
220
Weapon Level :
4
Required Level :
48
Applicable Job :
Swordman Class
 
 
   

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